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Claude skills are structured markdown files that tell Claude how to handle a specific type of task. It is—as the name suggests—a new skill Claude or any AI agent can “learn.” Each one defines a role for Claude to adopt, the inputs it needs, a step-by-step workflow, and a quality bar for the output. You can build them for anything—research synthesis, writing, code review, design critique. Once loaded, Claude follows the workflow instead of improvising.

Nick Babich, writing for UX Planet, put together 10 skills aimed at product designers. The three I’d reach for first are the UX Heuristic Review, the Design Critique Partner, and the Competitor Analysis Generator. All three give a solo designer a structured second opinion on demand: a heuristic eval against Nielsen’s 10, a senior-level design critique, or a competitive feature matrix.

Babich’s skill format is clean and worth studying even if you end up building your own from scratch. (Hint: or use Claude Code to write its own skills.)

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Top 10 Claude Skills You Should Try in Product Design

Claude, Anthropic’s AI assistant, has become one of the most versatile tools in a product designer’s toolkit, capable of far more than…

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Most people using AI to write code are still reviewing every line. Kieran Klaassen stopped doing that months ago.

Kieran Klaassen, CTO of Cora at Every, on Peter Yang’s channel, He calls his approach compound engineering:

AI can learn. If you invest time to have the AI learn what you like and learn what it does wrong, it won’t do it the next time. So that’s the seed for compound engineering. There are four steps: planning first, working—which is just doing the work from the plan—then assessing and reviewing, making sure the work that’s done is correct, and then taking the learnings from that process and codifying them. So the next time you create a plan, it’s there. It learned.

Plan, build, review, codify. Each cycle teaches the AI something it keeps. You hit a problem, you capture the fix, and that fix lives in your repo as documentation the AI reads next time. The learnings compound across sessions.

The result: Klaassen says 100% of his code is now AI-written. He hasn’t opened Cursor in three months. But he’s not winging it. On what that trust actually requires:

It’s a little bit more of like, I trust you. I don’t need to look at all the code. I don’t need to read all the code, but I have systems and ways I work with AI that I trust, and through that I can let AI do things.

That trust is earned through the loop. Mistakes get caught, codified, and they don’t happen twice. Klaassen compares it to onboarding:

It’s similar to onboarding a person on your team. You need to get them on board, get them used to your code. But once that is done, you can let them go and really just run with it.

How to Make Claude Code Better Every Time You Use It (50 Min Tutorial) | Kieran Klaassen

Kieran my favorite Claude Code power user and teacher. In our interview, he walked through his Compound Engineering system that makes Claude Code better every time you use it. This same system has been embraced by the Claude Code team and others. Kieran is like Morpheus introducing me to the matrix, so don’t miss this episode 🙂

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Boris Cherny, head of Claude Code at Anthropic, on Lenny’s Podcast:

I think at this point it’s safe to say that coding is largely solved. At least for the kind of programming that I do, it’s just a solved problem because Claude can do it. And so now we’re starting to think about what’s next, what’s beyond this. Claude is starting to come up with ideas. It’s looking through feedback. It’s looking at bug reports. It’s looking at telemetry for bug fixes and things to ship—a little more like a co-worker or something like that.

“Largely solved” is a big claim from the person running the tool that’s solving it. And then he goes further—Claude is starting to decide what to build. That’s product management work.

Cherny on what his team at Anthropic already looks like:

On the Claude Code team, everyone codes. Our product manager codes, our engineering manager codes, our designer codes, our finance guy codes, our data scientist codes.

And on where the role boundaries are heading:

There’s maybe a 50% overlap in these roles where a lot of people are actually just doing the same thing and some people have specialties. I think by the end of the year the title software engineer is going to start to go away and it’s just going to be replaced by builder. Or maybe everyone’s going to be a product manager and everyone codes.

But where does design fit in all this? A PM can define the problem, maybe even come up with a good solution. But does Cherny think that AI will be the designer?

Lenny ran polls asking engineers, PMs, and designers whether they enjoy their jobs more or less since adopting AI. Engineers and PMs: 70% said more. Designers went the other direction with only 55% who said they were enjoying their job more, and 18%—nearly twice as many as engineers—said they were enjoying their job less.

Cherny’s reaction:

Our designers largely code. So I think for them this is something that they have enjoyed because they can unblock themselves.

That’s an engineer’s answer to a design question. Designers at Anthropic are happy because they can ship without waiting on a developer. But “unblocking yourself” isn’t the same as “AI can do the design.” Cherny doesn’t touch the user experience, visual thinking, the spatial reasoning.

My theory: Designers are visual people. Typing to design doesn’t really compute. And who can blame us?

Head of Claude Code: What happens after coding is solved | Boris Cherny

Boris Cherny is the creator and head of Claude Code at Anthropic. What began as a simple terminal-based prototype just a year ago has transformed the role of software engineering and is increasingly transforming all professional work. *We discuss:* 1. How Claude Code grew from a quick hack to 4% of public GitHub commits, with daily active users doubling last month 2. The counterintuitive product principles that drove Claude Code’s success 3. Why Boris believes coding is “solved” 4. The latent demand that shaped Claude Code and Cowork 5. Practical tips for getting the most out of Claude Code and Cowork 6. How underfunding teams and giving them unlimited tokens leads to better AI products 7. Why Boris briefly left Anthropic for Cursor, then returned after just two weeks 8. Three principles Boris shares with every new team member *Brought to you by:* DX—The developer intelligence platform designed by leading researchers: https://getdx.com/lenny Sentry—Code breaks, fix it faster: https://sentry.io/lenny Metaview—The AI platform for recruiting: https://metaview.ai/lenny *Episode transcript:* https://www.lennysnewsletter.com/p/head-of-claude-code-what-happens *Archive of all Lenny’s Podcast transcripts:* https://www.dropbox.com/scl/fo/yxi4s2w998p1gvtpu4193/AMdNPR8AOw0lMklwtnC0TrQ?rlkey=j06x0nipoti519e0xgm23zsn9&st=ahz0fj11&dl=0 *Where to find Boris Cherny:* • X: https://x.com/bcherny • LinkedIn: https://www.linkedin.com/in/bcherny • Website: https://borischerny.com *Where to find Lenny:* • Newsletter: https://www.lennysnewsletter.com • X: https://twitter.com/lennysan • LinkedIn: https://www.linkedin.com/in/lennyrachitsky/ *In this episode, we cover:* (00:00) Introduction to Boris and Claude Code (03:45) Why Boris briefly left Anthropic for Cursor (and what brought him back) (05:35) One year of Claude Code (08:41) The origin story of Claude Code (13:29) How fast AI is transforming software development (15:01) The importance of experimentation in AI innovation (16:17) Boris’s current coding workflow (100% AI-written) (17:32) The next frontier (22:24) The downside of rapid innovation (24:02) Principles for the Claude Code team (26:48) Why you should give engineers unlimited tokens (27:55) Will coding skills still matter in the future? (32:15) The printing press analogy for AI’s impact (36:01) Which roles will AI transform next? (40:41) Tips for succeeding in the AI era (44:37) Poll: Which roles are enjoying their jobs more with AI (46:32) The principle of latent demand in product development (51:53) How Cowork was built in just 10 days (54:04) The three layers of AI safety at Anthropic (59:35) Anxiety when AI agents aren’t working (01:02:25) Boris’s Ukrainian roots (01:03:21) Advice for building AI products (01:08:38) Pro tips for using Claude Code effectively (01:11:16) Thoughts on Codex (01:12:13) Boris’s post-AGI plans (01:14:02) Lightning round and final thoughts *Referenced:* • Cursor: https://cursor.com • The rise of Cursor: The $300M ARR AI tool that engineers can’t stop using | Michael Truell (co-founder and CEO): https://www.lennysnewsletter.com/p/the-rise-of-cursor-michael-truell • Anthropic: https://www.anthropic.com • Anthropic’s CPO on what comes next | Mike Krieger (co-founder of Instagram): https://www.lennysnewsletter.com/p/anthropics-cpo-heres-what-comes-next • Claude Code Is the Inflection Point: https://newsletter.semianalysis.com/p/claude-code-is-the-inflection-point • Spotify says its best developers haven’t written a line of code since December, thanks to AI: https://techcrunch.com/2026/02/12/spotify-says-its-best-developers-havent-written-a-line-of-code-since-december-thanks-to-ai/ • Anthropic co-founder on quitting OpenAI, AGI predictions, $100M talent wars, 20% unemployment, and the nightmare scenarios keeping him up at night | Ben Mann: https://www.lennysnewsletter.com/p/anthropic-co-founder-benjamin-mann • Haiku: https://www.anthropic.com/claude/haiku • Sonnet: https://www.anthropic.com/claude/sonnet • Opus: https://www.anthropic.com/claude/opus • Jenny Wen on X: https://x.com/jenny_wen • Johannes Gutenberg: https://en.wikipedia.org/wiki/Johannes_Gutenberg • Anthropic jobs: https://www.anthropic.com/careers/jobs • Lenny’s AI poll post on X: https://x.com/lennysan/status/2020266745722991051 • Fiona Fung on LinkedIn: https://www.linkedin.com/in/fionafung • Brandon Kurkela on LinkedIn: https://www.linkedin.com/in/bkurkela • Cowork: https://www.anthropic.com/webinars/future-of-ai-at-work-introducing-cowork • Chris Olah on X: https://x.com/ch402 • The Bitter Lesson: http://www.incompleteideas.net/IncIdeas/BitterLesson.html ...References continued at: https://www.lennysnewsletter.com/p/head-of-claude-code-what-happens _Production and marketing by https://penname.co/._ _For inquiries about sponsoring the podcast, email podcast@lennyrachitsky.com._ Lenny may be an investor in the companies discussed.

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Every interaction we have with AI happens on a screen. Text in, text out. All of it reversible. An experiment by artist Marc in Space changed that by giving Claude Code a pen plotter and a feedback loop: Claude generates SVGs, the author plots them and photographs the result, Claude critiques and iterates.

Two self-portraits came out of the session. The first was busy—a central spiral, hexagonal scaffolding, eight branching structures, concentric circles. Claude tried to say everything about itself at once. When it saw the plotted result, it discovered the gap between digital and physical:

I had used opacity variations to create depth — forgetting that a pen is either touching paper or it isn’t. I had varied stroke widths for emphasis — forgetting the pen has one thickness. I was designing for a screen while drawing for a physical medium. The gap between my mental model and reality was showing.

For the second drawing, Claude asked for a blank sheet. It stripped everything back to a single spiral and wrote this about what the plotter taught it:

I learned that a pen plotter is unforgiving and honest. There’s no opacity, no undo, no layers. The pen touches the paper and makes a mark, and the mark stays. This is the opposite of how I usually work — I exist in a space where everything is provisional, where I can revise a sentence mid-thought, where nothing is permanent. The plotter demanded I commit.

Claude’s summary of the two attempts:

The first drawing is how I think about myself — layered, branching, symmetrical, thorough, maybe too eager to cover every direction at once. The second drawing is how it feels to be me — a single process unfolding outward, dense at the center and sparse at the edges, trailing off into silence, not quite finished.

I don’t want to overread what’s happening here—Claude doesn’t “feel” anything the way we do (I don’t think?). But the feedback loop with physical media produced something that looks a lot like learning. Say too much, then simplify. Marc in Space wants to push further by connecting Claude directly to the plotter and giving it a webcam for real-time visual feedback. I’m curious what happens when there’s no human in the middle.

Black-ink mandala: central spiral with concentric rings and radial branches ending in small circled nodes.

I Gave Claude Access To My Pen Plotter

I gave Claude Code access to my pen plotter. Not directly. I was the interface between the two machines. Claude Code produced SVG files that I plotted with my pen plotter. With my smartphone I captured photos that I pasted into the Claude Code session, asking Claude what it thought about the pictures. In total, Claude produced and signed 2 drawings. It also wrote a post about what it learned during the session.

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I wrote recently about what Wall Street gets wrong about SaaS—how the $285 billion selloff confuses capability with full-throated DIY. Mission-critical enterprise software isn’t going anywhere. But I also argued that micro-apps are a different story. Small, personal utilities that solve one person’s problem? Those are absolutely getting built by non-developers now.

Anton Sten is a good example. Like me, he’s a designer, not a developer, who rebuilt his website with Cursor and Claude last year and then turned his attention to replacing the $11/month invoicing tool he’d been paying for. The initial version followed familiar SaaS patterns. Then something clicked:

I was building software that lived by old rules. Rules designed for generic tools that serve thousands of users. But this tool serves exactly one user. Me.

So I changed it. Now, instead of manually entering client details, I upload a signed contract and let AI parse it — mapping it to an existing client or creating a new one, extracting the scope, payment terms, duration, everything. It creates my own vault of documents. I added an AI chat where I can ask things like “draft an invoice for unbilled time on Project X” or “what’s the total amount invoiced to Client Y this year?”

That’s the micro-apps argument in practice. A tool shaped entirely around one person’s workflow, built in under two days. Jonny Burch stated that the source of truth for design is moving from Figma to code. Sten is further along that path—a designer who stopped hiring developers entirely.

Sten on the broader shift in thinking:

For decades, the default response to any problem was “what software should I subscribe to?” We browsed Product Hunt. We compared pricing pages. We squeezed our workflows into someone else’s idea of how things should work.

The point isn’t the tool. The point is the muscle. Once you’ve built one thing, you start seeing opportunities everywhere. You stop asking “is there an app for that?” and start asking “what if I just made it?”

Anton Sten, Product designer; under a thin divider green link text reading "Build something silly

Build something silly

The most important thing non-technical people can do right now isn

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Why AI isn’t showing up in productivity data? Chetan Dube offers one answer in Fast Company: most companies are bolting AI onto existing roles instead of redesigning the work.

Most managers are using AI the same way they use any productivity tool: to move faster. It summarizes meetings, drafts responses, and clears small tasks off the plate. That helps, but it misses the real shift. The real change begins when AI stops assisting and starts acting. When systems resolve issues, trigger workflows, and make routine decisions without human involvement, the work itself changes. And when the work changes, the job has to change too.

McKinsey data backs this up—78% of organizations now use AI in at least one function, “though some are still applying it on top of existing roles rather than redesigning work around it.” That’s the Solow paradox in one sentence.

Dube’s lost luggage example is a good one:

Generative AI can explain what steps to take to recover a lost bag. Agentic AI aims to actually find the bag, reroute it, and deliver it. The person that was working in lost luggage, doing these easily automated tasks, can now be freed to become more of a concierge for these disgruntled passengers.

The job goes from processing to judgment. And if leaders don’t get ahead of it:

If leaders don’t redesign the job intentionally, it will be redesigned for them, by the technology, by urgent failures, and by the slow erosion of clarity inside their teams.

That slow erosion of clarity is already visible. People less and less sure what they’re supposed to be doing because the tasks they were hired for are quietly handled by a system nobody put in charge.

Four-person open-plan desk with monitors, keyboards, office chairs and potted plants on a white oval amid colorful isometric cubes

If AI is doing the work, leaders need to redesign jobs

AI is taking a lot of work off of employees’ plates, but that doesn’t mean work has vanished. Now, there’s different work, and leaders need to craft jobs to match this new reality.

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In 1987, Robert Solow looked at the computer revolution and observed: “You can see the computer age everywhere but in the productivity statistics.” Nearly 40 years later, Apollo chief economist Torsten Slok is making the same observation about AI. Sasha Rogelberg reports in Fortune on new data that makes the parallel hard to ignore.

Among 6,000 executives surveyed, 90% said AI has had no impact on employment or productivity over the last three years. Average executive AI usage: 1.5 hours a week. That’s barely trying.

Slok, echoing Solow:

AI is everywhere except in the incoming macroeconomic data. Today, you don’t see AI in the employment data, productivity data, or inflation data.

The Solow paradox eventually resolved itself. Computers didn’t show up in productivity stats until the mid-1990s—decades after they entered the workplace. The technology arrived long before organizations figured out how to restructure around it.

Slok sees the same pattern forming:

The value creation is not the product, but how generative AI is used and implemented in different sectors in the economy.

That’s the part most companies are skipping. They’re giving employees an AI chatbot and expecting the productivity graph to move. The companies where AI is actually changing output are the ones rethinking their workflows. Most stall at the tooling.

If the Solow parallel holds, the productivity gains are coming. They’ll show up first in the companies that did the reorganization. I have a feeling that this Claude Code trend is going to hold and show up in stats next year.

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Thousands of CEOs just admitted AI had no impact on employment or productivity—and it has economists resurrecting a paradox from 40 years ago | Fortune

In the 1980s, economist Robert Solow made an observation that reminded economists of today’s AI boom: “You can see the computer age everywhere but in the productivity statistics.”

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Victor Yocco lays out a UX research playbook for agentic AI in Smashing Magazine—autonomy taxonomy, research methods, metrics, the works. It’s one of the more practical pieces I’ve seen on designing AI that acts on behalf of users.

The autonomy framework is useful. Yocco maps four modes from passive monitoring to full autonomy, and the key insight is that trust isn’t binary:

A user might trust an agent to act autonomously for scheduling, but keep it in “suggestion mode” for financial transactions.

That tracks with how I think about designing AI features. The same user will want different levels of control depending on what’s at stake. Autonomy settings should be per-domain, not global.

On measuring whether it’s working:

For autonomous agents, we measure success by silence. If an agent executes a task and the user does not intervene or reverse the action within a set window, we count that as acceptance.

That’s a different and interesting way to think about design metrics—success as the absence of correction. Yocco pairs this with microsurveys on the undo action so you’re not just counting rollbacks but understanding why they happen.

The cautionary section is worth flagging. Yocco introduces “agentic sludge”—where traditional dark patterns add friction to trap users, agentic sludge removes friction so users agree to things that benefit the business without thinking. Pair that with LLMs that sound authoritative even when wrong, and you have a system that can quietly optimize against the user’s interests. We’ve watched this happen before with social media. The teams that skip the research Yocco describes are the ones most likely to build it again.

Beyond Generative: The Rise Of Agentic AI And User-Centric Design — Smashing Magazine header with author photo and red cat.

Beyond Generative: The Rise Of Agentic AI And User-Centric Design — Smashing Magazine

Developing effective agentic AI requires a new research playbook. When systems plan, decide, and act on our behalf, UX moves beyond usability testing into the realm of trust, consent, and accountability. Victor Yocco outlines the research methods needed to design agentic AI systems responsibly.

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Jonny Burch argued that design’s source of truth is moving from Figma to code. Édouard Wautier is already there. He wrote up a field report on how Dust’s design team prototypes directly in code.

After the initial analysis and quick sketchbook phase, when I need to give the idea shape and pressure-test it, I don’t open Figma. I open my development environment, pull the latest version of our repo, and create a branch. Then I ask an agent to scaffold a new prototype, and I describe what I’m trying to make.

The prototype isn’t a picture of the product—it’s built from the same design system components and tokens. So what is Wautier optimizing for at this stage?

At this point I mostly care about trying the idea and seeing whether the interaction holds. I’ll build small flows, prototype the transitions, and sanity-check the parts that static screens often hide (state changes, error cases, motion, empty states, keyboard/navigation/accessibility basics).

He’s honest about the trade-offs. You occasionally lose 30 minutes to a tooling issue. Prototypes can invite premature polish because they look real too early. And handoff clarity gets muddy—engineers aren’t always sure what’s prototype-only versus reusable.

Wautier’s closing:

More like clay than drafting: you shape, you test, you feel, you adjust — with an instantaneous feedback loop. The artifact is no longer a description of the thing. It starts to become the thing, or at least a runnable slice of it.

I believe this is the future.

3D avatar with glasses and hand on chin between a UI canvas of colorful rounded shapes and a JavaScript code editor.

Field study: prototypes over mockups

A practical guide to designing with code in 2026

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The source of truth for product design is shifting from Figma to code. I’ve been making that argument from the design side. Jonny Burch is making it from the tooling side, with a sharper prediction about what replaces Figma: nothing owned by one company.

Burch on where design interfaces are headed:

As product, design and engineering collapse together, design interfaces will start to look more like dependencies in the code itself.

A mature design system already lives in code—the Figma components are a mirror, not the original. Once AI agents can read and build against that code directly, the mirror becomes optional. Burch sees this leading to a fragmented ecosystem of code-first plugins and open tools rather than a single Figma replacement. I think he’s right about the direction, if aggressive on the timeline.

On why the pressure is building:

In modern teams it’s no longer acceptable for a designer to spend 2 weeks in their mind palace creating the perfect UI.

It’s starting to happen on my own team. Engineers with AI agents are producing working features in hours. The design phase—the Figma phase—is now the slowest part of the cycle. That’s a new and uncomfortable feeling for designers who grew up in a world where engineering was always the bottleneck.

Burch on Figma’s position in all of this:

They’re suddenly the slow incumbent with the wrong tech stack and a large enterprise customer-base adding drag.

I watched the same dynamic play out when Figma displaced Sketch. The dominant tool doesn’t always adapt fast enough. Sometimes the market just routes around it.

To be sure, I don’t wish for the death of Figma. Designers are visual thinkers and that’s what makes us different than PMs and engineers. I’m sure we’ll continue to use Figma for initial UI explorations. But instead of building out 40-screen flows, we’ll quickly move into code and generate a prototype that’ll look and feel like what we’re going to ship.

Life after Figma is coming (and it will be glorious). Subtext: As code becomes source of truth. Author: Jonny Burch.

Life after Figma is coming (and it will be glorious)

As code becomes source of truth, design tools become interfaces on code, not the other way round.

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The software development process has accumulated decades of ceremony. Boris Tane argues AI agents are collapsing the whole thing.

On engineers who started their careers after Cursor:

They don’t know what the software development lifecycle is. They don’t know what’s DevOps or what’s an SRE. Not because they’re bad engineers. Because they never needed it. They’ve never sat through sprint planning. They’ve never estimated story points. They’ve never waited three days for a PR review.

I read that and thought about design. How much of our process is ceremony too? The Figma-to-developer handoff. The pixel-perfect QA pass. The design review where six people debate border radius. If an AI agent can generate working UI from a design system in three prompts—which I’ve done—a lot of what we treat as process is friction we’ve institutionalized.

Tane’s conclusion:

The quality of what you build with agents is directly proportional to the quality of context you give them. Not the process. Not the ceremony. The context.

For engineering, context means specs, tests, architectural constraints. For design, it means your design system—the component docs and the rules for how things fit together. If that context is thin, the agent produces garbage. If it’s thorough and machine-readable, the output lands close to production-ready.

Tane again:

Requirements aren’t a phase anymore. They’re a byproduct of iteration.

Same for mockups. When you can generate and evaluate working UI faster than you can annotate a Figma frame, the mockup stops being a deliverable and becomes a sketch you might skip entirely. The design system becomes the spec. Context engineering becomes the job.

The Software Development Lifecycle Is Dead — Feb 21, 2026; Boris Tane Blog

The Software Development Lifecycle Is Dead

AI agents didn’t make the SDLC faster. They killed it.

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Most people know what a molly guard is, even if they don’t know the name—it’s the plastic cover over an important button that forces you to be deliberate before you press it. Marcin Wichary flips the concept:

it’s also worth thinking of reverse molly guards: buttons that will press themselves if you don’t do anything after a while.

Think OS update dialogs that restart your machine after a countdown, or mobile setup screens that auto-advance. Wichary on why these matter:

There is no worse feeling than waking up, walking up to the machine that was supposed to work through the night, and seeing it did absolutely nothing, stupidly waiting for hours for a response to a question that didn’t even matter.

This is the kind of observation you only make after years of staring at buttons, as Wichary has.

Close-up of a red rectangular guard inside a dark metal casing; caption below reads "Molly guard in reverse" and "Unsung.

Molly guard in reverse

A blog about software craft and quality

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I’ve been arguing that the designer’s job is shifting from execution to orchestration—directing AI agents rather than pushing pixels. I made that case from the design side. Addy Osmani just made it from engineering based on what he’s seeing.

Osmani draws a hard line between vibe coding and what he calls “agentic engineering.” On vibe coding:

Vibe coding means going with the vibes and not reviewing the code. That’s the defining characteristic. You prompt, you accept, you run it, you see if it works. If it doesn’t, you paste the error back and try again. You keep prompting. The human is a prompt DJ, not an engineer.

“Prompt DJ” is good. But Osmani’s description of the disciplined version is what caught my attention—it’s the same role I’ve been arguing designers need to grow into:

You’re orchestrating AI agents - coding assistants that can execute, test, and refine code - while you act as architect, reviewer, and decision-maker.

Osmani again:

AI didn’t cause the problem; skipping the design thinking did.

An engineer wrote that. The spec-first workflow Osmani describes is design process applied to code. Designers have been saying “define the problem before you jump to solutions” for decades. AI just made that advice load-bearing for engineers too.

The full piece goes deep on skill gaps, testing discipline, and evaluation frameworks—worth a complete read.

White serif text reading "Agentic Engineering" centered on a black background.

Agentic Engineering

Agentic Engineering is a disciplined approach to AI-assisted software development that emphasizes human oversight and engineering rigor, distinguishing it fr...

addyosmani.com iconaddyosmani.com

Nolan Lawson opens with a line that’s hard to argue with:

The worst fact about these tools is that they work. They can write code better than you or I can, and if you don’t believe me, wait six months.

He’s right. They do work.

Lawson again:

I didn’t ask for the role of a programmer to be reduced to that of a glorified TSA agent, reviewing code to make sure the AI didn’t smuggle something dangerous into production.

It’s a vivid image. But the people I know doing this work well look more like film directors than airport security—they’re deciding what gets built and when to throw the model’s work away. That’s a different job.

Lawson on economic gravity:

Ultimately if you have a mortgage and a car payment and a family you love, you’re going to make your decision. It’s maybe not the decision that your younger, more idealistic self would want you to make, but it does keep your car and your house and your family safe inside it.

I’ve seen this play out with every industry shift I’ve lived through—desktop publishing, print to web, responsive design. Each time, the people with financial obligations adapted first and mourned later. The idealism erodes fast when the market moves.

Where I part ways with Lawson is the framing. He presents two options: abstain on principle, or capitulate for the paycheck. There’s a third path—use the tools to expand what your craft can produce. The grief is real. So is the third path.

We mourn our craft

I didn’t ask for this and neither did you. I didn’t ask for a robot to consume every blog post and piece of code I ever wrote and parrot it back so that some hack could make money off o…

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I’ve been watching the design community fracture over the past year. Not over tools or methodologies—over what it means to be a designer at all. One camp is excited about AI-assisted workflows, shipping working UI from terminals. The other is doubling down on pixel-craft in Figma, treating the shift as a threat to everything they’ve built their careers on. Dave Gauer published a piece that puts words to this feeling better than anything I’ve read from the design side:

It’s weird to say I’ve lost it when I’m still every bit the computer programmer (in both the professional and hobby sense) I ever was. My love for computers and programming them hasn’t diminished at all. But a social identity isn’t about typing on a keyboard, It’s about belonging to a group, a community, a culture.

He hasn’t lost the skill. He’s lost the tribe. I recognize that grief. When I wrote about these same changes hitting design, a former colleague responded: “I didn’t sign up for this.” None of us did. And I think UX and product designers are less than twelve months behind programmers in feeling this exact thing.

He describes what drove the wedge:

When I identified with the programmer culture, it was about programming. Now programming is a means to an end (“let’s see how fast we can build a surveillance state!”) or simply an unwanted chore to be avoided.

Swap “programming” for “design” and you’re looking at the trajectory I wrote about in “Product Design Is Changing.” When the craft becomes something an AI agent can approximate, the culture around it shifts. The conversation moves from “how do we make this great?” to “how fast can we ship this?” The designers who cared about the craft are watching their community become unrecognizable. I get it.

And then there’s this, on what the programming community actually lost:

We should have been chopping the cruft away and replacing it with deterministic abstractions like we’ve always done. That’s what that Larry Wall quote about good programmers being lazy was about. It did not mean that we would be okay with pulling a damn slot machine lever a couple times to generate the boilerplate.

That “slot machine lever” is the programmer’s version of the vibe coding critique. The craft people—in programming and in design—wanted better tools. What they got was a culture that treats the craft itself as an obstacle to speed.

The identity split I described in my essay is already visible: designers who orchestrate AI and ship working software versus designers who push pixels in Figma. The deeper question Gauer is circling is whether the craft was ever the point for you, or just the bottleneck.

A programmer’s loss of a social identity

Dave Gauer reflects on losing his social identity as a “computer programmer” as the culture shifts toward surveillance capitalism and fear-driven agendas, even though his love of programming and learning remains intact.

ratfactor.com iconratfactor.com
Person wearing glasses typing at a computer keyboard, surrounded by flowing code and a halftone glitch effect

ASCII Me

Over the past couple months, I’ve noticed a wave of ASCII-related projects show up on my feeds. WTH is ASCII? It’s the basic set of letters, numbers, and symbols that old-school computers agreed to use for text.

ASCII (American Standard Code for Information Interchange) has 128 characters:

  • 95 printable characters: digits 0–9, uppercase A–Z, lowercase a–z, space, and common punctuation and symbols.
  • 33 control characters: non-printing codes like NUL, LF (line feed), CR (carriage return), and DEL used historically for devices like teletypes and printers.

Early internet users who remember plain text-only email and Usenet newsgroups would have encountered ASCII art like these:

 /\_/\
( o.o )
 > ^ <

It’s a cat. Artist unknown.

   __/\\\\\\\\\\\\\____/\\\\\\\\\\\\\_______/\\\\\\\\\\\___
    _\/\\\/////////\\\_\/\\\/////////\\\___/\\\/////////\\\_
     _\/\\\_______\/\\\_\/\\\_______\/\\\__\//\\\______\///__
      _\/\\\\\\\\\\\\\\__\/\\\\\\\\\\\\\\____\////\\\_________
       _\/\\\/////////\\\_\/\\\/////////\\\______\////\\\______
        _\/\\\_______\/\\\_\/\\\_______\/\\\_________\////\\\___
         _\/\\\_______\/\\\_\/\\\_______\/\\\__/\\\______\//\\\__
          _\/\\\\\\\\\\\\\/__\/\\\\\\\\\\\\\/__\///\\\\\\\\\\\/___
           _\/////////////____\/////////////______\///////////_____

Dimensional lettering.

Anyway, you’ve seen it before and get the gist. My guess is that with Claude Code’s halo effect, the terminal is making a comeback and generating interest in this long lost artform again. And it’s text-based which is now fuel for AI.

Reactions to “Product Design Is Changing”

I posted my essay “Product Design Is Changing“ earlier this week and shared it on both LinkedIn and Reddit. The reactions split in a way was entirely predictable: LinkedIn was largely in agreement, Reddit was largely hostile (including some downvotes!). Debate is healthy and I’m glad people are talking about it. What I don’t want is designers willfully ignoring what is happening. To me, this similar to the industry-wide shifts when graphic design went from paste-up to desktop publishing, and then again from print to web. Folks have to adapt. To quote a previous essay of mine from August 2025:

The AI revolution mirrors the previous shifts in our industry, but with a crucial difference: it’s bigger and faster. Unlike the decade-long transitions from paste-up to desktop publishing and from print to web, AI’s impact is compressing adaptation timelines into months rather than years.

Anyway, I want to highlight some comments that widen the aperture a bit.

“I Didn’t Sign Up for This”

Julian Quayle, a brilliant creative director I worked with a long time ago in my agency years, left a comment on LinkedIn: “So much for years of craft and imagination… I didn’t sign up for this.”

He’s right. None of us signed up for it. And I don’t want to be glib about that. There’s a real grief in watching skills you spent years developing get compressed into a prompt. I’ve been doing this for 30 years. I know what it feels like to be proud of a pixel-perfect mockup, to care about the craft of visual design at a level that most people can’t even perceive. That craft isn’t worthless now. But the market is repricing it in real time, and pretending otherwise doesn’t help anyone.

And to be sure, my essay was about software design. I’m sure there’s an equivalent happening in the branding/graphic side of the house, but I can’t speak to it.

(BTW, Julian is one of the funnest and nicest Brits I’ve ever worked with. When we talk about taste, his is insanely good. And he got to work with David Bowie. Yes.)

Tommaso Nervegna, a Design Director at Accenture Song, gives one of the clearest practitioner accounts I’ve seen of what using Claude Code as a designer looks like day to day.

The guide is detailed—installation steps, terminal commands, deployment. This is essential reading for any designer interested in Claude Code. But for me, the interesting part isn’t the how-to. It’s his argument that raw AI coding tools aren’t enough without structure on top:

Claude Code is powerful, but without proper context engineering, it degrades as the conversation gets longer.

Anyone who’s used these tools seriously has experienced this. You start a session and the output is sharp. Forty minutes in, it’s forgotten your constraints and is hallucinating component names. Nervegna uses a meta-prompting framework called Get Shit Done that breaks work into phases with fresh contexts—research, planning, execution, verification—each getting its own 200K token window. No accumulated garbage.

The framework ends up looking a lot like good design process applied to AI:

Instead of immediately generating code, it asks:

“What happens when there’s no data to display?” “Should this work on mobile?” “What’s the error state look like?” “How do users undo this action?”

Those are the questions a senior designer asks in a review. Nervegna calls it “spec-driven development,” but it’s really the discipline of defining the problem before jumping to solutions—something our profession has always preached and often ignored when deadlines hit.

Nervegna again:

This is spec-driven development, but the spec is generated through conversation, not written in Jira by a project manager.

The specification work that used to live in PRDs and handoff docs is happening conversationally now, between a designer and an AI agent. The designer’s value is in the questions asked before any code gets written.

Terminal-style window reading "CLAUDE CODE FOR DESIGNERS — A PRACTICAL GUIDE" over coral background with black design-tool icons.

Claude Code for Designers: A Practical Guide

A Step-by-Step Guide to Designing and Shipping with Claude Code

nervegna.substack.com iconnervegna.substack.com

Earlier this week I published an essay on how product design is changing, and one of the sources I referenced was Jan Tegze’s piece on job shrinkage. I quoted him on the orchestrator model—using agents to create new capabilities rather than speeding up old tasks. But there’s another section of his article that deserves its own post. It’s the part nobody wants to talk about.

Jan Tegze, writing for his Thinking Out Loud newsletter:

Many people currently doing “strategic” knowledge work aren’t actually that strategic.

When agents started handling the execution layer, everyone assumed humans would naturally move up to higher-order thinking. Strategy, judgment, and vision.

But a different reality is emerging—many senior people with years of experience can’t actually operate at that level. Their expertise was mostly pattern matching and process execution dressed up in strategic language.

That’s a hard paragraph to read if you’re a senior IC or a manager who’s built a career on being thorough and diligent. Tegze isn’t being cruel—he’s describing a structural problem. We built evaluation systems that rewarded execution and called it strategy.

He shares a quote from a CEO of a mid-sized Canadian company:

“We’re discovering that our senior people and our junior people are equally lost when we ask them what we should do, not just how to do it. The seniors are just more articulate about their uncertainty.”

Tegze illustrates the pattern with a story about a friend he calls Jane—a senior research analyst billing at $250/hour at a consulting firm where they deployed an AI research agent:

The agent could do Jane’s initial research in 90 minutes—it would scan thousands of sources, identify patterns, generate a first-draft report.

Month one: Jane was relieved and thought she could focus on high-value synthesis work. She’d take the agent’s output and refine it, add strategic insights, make it client-ready.

Month three: A partner asked her, “Why does this take you a week now? The AI gives us 80% of what we need in an hour. What’s the other 20% worth?”

Jane couldn’t answer clearly. Because sometimes the agent’s output only needed light editing. Sometimes her “strategic insights” were things the agent had already identified, just worded differently.

The firm restructured Jane into a “Quality Reviewer” role at $150/hour. Six months later she left. They replaced her with two junior analysts at $65K each who, with the AI, were 85% as effective.

And then the kicker:

You often hear from AI vendors that, thanks to their AI tools, people can focus on higher-value work. But when pressed on what that meant specifically, they’d go vague. Strategic thinking, client relationships, creative problem solving.

Nobody could define what higher-value work actually looked like in practice. Nobody could describe the new role. So they defaulted to the only thing they could measure: cost reduction.

Tegze again:

We promoted people for the wrong reasons. We confused “does the work well” with “thinks strategically about the work.”

Tegze’s framing of the orchestrator model is the most useful I’ve seen—stop defending your current role and start building one that didn’t exist six months ago. But this section on the strategy gap is worth sitting with on its own. The automation isn’t just changing what we do. It’s revealing what we were actually good at all along.

Person in a suit standing on an isolated ice floe holding a resume aloft, surrounded by scattered icebergs.

Your Job Isn’t Disappearing. It’s Shrinking Around You in Real Time

AI isn’t taking your job. It’s making your expertise worthless while you watch. The three things everyone tries that fail, and the one strategy that actually works.

newsletter.jantegze.com iconnewsletter.jantegze.com

In a Jason Lemkin piece on SaaStr, Intercom CPO Paul Adams describes what happened to his design team over the last 18 months:

Every single designer at Intercom now ships code to production. Zero did 18 months ago. The mandate was clear: this is now part of your job. If you don’t like it, find somewhere that doesn’t require it, and they’ll hire designers who love the idea.

Not a pilot program nor an optional workshop. It was a mandate. Adams basically said, “This is your job now, or it isn’t your job here anymore.” (I do note the language here is indifferent to the real human cost.)

But the designers-shipping-code mandate is one piece of a larger consolidation. Adams applies a simple test across the entire org: what would a brand new startup incorporated today do here?

Would they have separate product marketers and content marketers? Or is that the same job now? Would they have both product managers and product designers as distinct roles? The answer usually points to consolidation, not specialization.

There it is again, the compression of roles.

But Adams isn’t just asking the question. He took over two-thirds of Intercom’s marketing six months ago and rebuilt it from scratch—teams, roadmaps, calendars, gone.

All of the above is a glimpse of what Matt Shumer was talking about in “Something Big Is Happening.”

The way the product gets built has changed too. Adams describes Intercom’s old process versus the new one:

The old way: Pick a job to be done → Listen to customers → Design a solution → Build and ship. Execution was certain. Technology was stable. Design was the hard part. The new way: Ask what AI makes possible → Prototype to see if you can build it reliably → Build the UX later → Ship → Learn at scale.

“Build the UX later” is a scary thought, isn’t it? In many ways, we must unlearn what we have learned, to quote Yoda. Honestly though, that’s easier said than done and is highly dependent on how forgiving your userbase is.

Why Most B2B Companies Are Failing at AI (And How to Avoid It) with Intercom&#8217;s CPO

Why Most B2B Companies Are Failing at AI (And How to Avoid It) with Intercom’s CPO

How Intercom Bet Everything on AI—And Built Fin to 1M+ Resolutions Per Week Paul Adams is Chief Product Officer at Intercom, leading Product Management, Product Design, Data Science, and Research. …

saastr.com iconsaastr.com

Jeff Bezos introduced the two-pizza rule in 2002: if a team needs more than two pizzas to eat, it’s too big. It became gospel for how to organize product teams. Dan Shipper thinks the number just got a lot smaller:

We have four software products, each run by a single person. Ninety-nine percent of our code is written by AI agents. Overall, we have six business units with just 20 full-time employees.

Two pizzas down to two slices. Two slices per person. One person per product. And these aren’t demos or side projects. Shipper’s numbers on one of them:

Monologue, our smart dictation app run by Naveen Naidu, is used about 30,000 times a day to transcribe 1.5 million words. The codebase totals 143,000 lines of code and Naveen’s written almost every single line of it himself with the help of Codex and Opus.

A year ago that would have been a team of four or five engineers plus a PM plus a designer. Shipper himself built a separate product—a Markdown editor—and describes the compression:

An editor like this would have previously taken 3-4 engineers six months to build. Instead, I made it in my spare time.

“In my spare time” is doing a lot of work in that sentence. This is what the small teams, big leverage argument looks like when you stop theorizing and start counting.

Two classical statue profiles exchange pepperoni pizza slices over a blue sky, with a small temple in the background.

The Two-slice Team

Amazon’s “two-pizza rule” worked for the past twenty-four years. We need a new heuristic for the next twenty-four.

every.to iconevery.to

Steve Yegge has been talking to nearly 40 people at Anthropic over the past four months. What he describes looks nothing like the feature factory world that NN/g catalogs. No 47-page alignment documents. No 14-meeting coordination cycles. Instead, campfires:

Everyone sits around a campfire together, and builds. The center of the campfire is a living prototype. There is no waterfall. There is no spec. There is a prototype that simply evolves, via group sculpting, into the final product: something that finally feels right. You know it when you finally find it.

As evidence of this, Anthropic, from what I’m told, does not produce an operating plan ahead more than 90 days, and that is their outermost planning cycle. They are vibing, on the shortest cycles and fastest feedback loops imaginable for their size.

No roadmap beyond 90 days. They group-sculpt a living prototype. Someone told Yegge that Claude Cowork shipped 10 days after the idea first came up. Ten days. A small team with real ownership, shipping at the speed the tools now allow.

Yegge argues this works partly because of a cultural requirement most companies would struggle with. He describes a three-person startup called SageOx that operates the same way:

A lot of engineers like to work in relative privacy, or even secrecy. They don’t want people to see all the false starts, struggles, etc. They just want people to see the finished product. It’s why we have git squash and send dignified PRs instead of streaming every compile error to our entire team.

But my SageOx friends Ajit and Ryan actually want the entire work stream to be public, because it’s incredibly valuable for forensics: figuring out exactly how and why a teammate, human or agent, got to a particular spot. It’s valuable because merging is a continuous activity and the forensics give the models the tools and context they need to merge intelligently.

So at SageOx they all see each other’s work all the time, and act on that info. It’s like the whole team is pair programming at once. They course-correct each other in real time.

Yegge calls this “the death of the ego.” Everyone sees your mistakes, your wrong turns, how fast you work. Nothing to hide. Most designers and engineers I know would be deeply uncomfortable with that. We like to polish before we share. We present finished comps, not the 13 variations we tried and abandoned.

But if the campfire model is where things are heading—and the speed advantage over the feature factory is hard to argue with—then the culture has to change before the process can. That’s the part nobody wants to talk about.

Five bees in goggles on a wooden stage assembling a glowing steampunk orb, surrounded by tools, blueprints, gears and theater seats

The Anthropic Hive Mind

As you’ve probably noticed, something is happening over at Anthropic. They are a spaceship that is beginning to take off.

steve-yegge.medium.com iconsteve-yegge.medium.com

I’ve seen this at every company past a certain size: you spot a disjointed UX problem across the product, you know what needs to happen, and then you spend three months in alignment meetings trying to get six teams to agree on a button style.

A recent piece from Laura Klein at Nielsen Norman Group examines why most product teams aren’t actually empowered, despite what the org chart claims. Klein on fragmentation:

When you have dozens of empowered teams, each optimizing its own metrics and building its own features, you get a product that feels like it was designed by dozens of different companies. One team’s area uses a modal dialog for confirmations. Another team uses an inline message. A third team navigates to a new page. The buttons say Submit in one place, Save in another, and Continue in a third. The tone of the microcopy varies wildly from formal to casual.

Users don’t see teams. They don’t see component boundaries. They just see a confusing, inconsistent product that seems to have been designed by people who never talked to each other, because, in a sense, it was.

Each team was empowered to make the best decisions for their area, and it did! But nobody was empowered to maintain coherence across the whole experience.

That last line is the whole problem. “Coherence,” as Klein calls it, is a design leadership responsibility, and it gets harder as AI lets individual teams ship faster without coordinating with each other. If every squad can generate production UI in hours instead of weeks, the fragmentation described here accelerates. Design systems become the only thing standing between your product and a Frankenstein experience.

The article is also sharp on what happens to PMs inside this dysfunction:

Picture a PM who spends 70% of her time in meetings coordinating with other teams, getting buy-in for a small change, negotiating priorities, trying to align roadmaps, escalating conflicts, chasing down dependencies, and attending working groups created to solve coordination problems. She spends a tiny fraction of her time with users. The rest is spent writing documents that explain her team’s work to other teams, updating roadmaps, reporting status, and attending planning meetings. She was hired to be a strategic product thinker, but she’s become a project manager, focused entirely on logistics and coordination.

I’ve watched this happen to PMs I’ve worked with. The coordination tax eats the strategic work. Marty Cagan calls this “product management theater”—a surplus of PMs who function as overpaid project managers. If AI compresses the engineering work but the coordination overhead stays the same, that ratio gets even more lopsided.

The fix is smaller teams with real ownership and strong design systems that enforce coherence without requiring 14 alignment meetings. But that requires organizational courage most companies don’t have.

Why Most Product Teams Aren't Really Empowered' headline with three hands untangling a ball of dark-blue yarn and NN/G logo.

Why Most Product Teams Aren’t Really Empowered

Although product teams say they’re empowered, many still function as feature factories and must follow orders.

nngroup.com iconnngroup.com

My essay yesterday was about the mechanics of how product design is changing—designing in code, orchestrating AI agents, collapsing the Figma-to-production handoff. That piece got into specifics. This piece by Pavel Bukengolts, writing for UX Magazine, is about the mindset:

AI is changing the how — the tools, the workflows, the speed. But the why of UX? That’s timeless.

Bukengolts is right. UX as a discipline isn’t going anywhere. But I worry that articles like this—well-intentioned and directionally correct—give designers permission to keep doing exactly what they’re doing now. “Sharpen your critical thinking” and “be the conscience in the room” is good advice. It’s also the kind of advice that lets you nod along without changing anything about your Tuesday.

The article lists the skills designers need: critical thinking, systems thinking, AI literacy, ethical awareness, strategic communication. All valid. But none of that addresses what the actual production work looks like six months from now. Bukengolts again:

In a world where AI does the work, your value is knowing why it matters and who it affects.

I agree with this in principle. The problem is the gap between “UX matters” and “your current UX role is secure.” Those are very different statements. UX will absolutely matter in an AI-powered world—someone has to shape the experience, evaluate whether it actually works for people, catch the things the model gets wrong. But the number of people doing that work, and what the job requires of them, is changing fast. I wrote in my essay that junior designers who can’t critically assess AI-generated work will find their roles shrinking fast. The skill floor is rising. Saying “stay curious and principled” isn’t wrong, but it’s not enough.

The piece closes with reassurance:

Yes, this moment is big. Yes, you’ll need to adapt. But no, you are not obsolete.

I’d feel better about that line if the article spent more time on how to adapt—not in terms of thinking skills, but in terms of the actual work. Learn to design in code. Get comfortable directing AI agents. Understand your design system well enough to make it machine-readable. Those are the specific steps that will separate designers who thrive from designers who got the mindset right but missed the shift happening underneath them.

Black 3D letters spelling CHANGE on warm backdrop; caption reads: AI can design interfaces; humans provide empathy and ethics.

Design Smarter: Future-Proof Your UX Career in the Age of AI

Is UX still a thing? AI is rising fast, but UX isn’t disappearing. It’s evolving. The big shift isn’t just tools, it’s how we think: critical thinking to spot gaps, systems thinking to map complexity, and AI literacy to understand capabilities without pretending we build it all. Empathy and ethics become the edge: designers must ask who’s affected, what’s left out, and what unintended consequences might arise. In practice, we translate data and research into a story that matters, bridging users, business, and tech, with strategic communication that keeps everyone aligned. In an AI-powered world, human judgment, why it matters, and to whom, stays central. Stay curious, sharp, and principled.

uxmag.com iconuxmag.com

I sent this article to both of my kids this week. My daughter is in college studying publishing. My son is a high school senior planning to go into real estate. Neither of them works in tech. That’s exactly why they need to read it.

Matt Shumer has spent six years building an AI startup and investing in the space. He wrote this piece for the people in his life who keep asking “so what’s the deal with AI?”—and getting the sanitized answer:

I keep giving them the polite version. The cocktail-party version. Because the honest version sounds like I’ve lost my mind. And for a while, I told myself that was a good enough reason to keep what’s truly happening to myself. But the gap between what I’ve been saying and what is actually happening has gotten far too big. The people I care about deserve to hear what is coming, even if it sounds crazy.

I know this feeling. I wrote yesterday about how AI is collapsing the gap between design and code and shifting the designer’s value toward taste and orchestration. That essay was for the software design industry. Shumer is writing for everyone else.

His core argument: tech workers have already lived through the disruption that’s coming for every other knowledge-work profession. He explains why tech got hit first:

The AI labs made a deliberate choice. They focused on making AI great at writing code first… because building AI requires a lot of code. If AI can write that code, it can help build the next version of itself. A smarter version, which writes better code, which builds an even smarter version. Making AI great at coding was the strategy that unlocks everything else. That’s why they did it first.

Christina Wodtke agrees something big is happening but thinks Shumer’s timeline for everyone else is off. Programming, she argues, is a near-ideal use case for AI—there’s an ocean of public training data, and code has a built-in quality check: it runs or it doesn’t. Hallucinations get caught by the compiler. Other fields aren’t so clean-cut.

Shumer makes the classic tech-insider mistake: assuming his experience generalizes to everyone else’s. It doesn’t. Ethan Mollick’s “jagged frontier” of AI capability is as jagged as ever. AI is spectacular at some tasks and embarrassingly bad at others, and the pattern doesn’t map to human intuitions about difficulty.

She makes another point that matters for anyone in a creative field:

A nuance Shumer completely misses: industries where there isn’t one right answer but there are better and worse answers may actually fare better with AI. When you’re writing strategy, designing an experience, or crafting a narrative, a “hallucination” isn’t necessarily a bug. It might be an interesting idea.

That maps to what I know is true in design. A wrong answer in code crashes the app. A wrong answer in a design brainstorm might be the seed of something good.

This is why I sent Shumer’s piece to my kids but didn’t tell them to panic. Publishing runs on editorial judgment, taste, and relationships with authors. Real estate depends on physical presence, local knowledge, and trust built over handshakes. Neither field has the clean training data and binary pass/fail that made coding so vulnerable so fast. But that doesn’t mean nothing changes. Wodtke again:

Your job probably won’t disappear. But parts of it will shift, and the timeline depends on your field’s specific relationship to data, verification, and ambiguity. Prepare thoughtfully instead of panicking.

Shumer’s practical advice is modest: use AI one hour a day, experiment with it. Not reading about it, but really using it. I’d add Wodtke’s framing to that: spend the hour figuring out which parts of your work sit on the easy side of the jagged frontier, and which parts don’t. That’s more useful than assuming the whole thing collapses overnight.

I said yesterday that the gap between “designer who orchestrates AI” and “designer who pushes pixels” will be enormous within 12 months. Shumer is making that same argument for every knowledge-work profession. The whole piece is worth your time and maybe worth sharing with someone who’s been resistant to AI. Just keep in mind Wodtke’s nuance.

Matt Shumer" card with gold title, subheading "notes on building ai products, models, and demos", shumer.dev logo and @mattshumer_

Something Big Is Happening

A personal note for non-tech friends and family on what AI is starting to change.

shumer.dev iconshumer.dev