Steve Yegge has been talking to nearly 40 people at Anthropic over the past four months. What he describes looks nothing like the feature factory world that NN/g catalogs. No 47-page alignment documents. No 14-meeting coordination cycles. Instead, campfires:
Everyone sits around a campfire together, and builds. The center of the campfire is a living prototype. There is no waterfall. There is no spec. There is a prototype that simply evolves, via group sculpting, into the final product: something that finally feels right. You know it when you finally find it.
As evidence of this, Anthropic, from what I’m told, does not produce an operating plan ahead more than 90 days, and that is their outermost planning cycle. They are vibing, on the shortest cycles and fastest feedback loops imaginable for their size.
No roadmap beyond 90 days. They group-sculpt a living prototype. Someone told Yegge that Claude Cowork shipped 10 days after the idea first came up. Ten days. A small team with real ownership, shipping at the speed the tools now allow.
Yegge argues this works partly because of a cultural requirement most companies would struggle with. He describes a three-person startup called SageOx that operates the same way:
A lot of engineers like to work in relative privacy, or even secrecy. They don’t want people to see all the false starts, struggles, etc. They just want people to see the finished product. It’s why we have git squash and send dignified PRs instead of streaming every compile error to our entire team.
But my SageOx friends Ajit and Ryan actually want the entire work stream to be public, because it’s incredibly valuable for forensics: figuring out exactly how and why a teammate, human or agent, got to a particular spot. It’s valuable because merging is a continuous activity and the forensics give the models the tools and context they need to merge intelligently.
So at SageOx they all see each other’s work all the time, and act on that info. It’s like the whole team is pair programming at once. They course-correct each other in real time.
Yegge calls this “the death of the ego.” Everyone sees your mistakes, your wrong turns, how fast you work. Nothing to hide. Most designers and engineers I know would be deeply uncomfortable with that. We like to polish before we share. We present finished comps, not the 13 variations we tried and abandoned.
But if the campfire model is where things are heading—and the speed advantage over the feature factory is hard to argue with—then the culture has to change before the process can. That’s the part nobody wants to talk about.


