Silicon Valley’s pitch to designers is that AI is the more knowledgeable partner now, so they should get good at prompting it. Write better instructions, get better output.
Peter Zakrzewski, writing for UX Collective, pushes back:
The current Silicon Valley pitch to designers is essentially this: AI is your MKO now. It knows more patterns than you do. It executes faster than you do. It can code. Your job is to learn how to give it good instructions — to become a fluent prompter of a more capable system. I want to challenge that framing directly.
His challenge starts with a concrete test. He asked three leading AI systems to render a dining table with a concrete slab top resting on dry spaghetti legs, then show the scene five seconds after the legs gave way. All three rendered the impossibility with total confidence. None could feel that the physics don’t work.
That test illustrates what Zakrzewski calls the Inversion Error:
We have built a Symbolic Giant resting on an Enactive Void. These systems can write about gravity with technical or even poetic fluency but cannot feel it. They can describe a structure but cannot tell you whether it will stand or fall. The ground is shaking because the floor is missing.
“Symbolic Giant resting on an Enactive Void” is a mouthful, but the floor metaphor does the work: AI’s language fluency masks a total absence of spatial, embodied reasoning. The kind designers rely on every day without naming it. Zakrzewski on what that means for the prompting pitch:
Designers do not think primarily in sentences. Our human cognition is deeply embodied. We think in diagrams, in spatial relationships, in load paths and sight lines and in the non-discursive logic of things that must connect to other things in three-dimensional space. […] We are being asked to compress years of embodied cognition and our three-dimensional spatial judgment into a text prompt and then accept whatever the machine generates as an adequate rendering of our intent. We are, in other words, being asked to abandon the very capability that the AI lacks and that our projects require.
When someone tells designers to compress spatial judgment into a text prompt, they’re asking designers to throw away the one capability AI genuinely lacks and the one we’re genuinely great at.
There was a theme to some of the posts on this blog last week—about how words should come before the pixels. I made a similar argument in the newsletter: the work is getting more verbal and conceptual, but the eye stays. Zakrzewski makes the case for what words alone can’t carry: the spatial, embodied judgment that tells you whether the thing will actually stand.


