9 posts tagged with “design career

In many ways, this excellent article by Kaustubh Saini for Final Round AI’s blog is a cousin to my essay on the design talent crisis. But it’s about what happens when people “become” developers and only know vibe coding.

The appeal is obvious, especially for newcomers facing a brutal job market. Why spend years learning complex programming languages when you can just describe what you want in plain English? The promise sounds amazing: no technical knowledge required, just explain your vision and watch the AI build it.

In other words, these folks don’t understand the code and, well, bad things can happen.

The most documented failure involves an indie developer who built a SaaS product entirely through vibe coding. Initially celebrating on social media that his "saas was built with Cursor, zero hand written code," the story quickly turned dark.

Within weeks, disaster struck. The developer reported that "random things are happening, maxed out usage on api keys, people bypassing the subscription, creating random shit on db." Being non-technical, he couldn't debug the security breaches or understand what was going wrong. The application was eventually shut down permanently after he admitted "Cursor keeps breaking other parts of the code."

This failure illustrates the core problem with vibe coding: it produces developers who can generate code but can't understand, debug, or maintain it. When AI-generated code breaks, these developers are helpless.

I don’t foresee something this disastrous with design. I mean, a newbie designer wielding an AI-enabled Canva or Figma can’t tank a business alone because the client will have eyes on it and won’t let through something that doesn’t work. It could be a design atrocity, but it’ll likely be fine.

This can happen to a designer using vibe coding tools, however. Full disclosure: I’m one of them. This site is partially vibe-coded. My Severance fan project is entirely vibe-coded.

But back to the idea of a talent crisis. In the developer world, it’s already happening:

The fundamental problem is that vibe coding creates what experts call "pseudo-developers." These are people who can generate code but can't understand, debug, or maintain it. When AI-generated code breaks, these developers are helpless.

In other words, they don’t have the skills necessary to be developers because they can’t do the basics. They can’t debug, don’t understand architecture, have no code review skills, and basically have no fundamental knowledge of what it means to be a programmer. “They miss the foundation that allows developers to adapt to new technologies, understand trade-offs, and make architectural decisions.”

Again, assuming our junior designers have the requisite fundamental design skills, not having spent time developing their craft and strategic skills through experience will be detrimental to them and any org that hires them.

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How AI Vibe Coding Is Destroying Junior Developers' Careers

New research shows developers think AI makes them 20% faster but are actually 19% slower. Vibe coding is creating unemployable pseudo-developers who can't debug or maintain code.

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Illustration of people working on laptops atop tall ladders and multi-level platforms, symbolizing hierarchy and competition, set against a bold, abstract sunset background.

The Design Industry Created Its Own Talent Crisis. AI Just Made It Worse.

This is the first part in a three-part series about the design talent crisis.

Part I: The Vanishing Bottom Rung 

Erika Kim’s path to UX design represents a familiar pandemic-era pivot story, yet one that reveals deeper currents about creative work and economic necessity. Armed with a 2020 film and photography degree from UC Riverside, she found herself working gig photography—graduations, band events—when the creative industries collapsed. The work satisfied her artistic impulses but left her craving what she calls “structure and stability,” leading her to UX design. The field struck her as an ideal synthesis, “I’m creating solutions for companies. I’m working with them to figure out what they want, and then taking that creative input and trying to make something that works best for them.”

Since graduating from the interaction design program at San Diego City College a year ago, she’s had three internships and works retail part-time to pay the bills. “I’ve been in survival mode,” she admits. On paper, she’s a great candidate for any junior position. Speaking with her reveals a very thoughtful and resourceful young designer. Why hasn’t she been able to land a full-time job? What’s going on in the design job market? 

Read past some of the hyperbole in this piece by Andy Budd. I do think the message is sound.

If you’re working at a fast-growth tech startup, you’re probably already feeling the pressure. Execs want more output with fewer people. Product and engineering are experimenting with AI tooling. And you’re being asked to move faster than ever — with less clarity on what the team should even own.

I will admit that I personally feel this pressure too. Albeit, not from my employer but from the chatter in our industry. I’m observing the younger companies experiment with the process, collapsing roles, and expanding responsilities.

As AI eats into the production layer, the traditional boundaries between design and engineering are starting to dissolve. Many of the tasks once owned by design will soon be handled by others — or by machines.

Time will tell when this becomes widespread. I think designers will be asked to ship more code. And PMs and engineers may ship small design tweaks.

The reality is, we’ll likely need fewer designers overall. But the ones we do need will be more specialised, more senior, and more strategically valuable than ever before.

You’ll want AI-literate, full-stack designers — people who are comfortable working across the entire product surface, from UX to code, and from interface to infrastructure. Designers who can navigate ambiguity, embrace new tooling, and confidently operate in the blurred space between design and engineering.

I don't know if I agree with the fewer number of designers. At least not in the near-term. The more AI is embedded into app experiences, the trend—I predict—will go in the opposite direction. The term "AI as material" has been floating around for a few months, but I think its meaning will morph. AI will be the new UI, and thus we need designers to help define those experiences.

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Design Leadership in the Age of AI: Seize the Narrative Before It’s Too Late

Design is changing. Fast. AI is transforming the way we work — automating production, collapsing handoffs, and enabling non-designers to ship work that once required a full design team. Like it or not, we’re heading into a world where many design tasks will no longer need a designer. If that fills you with unease, you’re not alone. But here’s the key difference between teams that will thrive and those that won’t: Some design leaders are taking control of the narrative. Others are waiting to be told what’s next.

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I love this from Marc Brooker:

Every organization and industry has watering holes where the whiners hang out. The cynical. The jaded. These spots feel attractive. Everybody has something they can complain about, and complaining is fun. These places are inviting and inclusive: as long as you’re whining, or complaining, or cynical, you’re in. If you’re positive, optimistic, or ambitious, you’re out.

Avoid these places.

I’ve seen this firsthand on Reddit. Seems like the r/graphic_design and r/UXDesign subreddits have been full of posts decrying the state of the job market and attacking AI. Any meaningful conversations about the work or debates about AI are too few and far between.

Brooker again:

My advice: find the yes, and communities, and spend time there. Find the people doing cool stuff you admire, and spend time with them. Find the people doing the work you want to do, or living the life you want to live, and find ways to learn from them.

Those are hard to find online. If you know of any, please let me know!

Career advice, or something like it

If I could offer you a single piece of career advice, it’s this: avoid negativity echo chambers. Every organization and industry has watering holes where the whiners hang out. The cynical. The jaded. These spots feel attractive. Everybody has something they can complain about, and complaining is fun. These places are inviting and inclusive: as long as you’re whining, or complaining, or cynical, you’re in. If you’re positive, optimistic, or ambitious, you’re out. That doesn’t mean you need to be 100% up-beat all the time, or be a pushover, or never complain. Those things are normal human behavior. But strongly avoid communities that make complaining the core of their identity. My personal limit is about 20%. I’ll stop engaging with communities when 20% of the content is negative.

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Tom Scott, giving advice to startups about how to hire designers:

The worst thing for a designer is join a company under the premise they are going to invest in craft and never get serious about it. This results in the designer getting stuck in an average company, making it harder for them to move into a top-tier design-led company afterwards.

The TL;DR is if you’re serious about hiring great talent, put your money where your mouth is, create the right environment and get serious about design like you do with product, eng, marketing etc.

While the post is aimed at startup employers, it’s good for designers to understand the advice they’re being given.

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FAQ - Product Design in 2025

How to hire designers, Super ICs, how to integrate AI into your workflow and more.

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In a dual profile, Ben Blumenrose spotlights Phil Vander Broek—whose startup Dopt was acquired last year by Airtable—and Filip Skrzesinski—who is currently working on Subframe—in the Designer Founders newsletter.

One of the lessons Vander Broek learned was to not interview customers just to validate an idea. Interview them to get the idea first. In other words, discover the pain points:

They ran 60+ interviews in three waves. The first 20 conversations with product and growth leaders surfaced a shared pain point: driving user adoption was painfully hard, and existing tools felt bolted on. The next 20 calls helped shape a potential solution through mockups and prototypes—one engineer was so interested he volunteered for weekly co-design sessions. A final batch of 20 calls confirmed their ideal customer was engineers, not PMs.

As for Skrzesinski, he’s learning that being a startup founder isn’t about building the product—it’s about building a business:

But here’s Filip’s counterintuitive advice: “Don’t start a company because you love designing products. Do it in spite of that.”

“You won't be designing in the traditional sense—you’ll be designing the company’s DNA,” he explains. “It’s the invisible work: how you organize, how you think, how you make decisions. How it feels to work there, to use what you're making, to believe in it.”
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Designer founders on pain-hunting, seeking competitive markets, and why now is the time to build

Phil Vander Broek of Dopt and Filip Skrzesinski of Subframe share hard-earned lessons on getting honest about customer signals, moving faster, and the shift from designing products to companies.

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Sara Paul writing for NN/g:

The core principles of UX and product design remain unchanged, and AI amplifies their importance in many ways. To stay indispensable, designers must evolve: adapt to new workflows, deepen their judgment, and double down on the uniquely human skills that AI can’t replace.

They spoke with seven UX practitioners to get their take on AI and the design profession.

I think this is great advice and echoes what I’ve written about previously (here and here):

There is a growing misconception that AI tools can take over design, engineering, and strategy. However, designers offer more than interaction and visual-design skills. They offer judgment, built on expertise that AI cannot replicate.

Our panelists return to a consistent message: across every tech hype cycle, from responsive design to AI, the value of design hasn’t changed. Good design goes deeper than visuals; it requires critical thinking, empathy, and a deep understanding of user needs.
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The Future-Proof Designer

Top product experts share four strategies for remaining indispensable as AI changes UI design, accelerates feature production, and reshapes data analysis.

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"Beating AI" is an interesting framing, but OK. There is a lot of concern out there about how AI will affect the entire design industry, from graphic design to UX. Understandably, designers are worried about their careers.

Georgia Coggan writing for Creative Bloq:

"So are we just cooked?" asks a recent Reddit thread from a designer who is four years out of college. " Any other jobs i can get with such a degree now that design is kind of becoming obsolete?"

Hundreds of responses poured in from designers with strong and diverse opinions on what AI is doing to the graphic design industry – and it isn't all as doom and gloom as you might fear. Ranging from advice around what humans can do that AI can't, to how nothing has really changed regarding what the industry needs from its designers, there's lots for the OP to feel positive about – as long as they're happy to stay agile. Head over to the Reddit thread to garner more wisdom from those in the field.
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"Are we cooked?" Designers debate how to beat AI

From staying agile to what to do if you're laid off.

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Patrick Morgan writing for UX Collective:

The tactical tasks that juniors traditionally cut their teeth on are increasingly being delegated to AI tools. Tasks that once required a human junior designer with specialized training can now be handled by generative AI tools in a fraction of the time and cost to the organization.

This fundamentally changes the entry pathway. When the low-complexity work that helped juniors develop their skills is automated away, we lose the natural onramp that allowed designers to gradually progress from tactical execution to strategic direction.

Remote work has further complicated things by removing informal learning opportunities that happen naturally in an in-person work environment, like shadowing senior designers, being in the room for strategy discussions, or casual mentorship chats.

I've been worried about this a lot. I do wonder how the next class of junior designers—and all professionals, for that matter—will learn. (I cited Aneesh Raman, chief economic opportunity officer at LinkedIn, in my previous essay.)

Morgan does have some suggestions:

Instead of waiting for the overall market to become junior-friendly again (which I don’t see happening), focus your search on environments more structurally accepting of new talent:

1. Very early-stage startups: Pre-seed or seed companies often have tight budgets and simply need someone enthusiastic who can execute designs. It will be trial-by-fire, but you’ll gain rapid hands-on experience.

2. Stable, established businesses outside of ‘big tech’: Businesses with predictable revenue streams often provide structured environments for junior designers (my early experience at American Express is a prime example). It might not be as glamorous as a ‘big tech’ job, but as a result they’re less competitive while still offering critical experience to get started.

3. Design agencies: Since their business model focuses on selling design services, agencies naturally employ more designers and can support a mix of experience levels. The rapid exposure to multiple projects makes them solid launchpads even if your long-term goal is to work in-house in tech.
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No country for Junior Designers

The structural reality behind disappearing entry-level design roles and some practical advice for finding ways in

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