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4 posts tagged with “education”

I’m happy that the conversation around the design talent crisis continues. Carly Ayres, writing for It’s Nice That picks up the torch and speaks to designers and educators about this topic. What struck me—and I think what adds to the dialogue—is the notion of the belief gap. Ayres spoke with Naheel Jawaid, founder of Silicon Valley School of Design, about it:

“A big part of what I do is just being a coach, helping someone see their potential when they don’t see it yet,” Naheel says. “I’ve had people tell me later that a single conversation changed how they saw themselves.”

In the past, belief capital came from senior designers taking juniors under their wing. Today, those same seniors are managing instability of their own. “It’s a bit of a ‘dog eat dog world’-type vibe,” Naheel says. “It’s really hard to get mentorship right now.”

The whole piece is great. Tighter than my sprawling three-parter. I do think there’s a piece missing though. While Ayres highlights the issue and offers suggestions from designer leaders, businesses need to step up and do something about the issue—i.e., hire more juniors. Us recognizing it is the first step.

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Welcome to the entry-level void: what happens when junior design jobs disappear?

Entry-level jobs are disappearing. In their place: unpaid gigs, cold DMs and self-starters scrambling for a foothold. The ladder’s gone – what’s replacing it, and who’s being left behind?

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Portraits of five recent design graduates. From top left to right: Ashton Landis, wearing a black sleeveless top with long blonde hair against a dark background; Erika Kim, outdoors in front of a mountain at sunset, smiling in a fleece-collared jacket; Emma Haines, smiling and looking over her shoulder in a light blazer, outdoors; Bottom row, left to right: Leah Ray, in a black-and-white portrait wearing a black turtleneck, looking ahead, Benedict Allen, smiling in a black jacket with layered necklaces against a light background

Meet the 5 Recent Design Grads and 5 Design Educators

For my series on the Design Talent Crisis (see Part IPart II, and Part III) I interviewed five recent graduates from California College of the Arts (CCA) and San Diego City College. I’m an alum of CCA and I used to teach at SDCC. There’s a mix of folks from both the graphic design and interaction design disciplines. 

Meet the Grads

If these enthusiastic and immensely talented designers are available and you’re in a position to hire, please reach out to them!

Benedict Allen

Benedict Allen, smiling in a black jacket with layered necklaces against a light background

Benedict Allen is a Los Angeles-based visual designer who specializes in creating compelling visual identities at the intersection of design, culture, and storytelling. With a strong background in apparel graphics and branding, Benedict brings experience from his freelance work for The Hunt and Company—designing for a major automotive YouTuber’s clothing line—and an internship at Pureboost Energy Drink Mix. He is skilled in a range of creative tools including Photoshop, Illustrator, Figma, and AI image generation. Benedict’s approach is rooted in history and narrative, resulting in clever and resonant design solutions. He holds an Associate of Arts in Graphic Design from San Diego City College and has contributed to the design community through volunteer work with AIGA San Diego Tijuana.

Emma Haines

Emma Haines, smiling and looking over her shoulder in a light blazer, outdoors

Emma Haines is a UX and interaction designer with a background in computer science, currently completing her MDes in Interaction Design at California College of the Arts. She brings technical expertise and a passion for human-centered design to her work, with hands-on experience in integrating AI into both the design process and user-facing projects. Emma has held roles at Mphasis, Blink UX, and Colorado State University, and is now seeking full-time opportunities where she can apply her skills in UX, UI, or product design, particularly in collaborative, fast-paced environments.

Erika Kim

Erika Kim, outdoors in front of a mountain at sunset, smiling in a fleece-collared jacket

Erika Kim is a passionate UI/UX and product designer based in Poway, California, with a strong foundation in both visual communication and thoughtful problem-solving. A recent graduate of San Diego City College’s Interaction & Graphic Design program, Erika has gained hands-on experience through internships at TritonNav, Four Fin Creative, and My Rental Spot, as well as a year at Apple in operations and customer service roles. Her work has earned her recognition, including a Gold Winner award at The One Club Student Awards for her project “Gatcha Eats.” Erika’s approach to design emphasizes clarity, collaboration, and the power of well-crafted wayfinding—a passion inspired by her fascination with city and airport signage. She is fluent in English and Korean, and is currently open to new opportunities in user experience and product design.

Ashton Landis

Ashton Landis, wearing a black sleeveless top with long blonde hair against a dark background

Ashton Landis is a San Francisco-based graphic designer with a passion for branding, typography, and visual storytelling. A recent graduate of California College of the Arts with a BFA in Graphic Design and a minor in ecological practices, Ashton has developed expertise across branding, UI/UX, design strategy, environmental graphics, and more. She brings a people-centered approach to her work, drawing on her background in photography to create impactful and engaging design solutions. Ashton’s experience includes collaborating with Bay Area non-profits to build participatory identity systems and improve community engagement. She is now seeking new opportunities to grow and help brands make a meaningful impact.

Leah Ray

Leah Ray, , in a black-and-white portrait wearing a black turtleneck, looking ahead

Leah (Xiayi Lei) Ray is a Beijing-based visual designer currently working at Kuaishou Technology, with a strong background in impactful graphic design that blends logic and creativity. She holds an MFA in Design and Visual Communications from California College of the Arts, where she also contributed as a teaching assistant and poster designer. Leah’s experience spans freelance work in branding, identity, and book cover design, as well as roles in UI/UX and visual development at various companies. She is fluent in English and Mandarin, passionate about education, arts, and culture, and is recognized for her thoughtful, novel approach to design.

Meet the Educators

Sean Bacon

Sean Bacon, smiling in a light button-down against a blue-gray background

Sean Bacon is a professor, passionate designer and obsessive typophile who teaches a wide range of classes at San Diego City College. He also helps direct and manage the graphic design program and its administrative responsibilities. He teaches a wide range of classes and always strives to bring excellence to his students’ work. He brings his wealth of experiences and insight to help produce many of the award winning portfolios from City. He has worked for The Daily Aztec, Jonathan Segal Architecture, Parallax Visual Communication and Silent Partner. He attended San Diego City College, San Diego State and completed his masters at Savannah College of Art and Design. 

Eric Heiman

Eric Heiman, in profile wearing a flat cap and glasses, black and white photo

Eric Heiman is principal and co-founder of the award-winning, oft-exhibited design studio Volume Inc. He also teaches at California College of the Arts (CCA) where he currently manages TBD*, a student-staffed design studio creating work to help local Bay Area nonprofits and civic institutions. Eric also writes about design every so often, has curated one film festival, occasionally podcasts about classic literature, and was recently made an AIGA Fellow for his contribution to raising the standards of excellence in practice and conduct within the Bay Area design community. 

Elena Pacenti

Portrait of Elena Pacenti, smiling with long blonde hair, wearing a black top, in soft natural light.

Elena Pacenti is a seasoned design expert with over thirty years of experience in design education, research, and international projects. Currently the Director of the MDes Interaction Design program at California College of the Arts, she has previously held leadership roles at NewSchool of Architecture & Design and Domus Academy, focusing on curriculum development, faculty management, and strategic planning. Elena holds a PhD in Industrial Design and a Master’s in Architecture from Politecnico di Milano, and is recognized for her expertise in service design, strategic design, and user experience. She is passionate about leading innovative, complex projects where design plays a central role.

Bradford Prairie

Bradford Prairie, smiling in a jacket and button-down against a soft purple background

Bradford Prairie has been teaching at San Diego City College for nine years, starting as an adjunct instructor while simultaneously working as a professional designer and creative director at Ignyte, a leading branding agency. What made his transition unique was Ignyte’s support for his educational aspirations—they understood his desire to prioritize teaching and eventually move into it full-time. This dual background in industry and academia allows him to bring real-world expertise into the classroom while maintaining his creative practice.

Josh Silverman

Josh Silverman, smiling in a striped shirt against a dark background

For three decades, Josh Silverman has built bridges between entrepreneurship, design education, and designers—always focused on helping people find purpose and opportunity. As founder of PeopleWork Partners, he brings a humane design lens to recruiting and leadership coaching, placing emerging leaders at companies like Target, Netflix, and OpenAI, and advising design teams on critique, culture, and operations. He has chaired the MDes program at California College of the Arts, taught and spoken worldwide, and led AIGA chapters. Earlier, he founded Schwadesign, a lean, holacratic studio recognized by The Wall Street Journal and others. His clients span startups, global enterprises, top universities, cities, and non-profits. Josh is endlessly curious about how teams make decisions and what makes them thrive—and is always up for a long bike ride.

Human chain of designers supporting each other to reach laptops and design tools floating above them, illustrating collaborative mentorship and knowledge transfer in the design industry.

Why Young Designers Are the Antidote to AI Automation

In Part I of this series, I wrote about the struggles recent grads have had finding entry-level design jobs and what might be causing the stranglehold on the design job market.

Part II: Building New Ladders

When I met Benedict Allen, he had just finished with Portfolio Review a week earlier. That’s the big show all the design students in the Graphic Design program at San Diego City College work toward. It’s a nice event that brings out the local design community where seasoned professionals review the portfolios of the graduating students.

Allen was all smiles and relief. “I want to dabble in different aspects of design because the principles are generally the same.” He goes on to mention how he wants to start a fashion brand someday, DJ, try 3D. “I just want to test and try things and just have fun! Of course, I’ll have my graphic design job, but I don’t want that to be the end. Like when the workday ends, that’s not the end of my creativity.” He was bursting with enthusiasm.

And confidence. When asked about how prepared he felt about his job prospects, he shares, “I say this humbly, I really do feel confident because I’m very proud of my portfolio and the things I’ve made, my design decisions, and my thought processes.” Oh to be in my early twenties again and have his same zeal!

But here’s the thing, I believe him. I believe he’ll go on to do great things because of this young person’s sheer will. He idolizes Virgil Abloh, the died-too-young multi-hyphenate creative who studied architecture, founded the fashion label Off-White, became artistic director of menswear at Louis Vuitton, and designed furniture for IKEA and shoes for Nike. Abloh is Allen’s North Star. 

Artificial intelligence, despite its sycophantic tendencies, does not have that infectious passion. Young people are the life blood of companies. They can reinvigorate an organization and bring perspectives to a jaded workforce. Every single time I’ve ever had the privilege of working with interns, I have felt this. My teams have felt this. And they make the whole organization better.

What Companies Must Do

I love this quote by Robert F. Kennedy in his 1966 speech at the University of Cape Town:

This world demands the qualities of youth: not a time of life but a state of mind, a temper of the will, a quality of imagination, a predominance of courage over timidity, of the appetite for adventure over the life of ease.

As mentioned in Part I of this series, the design industry is experiencing an unprecedented talent crisis, with traditional entry-level career pathways rapidly eroding as the capabilities of AI expand and companies anticipate using AI to automate junior-level tasks. Youth is the key ingredient that sustains companies and industries.

The Business Case for Juniors

Portraits of five recent design graduates. From top left to right: Ashton Landis, wearing a black sleeveless top with long blonde hair against a dark background; Erika Kim, outdoors in front of a mountain at sunset, smiling in a fleece-collared jacket; Emma Haines, smiling and looking over her shoulder in a light blazer, outdoors; Bottom row, left to right: Leah Ray, in a black-and-white portrait wearing a black turtleneck, looking ahead, Benedict Allen, smiling in a black jacket with layered necklaces against a light background

Five recent design graduates. From top left to right: Ashton Landis, Erika Kim, Emma Haines. Bottom row, left to right: Leah Ray, Benedict Allen.

Just as important as the energy and excitement Benedict Allen brings, is his natural ability to wield AI. He’s an AI native.

In my conversation with him, he’s tried all the major chatbots and has figured out what works best for what. “I’ve used Gemini as I find its voice feature amazing. Like, I use it all the time. …I use Claude sometimes for writing, but I find that the writing was not as good as ChatGPT. ChatGPT felt less like AI-speak. …I love Perplexity. That’s one of my favorites as well.”

He’s not alone. Leah Ray, who recently graduated from California College of the Arts with an MFA in Graphic Design, says that she can’t remember how her design process existed without AI, saying, “It’s become such an integral part of how I think and work.”

She parries with ChatGPT, using it as a creative partner:

I usually start by having a deep or sometimes extended conversation with ChatGPT. And it’s not about getting the direct answer, but more about using the dialogue to clarify my thoughts and challenging my assumptions and even arrive at a clear design direction.

She’ll go on and use the chatbot to help with project planning and timelines, copywriting, code generation, and basic image generation. Ray has even considered training her own AI model using tools like ComfyUI or LoRA that are based on her past design work. She says, “So it could assist me in generating proposals that match my visual styles.” Pretty advanced stuff.

Similar to Ray, Emma Haines, who is finishing up her MDes in Interaction Design at CCA, says that AI “comes into the picture very early on.” She’ll use ChatGPT for brainstorming and project planning, and less so in the later stages.

Unlike many established designers, these young ones don’t see AI as threatening, nor as a crutch. They treat AI as any other tool. Ashton Landis, who recently graduated from CCA with a BFA in Graphic Design, says, “I think right now it’s primarily a tool instead of a replacement.”

Elena Pacenti, Director of MDes Interaction Design at CCA, observes that students have embraced AI immediately and across the board. She says generative AI has been “adopted immediately by everyone, faculty and students” and it’s being used to create text, images, and all sorts of visual content—not just single images, but storyboards, videos, and more. It’s become just another tool in their toolkit.

Pacenti notices that her students are gravitating toward using AI for efficiency rather than exploration. She sees them “embracing all the tools that help make the process faster, more efficient, quicker” to get to their objective, rather than using AI “to explore things they haven’t thought about or to make things.” They’re using it as a shortcut rather than a creative partner. 

Restructure Entry-Level Roles

I don’t think it’s quite there yet, but AI will eventually take over the traditional tasks we give to junior designers. Anthropic recently released an integration with Canva, but the results are predictable—barely a good first draft. For companies that choose to live on the bleeding edge, that will likely be within 12 months. I think in two years, we’ll cede more and more of these junior-level design tasks like extending designs, resizing assets, and searching for stock to AI.

But I believe there is still a place for entry-level designers in any organization. 

Firstly, the tasks can simply be done faster. When we talk about AI and automation, oftentimes the human who’s initiating the task and then judging its output isn’t part of the conversation. Babysitting AI takes time and more importantly, breaks flow. I can imagine teaching a junior designer how to perform these tasks using AI and just stack up more in a day or week. They’ll still be able to practice their taste and curation skills with supervision from more senior peers.

Second, younger people are inherently better with newer technologies. Asking a much more senior designer to figure out advanced prototyping with Lovable or Cursor will be a non-starter. But junior designers should be able to pick this up quickly and become indispensable pairs of hands in the overall process.

Third, we can simply level up the complexity of the tasks we give to juniors. Aneesh Raman, chief economic opportunity officer at LinkedIn, wrote in The New York Times:

Unless employers want to find themselves without enough people to fill leadership posts down the road, they need to continue to hire young workers. But they need to redesign entry-level jobs that give workers higher-level tasks that add value beyond what can be produced by A.I. At the accounting and consulting firm KPMG, recent graduates are now handling tax assignments that used to be reserved for employees with three or more years of experience, thanks to A.I. tools. And at Macfarlanes, early-career lawyers are now tasked with interpreting complex contracts that once fell to their more seasoned colleagues. Research from the M.I.T. Sloan School of Management backs up this switch, indicating that new and low-skilled workers see the biggest productivity gains and benefits from working alongside A.I. tools.

In other words, let’s assume AI will tackle the campaign resizing or building out secondary and tertiary pages for a website. Have junior designers work on smaller projects as the primary designer so they can set strategy, and have them shadow more senior designers and develop their skills in concept, strategy, and decision-making, not just execution.

Invest in the Leadership Pipeline

The 2023 Writers Guild of America strike offers a sobering preview of what could happen to the design profession if we’re not careful about how AI reshapes entry-level opportunities. Unrelated to AI, but to simple budget-cutting, Hollywood studios began releasing writers immediately after scripts were completed, cutting them out of the production process where they would traditionally learn the hands-on skills needed to become showrunners and producers. As Oscar-winning writer Sian Heder (CODA) observed, “A writer friend has been in four different writers rooms and never once set foot on set. How are we training the next generation of producers and showrunners?” The result was a generation of writers missing the apprenticeship pathway that transforms scriptwriters into skilled creative leaders—exactly the kind of institutional knowledge loss that weakens an entire industry.

The WGA’s successful push for guaranteed on-set presence reveals what the design industry must do to avoid a similar talent catastrophe. Companies are avoiding junior hires entirely, anticipating that AI will handle execution tasks—but this eliminates the apprenticeship pathway where designers actually learn strategic thinking. Instead, they need to restructure entry-level roles to guarantee meaningful learning opportunities—pairing junior designers with real projects where they develop taste through guided decision-making. As one WGA member put it, “There’s just no way to learn to do this without learning on the job.” The design industry’s version of that job isn’t Figma execution—it’s the messy, collaborative process of translating business needs into human experiences. 

Today’s junior designers will become tomorrow’s creative directors, design directors, and heads of design. Senior folks like myself will eventually age out, so companies that don’t invest in junior talent now won’t have any experienced designers in five to ten years. 

And if this is an industry-wide trend, young designers who can’t get into the workforce today will pivot to other careers and we won’t have senior designers, period.

How Education is Responding

Portraits of five design educators. From top left to right: Bradford Prairie, smiling in a jacket and button-down against a soft purple background; Elena Pacenti, seated indoors, wearing a black top with long light brown hair; Sean Bacon, smiling in a light button-down against a white background; Bottom row, left to right: Josh Silverman, smiling in a striped shirt against a dark background; Eric Heiman, in profile wearing a flat cap and glasses, black and white photo

Our five design educators. From top left to right: Bradford Prairie, Elena Pacenti, Sean Bacon. Bottom row, left to right: Josh Silverman, Eric Heiman.

The Irreplaceable Human Element

When I spoke to the recent grads, all five of them mentioned how AI-created output just has an air of AI. Emma Haines:

People can tell what AI design looks like versus what human design looks like. I think that’s because we naturally just add soul into things when we design. We add our own experiences into our designs. And just being artists, we add that human element into it. I think people gravitate towards that naturally, just as humans.

It speaks to how educators are teaching—and have always been teaching—design. Bradford Prairie, a professor at San Diego City College:

We always tell students, “Try to expose yourself to a lot of great work. Try to look at a lot of inspiration. Try to just get outside more.” Because I think a lot of our students are introverts. They want to sit in their room and I tell them, “No, y’all have to get out in the world! …and go touch grass and touch other things out in the world. That’s how you learn what works and what doesn’t, and what culture looks like.

Leah Ray, explaining how our humanity imbues quality into our designs:

You can often recognize an AI look. Images and designs start to feel like templates and over-predictable in that sense. And everything becomes fast like fast food and sometimes even quicker than eating instant food.

And even though there is a scary trend towards synthetic user research, Elena Pacenti, discourages it. She’ll teach her students to start with provisional user archetypes using AI, but then they’ll need to perform primary research to validate it. “We’re going to do primary to validate. Please do not fake data through the AI.”

Redefining Entry-Level Value

I only talked to educators from two institutions for this series, since those are the two I have connections to. For both programs, there’s less emphasis on hard skills like how to use Figma and more on critical thinking and strategy. I suspect that bootcamps are different.

Sean Bacon, chair of the Graphic Design program at San Diego City College:

Our program is really about concepting, creative thinking, and strategy. Bradford and I are cautiously optimistic that maybe, luckily, the chips we put down, are in the right part of the board. But who knows?

I think he’s spot on. Josh Silverman, who teaches courses at CCA’s MDes Interaction Design, and also a design recruiter, observes: 

So what I’m seeing from my perspective is a lot of organizations that are hiring the kind of students that we graduate from the program, what I like to call a “dangerous generalist.” It’s someone who can do the research, strategy, prototyping, visual design, presentation, storytelling, and be a leader and make a measurable impact. And if a company is restructuring or just starting and only has the means to hire one person, they’re going to want someone who can do all those things. So we are poised to help a lot of students get meaningful employment because they can do all those things.

AI as Design Material, Not Just Tool

Much of the AI conversation has been about how to incorporate it into our design workflows. For UX designers, it’s just as important to discuss how we design AI experiences for users.

Elena Pacenti champions this shift in the conversation. “My take on the whole thing has been to move beyond the tools and to understand AI as a material we design with.” Similar to the early days of virtual reality, AI is an interaction paradigm with very few UI conventions and therefore ripe for designers to invent. Right now.

This profession specifically designs the interaction for complex systems, products, services, a combination—whatever it is out there—and ecosystems of technologies. What’s the next generation of these things that we’re going to design for? …There’s a very challenging task of imagining interactions that are not going just through a chatbot, but they don’t have shape yet. They look tremendously immaterial, more than the past. It’s not going to be necessarily through a screen.

Her program at CCA has implemented this through a specific elective called “Prototyping with AI,” which Pacenti describes as teaching students to “get your hands dirty and understand what’s behind the LLMs and how you can use this base of data and intelligence to do things that you want, not that they want.” The goal is to help students craft their own tools rather than just using prepackaged consumer AI tools—which she calls “a shift towards using it as a material.”

The Path Forward Requires Collective Action

Benedict Allen’s infectious enthusiasm after Portfolio Review represents everything the design industry risks losing if we don’t act deliberately. His confidence, creativity, and natural fluency with AI tools? That’s the potential young designers bring—but only if companies and educational institutions create pathways for that talent to flourish.

The solution isn’t choosing between human creativity and artificial intelligence. It’s recognizing that the combination is more powerful than either alone. Elena Pacenti’s insight about understanding “AI as a material we design with” points toward this synthesis, while companies like KPMG and Macfarlanes demonstrate how entry-level roles can evolve rather than disappear.

This transformation demands intentional investment from both sides. Design schools are adapting quickly—reimagining curriculum, teaching AI fluency alongside fundamental design thinking, emphasizing the irreplaceable human elements that no algorithm can replicate. Companies must match this effort. Restructure entry-level roles. Create new apprenticeship models. Recognize that today’s junior designers will become tomorrow’s creative leaders.

The young designers I profiled here prove that talent and enthusiasm haven’t disappeared. They’re evolving. Allen’s ambitious vision to start a fashion brand. Leah Ray’s ease with AI tools. The question isn’t whether these designers can adapt to an AI-enabled future.

It’s whether the industry will create space for them to shape it.


In the final part of this series, I’ll explore specific strategies for recent graduates navigating this current job market—from building AI-integrated portfolios to creating alternative pathways into the profession.

Illustration of people working on laptops atop tall ladders and multi-level platforms, symbolizing hierarchy and competition, set against a bold, abstract sunset background.

The Design Industry Created Its Own Talent Crisis. AI Just Made It Worse.

This is the first part in a three-part series about the design talent crisis. Read Part II and Part III.

Part I: The Vanishing Bottom Rung

Erika Kim’s path to UX design represents a familiar pandemic-era pivot story, yet one that reveals deeper currents about creative work and economic necessity. Armed with a 2020 film and photography degree from UC Riverside, she found herself working gig photography—graduations, band events—when the creative industries collapsed. The work satisfied her artistic impulses but left her craving what she calls “structure and stability,” leading her to UX design. The field struck her as an ideal synthesis, “I’m creating solutions for companies. I’m working with them to figure out what they want, and then taking that creative input and trying to make something that works best for them.”

Since graduating from the interaction design program at San Diego City College a year ago, she’s had three internships and works retail part-time to pay the bills. “I’ve been in survival mode,” she admits. On paper, she’s a great candidate for any junior position. Speaking with her reveals a very thoughtful and resourceful young designer. Why hasn’t she been able to land a full-time job? What’s going on in the design job market? 

Back in January, Jared Spool offered an explanation. The UX job market crisis stems from a fundamental shift that occurred around late 2022—what he calls a “market inversion.” The market flipped from having far more open UX positions than qualified candidates to having far more unemployed UX professionals than available jobs. The reasons are multitude, but include expiring tax incentives, rising interest rates, an abundance of bootcamp graduates, automated hiring processes, and globalization.

But that’s only part of the equation. I believe there’s something much larger at play, one that affects more than just UX or product design, but all design disciplines. One in which the tip of the spear has already been felt by software developers in their job market. AI.

Closing Doors for New Graduates

In the first half of this year, 147 tech companies have laid off over 63,000 workers, with a significant portion of them engineers. Entry-level hiring has collapsed, revealing a new permanent reality. At Big Tech companies, new graduates now represent just 7% of all hires—a precipitous 25% decline from 2023 levels and a staggering 50% drop from pre-pandemic baselines in 2019.

The startup ecosystem tells an even more troubling story, where recent graduates comprise less than 6% of new hires, down 11% year-over-year and more than 30% since 2019. This isn’t merely a temporary adjustment; it represents a fundamental restructuring of how companies approach talent acquisition. Even the most credentialed computer science graduates from top-tier programs are finding themselves shut out, suggesting that the erosion of junior positions cuts across disciplines and skill levels.  

LinkedIn executive Aneesh Raman wrote in an op-ed for The New York Times that in a “recent survey of over 3,000 executives on LinkedIn at the vice president level or higher, 63 percent agreed that A.I. will eventually take on some of the mundane tasks currently allocated to their entry-level employees.”

There is already a harsh reality for entry-level tech workers. Companies have essentially frozen junior engineer and data analyst hiring because AI can now handle the routine coding and data querying tasks that were once the realm for new graduates. Hiring managers expect AI’s coding capabilities to expand rapidly, potentially eliminating entry-level roles within a year, while simultaneously increasing demand for senior engineers who can review and improve AI-generated code. It’s a brutal catch-22: junior staff lose their traditional stepping stones into the industry just as employers become less willing to invest in onboarding them. 

For design students and recent graduates, this data illuminates a broader industry transformation where companies are increasingly prioritizing proven experience over potential—a shift that challenges the very foundations of how creative careers traditionally begin.

While AI tools haven’t exactly been able to replace designers yet—even junior ones—the tech will get there sooner than we think. And CEOs and those holding the purse strings are anticipating this, thus holding back hiring of juniors.

Portraits of five recent design graduates. From top left to right: Ashton Landis, wearing a black sleeveless top with long blonde hair against a dark background; Erika Kim, outdoors in front of a mountain at sunset, smiling in a fleece-collared jacket; Emma Haines, smiling and looking over her shoulder in a light blazer, outdoors; Bottom row, left to right: Leah Ray, in a black-and-white portrait wearing a black turtleneck, looking ahead, Benedict Allen, smiling in a black jacket with layered necklaces against a light background

Five recent design graduates. From top left to right: Ashton Landis, Erika Kim, Emma Haines. Bottom row, left to right: Leah Ray, Benedict Allen.

The Learning-by-Doing Crisis

Ashton Landis recently graduated with a BFA in Graphic Design from California College of the Arts (full disclosure: my alma mater). She says:

I found that if you look on LinkedIn for “graphic designer” and you just say the whole San Francisco Bay area, so all of those cities, and you filter for internships and entry level as the job type, there are 36 [job postings] total. And when you go through it, 16 of them are for one or more years of experience. And five of those are for one to two years of experience. And then everything else is two plus years of experience, which doesn’t actually sound like sound like entry level to me. …So we’re pretty slim pickings right now.

When I graduated from CCA in 1995 (or CCAC as it was known back then), we were just climbing out of the labor effects of the early 1990s recession. For my early design jobs in San Francisco, I did a lot of production and worked very closely with more senior designers and creative directors to hone my craft. While school is great for academic learning, nothing beats real-world experience.

Eric Heiman, creative director and co-owner of Volume Inc., a small design studio based in San Francisco, has been teaching at CCA for 26 years. He observes:

We internalize so much by doing things slower, right? The repetition of the process, learning through tinkering with our process, and making mistakes, and things like that. We have internalized those skills.

Sean Bacon, chair of the Graphic Design program at San Diego City College wonders:

What is an entry level position in design then? Where do those exist? How often have I had these companies hire my students even though they clearly don’t have those requirements. So I don’t know. I don’t know what happens, but it is scary to think we’re losing out on what I thought was really valuable training in terms of how I learned to operate, at least in a studio.

Back to the beginnings of my career, I remember digitizing logos when I interned with Mark Fox, a talented logo designer based in Marin County. A brilliant draftsman, he had inked—and still inks—all of his logos by hand. The act of redrawing marks in Illustrator helped me develop my sense of proportions, curves, and optical alignment. At digital agencies, I started my journey redesigning layouts of banners in different sizes. I would eventually have juniors to do that for me as I rose through the ranks. These experiences—though a little painful at the time—were pivotal in perfecting our collective craft. To echo Bacon, it was “really valuable training.”

Apprenticeships at Agencies

Working in agencies and design studios was pretty much an apprenticeship model. Junior designers shadowed more senior designers and took their lead when executing a campaign or designing more pages for a website.

For a typical website project, as a senior designer or art director, I would design the homepage and a few other critical screens, setting up the look and feel. Once those were approved by the client, junior designers would take over and execute the rest. This was efficient and allowed the younger staff to participate and put their reps in.

Searching for stock photos was another classic assignment for interns and junior designers. These were oftentimes multi-day assignments, but it helped teach juniors how to see. 

But today, generative AI apps like Midjourney and Visual Electric are replacing stock photography. 

From Craft to Curation

As the industry marches towards incorporating AI into our workflows, strategy, judgement, and most importantly taste, are critical skills.

But the paradoxically, how do designers develop taste, craft, and strategic thinking without doing the grunt work?

And not only are they missing out on the mundane work because of the dearth of entry-level opportunities, but also because generative AI can give results so quickly.

Eric Heiman again:

I just give the AI a few words and poof, it’s there. How do you learn how to see things? I just feel like learning how to see is a lot about slowing down. And in the case of designers, doing things yourself over and over again, and they slowly reveal themselves through that process.

All the recent graduates I interviewed for this piece are smart, enthusiastic, and talented. Yet, Ashton Landis and Erika Kim are struggling to find full-time jobs. 

Landis doesn’t think her negative experience in the job market is “entirely because of AI,” attributing it more to “general unemployment rates are pretty high right now” and a job market that is “clearly not great.”

Questioning Career Choices

Leah Ray, a recent graphic design MFA graduate from CCA, was able to secure a position as International Visual Designer at Kuaishou, a popular Chinese short-form video and live-streaming app similar to TikTok. But it wasn’t easy. Her job search began months before graduation, extending through her thesis work and creating the kind of sustained anxiety that prompted her final school project—a speculative design exploring AI’s potential to predict alternative career futures.

I was so anxious about my next step after graduation because I didn’t have a job lined up and I didn’t know what to do. …I’m a person who follows the social clock. My parents and the people around me expect me to do the right thing at the right age. Getting a nice job was my next step, but I couldn’t finish that, which led to me feeling anxious and not knowing what to do.

But through her tenacity and some luck, she was able to land the job that she starts this month. 

No, it was not easy to find. But finding this was very lucky. I do remember I saw a lot of job descriptions for junior designers. They expect designers to have AI skills. And I think there are even some roles specifically created for people with AI-related design skills, like AI motion designer and AI model designer, sort of something like that. Like AI image training designers.

Ray’s observation reveals a fundamental shift in entry-level design expectations, where AI proficiency has moved from optional to essential, with entirely new roles emerging around AI-specific design skills.

Portraits of five design educators. From top left to right: Bradford Prairie, smiling in a jacket and button-down against a soft purple background; Elena Pacenti, seated indoors, wearing a black top with long light brown hair; Sean Bacon, smiling in a light button-down against a white background; Bottom row, left to right: Josh Silverman, smiling in a striped shirt against a dark background; Eric Heiman, in profile wearing a flat cap and glasses, black and white photo

Our five design educators. From top left to right: Bradford Prairie, Elena Pacenti, Sean Bacon. Bottom row, left to right: Josh Silverman, Eric Heiman.

Preparing Our Students

Emma Haines, a designer completing her masters degree in Interaction Design at CCA began her job search in May. (Her program concludes in August.) Despite not securing a job yet, she’s bullish because of the prestige and practicality of the Master of Design program.

I think this program has actually helped me a good amount from where I was starting out before. I worked for a year between undergrad and this program, and between where I was before and now, there’s a huge difference. That being said, since the industry is changing so rapidly, it feels a little hard to catch up with. That’s the part that makes me a little nervous going into it. I could be confident right now, but maybe in six months something changes and I’m not as confident going into the job market.

CCA’s one-year program represents a strategic bet on adaptability over specialization. Elena Pacenti, the program’s director, describes an intensive structure that “goes from a foundational semester with foundation of interaction design, form, communication, and research to the system part of it. So we do systems thinking, prototyping, also tangible computing.” The program’s Social Lab component is “two semester-long projects with community partners in partnership with stakeholders that are local or international from UNICEF down to the food bank in Oakland.” It positions design as a tool for social impact rather than purely commercial purposes. This compressed timeline creates what Pacenti calls curricular agility: “We’re lucky that we are very agile. We are a one-year program so we can implement changes pretty quickly without affecting years of classes and changes in the curriculum.”

Josh Silverman, who chaired it for nearly five years, reports impressive historical outcomes: “I think historically for the first nine years of the program—this is cohort 10—I think we’ve had something like 85% job placement within six months of graduation.”

Yet both educators acknowledge current market realities. Pacenti observes that “that fat and hungry market of UX designers is no longer there; it’s on a diet,” while maintaining optimism about design’s future relevance: “I do not believe that designers will be less in demand. I think there will be a tremendous need for designers.” Emma Haines’s nervousness about rapid industry change reflects this broader tension—the gap between educational preparation and market evolution that defines professional training during transformative periods.

Bradford Prairie, who has taught in San Diego City College’s Graphic Design program for nine years, embodies this experimental approach to AI in design education. “We get an easy out when it comes to AI tools,” he explains, “because we’re a program that’s meant to train people for the field. And if the field is embracing these tools, we have an obligation to make students aware of them and give some training on how to use the tools.”

Prairie’s classroom experiments reveal both the promise and pitfalls of AI-assisted design. He describes a student struggling with a logo for a DJ app who turned to ChatGPT for inspiration: “It generates a lot of expected things like turntables, headphones, and waveforms… they’re all too complicated. They all don’t really look like logos. They look more like illustrations.” But the process sparked some other ideas, so he told the student, “This is kind of interesting how the waveform is part of the turntable and… we can take this general idea and redraw it and make it simplified.”

This tension between AI output and human refinement has become central to his teaching philosophy: “If there’s one thing that AI can’t replace, it’s your sense of discernment for what is good and what is not good.” The challenge, he acknowledges, lies in developing that discernment in students who may be tempted to rely too heavily on AI from the start.

The Turning Point

These challenges are real, and they’re reshaping the design profession in fundamental ways. Traditional apprenticeships are vanishing, entry-level opportunities are scarce, and new graduates face an increasingly competitive landscape. But within this disruption lies opportunity. The same forces that have eliminated routine design tasks have also elevated the importance of uniquely human skills—strategic thinking, cultural understanding, and creative problem-solving. The path forward requires both acknowledging what’s been lost and embracing what’s possible.

Despite her struggles to land a full-time job in design, Erika Kim remains optimistic because she’s so enthused about her career choice and the opportunity ahead. Remarking on the parallels of today versus the beginning of the Covid-19 pandemic, she says “It’s kind of interesting that I’m also on completely different grounds in terms of uncertainty. But you just have to get through it, you know. Why not?”


In the next part of this series, I’ll focus on the opportunities ahead: how we as a design industry can do better and what we should be teaching our design students. In the final part, I’ll touch on what recent grads can do to find a job in this current market.