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9 posts tagged with “creativity”

I must admit I’ve tried to read this essay by Frank Chimero—a script from a talk he recently gave—for about a week. I tried to skim it. I tried to fit it into a spare five minutes here and there. But this piece demands active reading. Not because it’s dense. But because it is great.

Chimero reflects on AI and his—and our—relationship to it. How is it being marketed? How do we think about it? How should we use it?

First off, Chimero starts with his conclusion. He believes we should reframe AI to be less like a tool or technology, and more like a musical instrument.

Thinking of AI as an instrument recenters the focus on practice. Instruments require a performance that relies on technique—the horn makes the sound, but how and what you blow into it matters; the drum machine keeps time and plays the samples, but what you sample and how you swing on top of it becomes your signature.

In other words, instruments can surprise you with what they offer, but they are not automatic. In the end, they require a touch. You use a tool, but you play an instrument. It’s a more expansive way of doing, and the doing of it all is important, because that’s where you develop the instincts for excellence. There is no purpose to better machines if they do not also produce better humans.

Then, he wanders off to give examples of four artists and their relationships with technology, stoking his audience—me, us, you—to consider “some more flexibility in how to collaborate with the machine in your own work, creative or otherwise.”

Read the whole piece. Curl up this mid-autumn Sunday afternoon with some hot tea and take the 20–25 minutes to read it and take it in.

Black-and-white diptych: left close-up of a saxophonist playing; right a DJ wearing a cap using turntables and a drum pad in a home studio.

Beyond the Machine

AI works best as an instrument for creative work rather than a replacement for human skill, resulting in more meaningful outcomes. Setting boundaries and choosing when to stop prevents automation from producing average results and helps preserve personal agency.

frankchimero.com iconfrankchimero.com

Robin Sloan wrote a thought piece exploring what “extended thinking” and “reasoning” models actually mean.

…the models can only “think” by spooling out more text — while human thinking often does the oppo­site: retreats into silence, because it doesn’t have words yet to say what it wants to say.

That’s an interesting point Sloan makes. I believe there’s nuance though.

I’ve long felt that I do my best thinking by writing. When I work through a gnarly design problem, I’m writing first, then sketching, then maybe Figma-ing. But that could be after a walk, a shower, or doing the dishes.

Diagonal black comet-like streak across a pink-red sky with a pale blue planet and scattered stars.

Thinking modes

Floating in linguistic space.

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I think the headline is a hard stance, but I appreciate the sentiment. All the best designers and creatives—including developers—I’ve ever worked with do things on the side. Or in Rohit Prakash’s words, they tinker. They’re always making something, learning along the way.

Prakash, writing in his blog:

Acquiring good taste comes through using various things, discarding the ones you don’t like and keeping the ones you do. if you never try various things, you will not acquire good taste.

It’s important for designers to see other designs and use other products—if you’re a software designer. It’s equally important to look up from Dribbble, Behance, Instagram, and even this blog and go experience something unrelated to design. Art, concerts, cooking. All of it gets synthesized through your POV and becomes your taste.

Large white text "@seatedro on x dot com" centered on a black background.

If you don’t tinker, you don’t have taste

programmer by day, programmer by night.

seated.ro iconseated.ro

I will say that A-ha’s 1985 hit “Take On Me” and its accompanying video was incredibly influential on me as a kid. Listening to the struggles the band endured and the constant tuning of the song they did is very inspiring. In an episode of Song Exploder, Hrishikesh Hirway interviews Paul Waaktaar-Savoy, who originally wrote the bones of the song as a teenager, about the creative journey the band took to realize the version we know and love.

Hirway:

Okay, so you have spent the whole budget and then this version of the song comes out in 1984, and it flops. How were you able to convince anybody to give you another chance? Or maybe even more so, I’m curious, for your own sake: How were you able to feel like that wasn’t the end of the road for the song? Like, it had its chance, it didn’t happen, and that was that.

Waaktaar-Savoy:

Yeah, that’s the good thing about being young. You don’t feel, (chuckles) you know, you just sort of, brush it off your shoulders, you know. We were a hundred percent confident. We were like, there’s not a doubt in our minds.

…it took some time, you know, it was very touch and go. ‘Cause the, you know, they’ve spent this much money on the half-finished album. Are they gonna pour more money into it and risk losing more money? So, from Norway? Hey, no one comes from Norway and makes it. And so it was a risk for people.

Having gone to England from their native Norway, A-ha released two versions of the song in the UK before it became a hit in the US. With the help of the music video, of course.

A new record exec at the US arm of Warner Bros. took a liking to the band and the album, as Waaktaar-Savoy recalls:

And there was a new guy on the company, Jeff Ayeroff. He fell in love with the, the album and the song. And he had been keeping this one particular idea sort of in the back of his head. There was this art film called Commuter, with animation. So, he was the one who put together that with Steve Barron, who was the director.

And they made the video. And the song slowly climbed the charts to become a number one hit.

Play
Episode 301: A-ha

Episode 301: A-ha

Explore the making of “Take On Me” by A-ha on Song Exploder. Listen as band member Paul Waaktaar-Savoy shares the origins, evolution, and creative process behind their iconic hit. This episode delves into the band’s journey, the song’s chart-topping success, and the inspiration behind the legendary music video. Find full episode audio, streaming links, a transcript, and behind-the-scenes stories from A-ha, the most successful Norwegian pop group of all time. Discover music history and artist insights only on Song Exploder’s in-depth podcast series.

songexploder.net iconsongexploder.net

Noah Davis writing in Web Designer Depot, says aloud what I’d thought—but never wrote down—before AI, templates started to kill creativity in web design.

If you’re wondering why the web feels dead, lifeless, or like you’re stuck in a scrolling Groundhog Day of “hero image, tagline, three icons, CTA,” it’s not because AI hallucinated its way into the design department.

It’s because we templatified creativity into submission!

We used to design websites like we were crafting digital homes—custom woodwork, strange hallways, surprise color choices, even weird sound effects if you dared. Each one had quirks. A personality. A soul.

When I was coming up as a designer in the late 1990s and early 2000s, one of my favorite projects was designing Pixar.com. The animation studio’s soul—and by extension the soul I’d imbue into the website—was story. The way this manifest was a linear approach to the site, similar to a slideshow, to tell the story of each of their films.

And as the web design industry grew, and everyone needed and wanted a website, from Fortune 500s to the local barber shop, access to well-designed websites was made possible via templates.

Let’s be real: clients aren’t asking for design anymore. They’re asking for “a site like this.” You know the one. It looks clean. It has animations. It scrolls smoothly. It’s “modern.” Which, in 2025, is just a euphemism for “I want what everyone else has so I don’t have to think.”

Templates didn’t just streamline web development. They rewired what people expect a website to be.

Why hire a designer when you can drop your brand colors into a no-code template, plug in some Lottie files, and call it a day? The end result isn’t bad. It’s worse than bad. It’s forgettable.

Davis ends his rant with a call to action: “If you want design to live, stop feeding the template machine. Build weird stuff. Ugly stuff. Confusing stuff. Human stuff.”

AI Didn’t Kill Web Design —Templates Did It First

AI Didn’t Kill Web Design —Templates Did It First

The web isn’t dying because of AI—it’s drowning in a sea of templates. Platforms like Squarespace, Wix, and Shopify have made building a site easier than ever—but at the cost of creativity, originality, and soul. If every website looks the same, does design even matter anymore?

webdesignerdepot.com iconwebdesignerdepot.com
Still from _The Brutalist_. An architect, holding a blueprint, is at the center of a group of people.

A Complete Obsession

My wife and I are big movie lovers. Every year, between January and March, we race to see all the Oscar-nominated films. We watched A Complete Unknown last night and The Brutalist a couple of weeks ago. The latter far outshines the former as a movie, but both share a common theme: the creative obsession.

Timothée Chalamet, as Bob Dylan, is up at all hours writing songs. Sometimes he rushes into his apartment, stumbling over furniture, holding onto an idea in his head, hoping it won’t flitter away, and frantically writes it down. Adrien Brody, playing a visionary architect named László Tóth, paces compulsively around the construction site of his latest project, ensuring everything is built to perfection. He even admonishes and tries to fire a young worker who’s just goofing off.

There is an all-consuming something that takes over your thoughts and actions when you’re in the groove willing something to life, whether it’s a song, building, design, or program. I’ve been feeling this way lately with a side project I’ve been working on off-hours—a web application that’s been consuming my thoughts for about a week. A lot of this obsession is a tenacity around solving a problem. For me, it has been fixing bugs in code—using Cursor AI. But in the past, it has been figuring out how to combine two disparate ideas into a succinct logo, or working out a user flow. These ideas come at all hours. Often for me it’s in the shower but sometimes right before going to sleep. Sometimes my brain works on a solution while I sleep, and I wake up with a revelation about a problem that seemed insurmountable the night before. It’s exhausting and exhilarating at the same time.

Gold #1

A Year of Learning

Obviously, Covid-19 wreaked havoc on the world and countless lives this past year. We all know someone who caught the virus or died from it, or we were infected ourselves. We tried to do our part by staying home to limit our exposure to other people. We stayed away from our loved ones to protect them and to slow the spread. To keep ourselves occupied, many of us took up baking, cooking, knitting, or exercising. I started on what would become a yearlong path of learning about whatever interested me.

YouTube as a Gateway to Knowledge

Video site YouTube saw an explosion in traffic from people bored in lockdown. I was one of them. At first, I was simply trying to learn how to optimize my work-from-home setup. Channels such as Podcastage and Curtis Judd taught me about microphones, and I upgraded my audio setup.

Scene from the TV show Mad Men featuring Peggy Olson seated at a desk with a quote beside her: “If you can’t tell the difference between which part’s the idea and which part’s the execution of the idea, you’re of no use to me.” – Peggy Olson.

Walking Over The Same Ground

Watching the premiere of Mad Men season six, I loved that Peggy Olson blasted her creative team for bringing her three variations on the same idea. These are words to remember.

Those are three different versions of the same idea.

If you can’t tell the difference between which part’s the idea and which part’s the execution of the idea, you’re of no use to me.

…Well I’m sorry to point it out, but you’re walking over the same ground. When you bring me something like this, it looks like cowardice.

Illustration of a lightbulb with a crown

Do Big Ideas Still Matter? Yes.

In the age of digital and social media, and in the age of realtime marketing, what matters more? The big idea or the smaller idea and execution?

Many digital agencies have been experimenting with new ways of working to try to get at those ideas and executions that a traditional agency couldn’t dream of. I was working at Organic when we rolled out the “Three Minds” initiative, meaning that for every brainstorm, we needed to have at least three people from three disciplines in the room. This is similar to what Big Spaceship has been trying to do by throwing together teams of creatives, strategists, technologists and production.

Digital agencies think that this is a point of differentiation. They think that online, social and viral are so complex that they need all this brainpower to figure it out. What ends up happening when you put a technologist and/or producer into a room with creatives? Executions. It’s a natural and inevitable thing. And I believe it’s a distraction from getting to a better and bigger idea.