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57 posts tagged with “history”

Designer Davide Mascioli created a book and online archive of over 450 space exploration-related logos from around the world.

It’s a wonderful archive—pretty exhaustive—and includes a smattering of logos from science fiction (though less exhaustive there, since there are so many sci-fi properties).

Here are some of my favorites (graphically)…

NASA 1975 “Worm” logo page with bold typographic mark on light blue background and logotype samples.

South African National Space Agency 2010 page with swirling logo on mint background and mission control display.

Australian Space Agency 2018 page with abstract black circles on pink background and a rocket launch photo.

Firefly Aerospace 2017 page with stylized firefly logo on yellow background and rocket assembly image.

Zero 2 Infinity 2009 page with circular “011∞” logo on yellow background and high-altitude balloon pod photo.

Space Exploration Logo Archive

Space Exploration Logo Archive

S.E.L.A. is an archive of logos related to the world of Space Exploration. The collection spans more than 80 years of works and includes the most iconic and noteworthy logos distributed in seven chapters, starting with the best known up to the raw & rare ones.

spaceexplorationlogoarchive.webflow.io iconspaceexplorationlogoarchive.webflow.io

A former colleague of mine, designer Evan Sornstein wrote a wonderful piece on LinkedIn applying Buddhist principles to design.

Buddhism begins with the recognition that life is marked by impermanence, suffering, and non-self. These aren’t abstract doctrines — they are observations about how the world actually works. Over centuries, these ideas contributed to Japanese aesthetics: wabi-sabi (imperfection), ma (meaningful emptiness), yo no bi (beauty in usefulness), the humility of the shokunin, and the care of omotenashi. What emerges is not a set of rules, but an extraordinary perspective: beauty is inseparable from impermanence; usefulness is inseparable from dignity; care is inseparable from design. In an age when our digital products too often prioritize stickiness and metrics over humanity, these ideas offer a different path. They remind us that design is not about control or cleverness — it’s about connection, trust, and care.

The following eight principles aren’t new “methods” or “laws,” but reflections of this lineage, reframed for product design — though they apply to nearly any creative practice. They are invitations to design with the same attention, humility, and compassion that Buddhism and Japanese aesthetics have carried for centuries.

Designing Emptiness

Designing Emptiness

What Buddhism and Japanese aesthetics teach us about space, meaning, and care in UX It’s been about two years since I first realized I wanted to write this. Looking back, I’ve been on a quiet path for nearly a decade — unknowingly becoming a Buddhist.

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For as long as I can remember, I’d always loved magazines. Print magazines aren’t as trendy these days, but back in the day, I probably had at least a dozen magazine subscriptions. My favorites—naturally—were always the ones with great editorial design, art direction, and photography. Classics like Wired, Interview, Harper’s Bazaar, and Rolling Stone. And, of course, Colors.

The New York Times Magazine lists the top 25 magazine covers of all time. Their list includes classics like George Lois’s cover for Esquire posing Muhammad Ali as Saint Sebastian, the black on black post-9/11 cover for The New Yorker by Art Spiegelman and Françoise Mouly, and Annie Leibovitz’s photo of a clothed Yoko Ono and nude John Lennon for Rolling Stone.

The 25 Most Influential Magazine Covers of All Time

The 25 Most Influential Magazine Covers of All Time

(Gift Article) Four editors, a creative director and a visual artist met to debate and discuss the best of print media — and its enduring legacy.

nytimes.com iconnytimes.com

Ian Dean, writing for Creative Bloq, revisits the impact the original TRON movie had on visual effects and the design industry. The film was not nominated for an Oscar for visual effects as the Academy’s members claimed that “using computers was ‘cheating.’” Little did they know it was only the beginning of a revolution.

More than four decades later, TRON still feels like a moment the film industry stopped and changed direction, just as it had done years earlier when Oz was colourised and Mary Poppins danced with animated animals.

Dean asks, now what about AI-powered visual effects? Runway and Sora are only the beginning.

The TRON Oscar snub that predicted today’s AI in filmmaking

The TRON Oscar snub that predicted today’s AI in filmmaking

What we can learn from the 1982 film’s frosty reception.

creativebloq.com iconcreativebloq.com

If you’ve ever wondered why every version of Hokusai’s “The Great Wave off Kanagawa” feels just a little bit different, this video from the British Museum is a gem. It dives into the subtle variations across 111 known prints and shows how art, time, and technique all leave their mark.

Capucine Korenberg from the British Museum spent over 50 hours just staring at different versions of the print, joking “This is about the same amount of time you would spend brushing your teeth over two years. So, next time you brush your teeth just think of me looking at The Great Wave.”

Hokusai’s 'The Great Wave' (and the differences between all 111 of them)

Did you know there are 113 identified copies of Hokusai's The Great Wave. I know the title says 111, but scientist Capucine Korenberg found another 2 after completing her research. What research was that? Finding every print of The Great Wave around the world and then sequencing them, to find out when they were created during the life cycle of the woodblocks they were printed from.

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Ah, this brings back memories! I spent so much time in MacPaint working with these patterns when I was young. Paul Smith faithfully recreates them:

I was working on something and thought it would be fun to use one of the classic Mac black-and-white patterns in the project. I’m talking about the original 8×8-pixel ones that were in the original Control Panel for setting the desktop background and in MacPaint as fill patterns.

I figured there’d must be clean, pixel-perfect GIFs or PNGs of them somewhere on the web. And perhaps there are, but after poking around a bit, I ran out of energy for that, but by then had a head of steam for extracting the patterns en masse from the original source, somehow. Then I could produce whatever format I needed for them.

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Classic 8×8-pixel B&W Mac patterns

TL;DR: I made a website for the original classic Mac patterns I was working on something and thought it would be fun to use one of the classic Mac black-and-white patterns in the project. I'm talking about the original 8×8-pixel ones that were in the...

pauladamsmith.com iconpauladamsmith.com

Brad Frost, of atomic design fame, wrote a history of themeable UIs as part of a deep dive into design tokens. He writes, “Design tokens may be the latest incarnation, but software creators have been creating themeable user interfaces for quite a long time!”

About Mario and Luigi from Super Mario Bros.:

It’s wild that two of the most iconic characters in the history of pop culture — red-clad Mario and green-clad Luigi — are themeable UI elements born from pragmatic ingenuity to overcome technological challenges. Freaking amazing.

The History of Themeable User Interfaces

The History of Themeable User Interfaces

A full-ish history of user interfaces that can be themed to meet the opportunities and constraints of the time

bradfrost.com iconbradfrost.com

Here’s a fun project from Étienne Fortier-Dubois. It is both a timeline of tech innovations throughout history and a family tree. For example, the invention of the wheel led to chariots, or the ancestors of the bulletin board system were the home computer and the modem. From the about page:

The historical tech tree is a project by Étienne Fortier-Dubois to visualize the entire history of technologies, inventions, and (some) discoveries, from prehistory to today. Unlike other visualizations of the sort, the tree emphasizes the connections between technologies: prerequisites, improvements, inspirations, and so on.

These connections allow viewers to understand how technologies came about, at least to some degree, thus revealing the entire history in more detail than a simple timeline, and with more breadth than most historical narratives. The goal is not to predict future technology, except in the weak sense that knowing history can help form a better model of the world. Rather, the point of the tree is to create an easy way to explore the history of technology, discover unexpected patterns and connections, and generally make the complexity of modern tech feel less daunting.

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Historical Tech Tree

Interactive visualization of technological history

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The designer of the iconic “007” logo from the James Bond movies has died. Joe Caroff was 103. Jeré Longman, writing for The New York Times:

For the first Bond movie, “Dr. No” (1962), Mr. Caroff was hired to create a logo for the letterhead of a publicity release. He began working with the idea that as a secret agent, James Bond had a license to kill (as designated by the numerals “00”), but Mr. Caroff did not find Bond’s compact Walther PPK pistol to be visually appealing.

As he sketched the numerals 007, he drew penciled lines above and below to guide him and noticed that the upper guideline resembled an elongated barrel of a pistol extending from the seven.

He refined his drawing and added a trigger, fashioning a mood of intrigue and espionage and crafting one of the most globally recognized symbols in cinematic history. With some modifications, the logo has been used for 25 official Bond films and endless merchandising.

John Gruber of Daring Fireball also wrote a piece about Caroff:

Caroff had a remarkably accomplished career. He created iconic posters for dozens of terrific films across a slew of genres. The fact that he created the 007 logo but only earned $300 from it is more like a curious footnote than anything.

Joe Caroff, Who Gave James Bond His Signature 007 Logo, Dies at 103

Joe Caroff, Who Gave James Bond His Signature 007 Logo, Dies at 103

(Gift Article) A quiet giant in graphic design, he created posters for hundreds of movies, including “West Side Story” and “A Hard Day’s Night.” But his work was often unsigned.

nytimes.com iconnytimes.com

I grew up on MTV and I’m surprised that my Gen Z kids don’t watch music videos. ¯_(ツ)_/¯

Rob Schwartz, writing in PRINT Magazine:

…the network launched the iconic “I Want My MTV” ad campaign. Created by ad legend George Lois, the campaign featured the world’s biggest rock stars literally demanding MTV. At the time, this was unheard of. Unlike today, rock stars would never sell out to do ads. But here you had the biggest stars: Mick Jagger, David Bowie, Pete Townshend, the Police…and rising star Madonna, all shouting the same line in different executions: ‘I want my MTV!” The campaign was a stroke of genius. It mobilized viewers to call up their cable providers and shout over the phone: “I want my MTV!” In due time, MTV was on damn-near every cable box and damn-near every young person’s TV.

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The MTV Effect

Rob Schwartz on the unconventional genius of music + TV.

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As a child of immigrant parents, I grew up learning English from watching PBS, Sesame Street, specifically. But there were other favorites like 3-2-1 Contact, The Electric Company, and of course, Mr. Roger’s Neighborhood. The logo, with its head looking like a P was seared into my developing brain.

So I’m incredibly saddened to hear that the Corporation for Public Broadcasting, the government-funded entity behind PBS and NPR, will cease operations on September 30, 2025, because of a recent bill passed by the Republican-controlled Congress and signed into law by President Trump.

While PBS and NPR won’t disappear, it will be harder for those networks to stay afloat, now solely dependent on donations.

Lilly Smith, writing for Fast Company:

More than 70% of CPB’s annual federal appropriation goes directly to more than 1,500 local public media stations, according to a web page of its financials. This loss in funding could force local stations, especially in rural areas, to shut down, according to the CPB. Local member stations are independent and locally owned and operated, according to NPR. As a public-private partnership, local PBS stations get about 15% of their revenue from federal funding.

She reached out to Tom Geismar, who redesigned the PBS logo in 1984—the original was by Herb Lubalin and Ernie Smith in 1971. He had this perspective:

There is an ironic tie-in between the government decision to cut off all funding to public television and public radio, and what prompted the redesign of the PBS logo back in the early 1980s.

That was also a difficult time, financially, for the Public Broadcasting Service, and especially the stations in more remote regions of the country. Much of the public equated PBS with the major television networks CBS, NBC and ABC, and presumed that, like those major institutions, PBS was the parent of and significant funder for all the local public television stations throughout the country. But, in fact, the reality is somewhat the opposite. Although PBS local affiliates received a portion of funding from the federal government, it is the individual stations that have the responsibility to do public fund raising, and PBS, in a sense, works for them.

Because of this confusion, the PBS leadership felt that their existing logo (a famous design by by Herb Lubalin) needed to be more than just the classic 3-initials mark, something more evocative of a public-benefit system serving all people. Thus the “everyone” mark was born.

Geismar ends with, “And now, once again, with federal government funding stopped, it is the stations in the less populous regions who will suffer the most.”

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The designer behind the iconic 'everyman' PBS logo sees the irony in its demise

Tom Geismar designed the logo to represent the everyman. Now, he says, it’s those people who will suffer the most from the loss of public broadcast services.

fastcompany.com iconfastcompany.com

Jay Hoffman, writing in his excellent The History of the Web website, reflects on Kevin Kelly’s 2005 Wired piece that celebrated the explosive growth of blogging—50 million blogs, one created every two seconds—and predicted a future powered by open participation and user-created content. Kelly was right about the power of audiences becoming creators, but he missed the crucial detail: 2005 would mark the peak of that open web participation before everyone moved into centralized platforms.

There are still a lot of blogs, 600 million by some accounts. But they have been supplanted over the years by social media networks. Commerce on the web has consolidated among fewer and fewer sites. Open source continues to be a major backbone to web technologies, but it is underfunded and powered almost entirely by the generosity of its contributors. Open API’s barely exist. Forums and comment sections are finding it harder and harder to beat back the spam. Users still participate in the web each and every day, but it increasingly feels like they do so in spite of the largest web platforms and sites, not because of them.

My blog—this website—is a direct response to the consolidation. This site and its content are owned and operated by me and not stuck behind a login or paywall to be monetized by Meta, Medium, Substack, or Elon Musk. That is the open web.

Hoffman goes on to say, “The web was created for participation, by its nature and by its design. It can’t be bottled up long.” He concludes with:

Independent journalists who create unique and authentic connections with their readers are now possible. Open social protocols that experts truly struggle to understand, is being powered by a community that talks to each other.

The web is just people. Lots of people, connected across global networks. In 2005, it was the audience that made the web. In 2025, it will be the audience again.

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We Are Still the Web

Twenty years ago, Kevin Kelly wrote an absolutely seminal piece for Wired. This week is a great opportunity to look back at it.

thehistoryoftheweb.com iconthehistoryoftheweb.com

Elizabeth Goodspeed contextualizes today’s growing design influencers against designers-cum-artists like April Greiman and Stefan Sagmeister. Along with Tibor Kalman, Jessica Walsh, and Wade and Leta, all of these designers put themselves into their work.

Other designers ran with similar instincts. 40 Days of Dating, a joint project by Jessica Walsh and Timothy Goodman created in 2013, was presented as a kind of art-directed relationship experiment: two friends, both single, agreed to date each other for 40 days (40 days being the purported time needed to build a habit). The project was presented through highly polished daily updates with lush photography, motion graphics, custom lettering, and a parade of commissioned work from other artists – all accompanied by alarming candid journal entries from both parties about the dates they were going on. It wasn’t exactly a design project in the traditional sense, but it was unmistakably design-led; the relationship itself was the content, but it was design that made it viral.

These self-directed, clientless projects remind me of MFA design theses where design is the medium for self-expression. Bringing it back to 2025, Godspeed writes:

Designers film themselves in their bedrooms and running errands, narrating design decisions and venting about clients along the way. Just as remote work expects us to perform constant busyness, design influencing demands a continuous performance of creative output. …Brands have jumped in on the trend, too. Where once a designer might have been hired to create packaging or campaigns behind the scenes, many are now brought forward as faces of collaborations – they’re photographed in their studios and interviewed about their process as part of launch. The designer’s body, personality, and public profile become a commercial asset.

And of course, like with all content creators, it becomes a job that just might require more work than it seems.

Influencing can seem like a good, low-lift side-hustle at first. Most designers already have tons of unused work and in-progress sketches to share. Why not just post it and see what happens? But anyone who’s ever had to write captions or cut reels knows that making content is, in fact, harder than it looks. The more energy that goes into showcasing work, the less time there is to actually make work, even if you want to. “Influencing” can quickly become a time suck.

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Elizabeth Goodspeed on the rise of the designer as influencer

As social platforms reward visibility, creatives are increasingly expected to make their practice public. Designers are no longer just making work; they are the work. But what started as promotion now risks swallowing design itself.

itsnicethat.com iconitsnicethat.com

John Calhoun joined Apple 30 years ago as a programmer to work on the Color Picker.

Having never written anything in assembly, you can imagine how overjoyed I was. It’s not actually a very accurate analogy, but imagine someone handing you a book in Chinese and asking you to translate it into English (I’m assuming here that you don’t know Chinese of course). Okay, it wasn’t that hard, but maybe you get a sense that this was quite a hurdle that I would have to overcome.

Calhoun was given an old piece of code and tasked with updating it. Instead, he translated it into a programming language he knew—C—and then decided to add to the feature. He explains:

I disliked HSL as a color space, I preferred HSV (Hue, Saturation, Value) because when I did artwork I was more comfortable thinking about color in those terms. So writing an HSV color picker was on my short list.

When I had my own color picker working I think I found that it was kind of fun. Perhaps for that reason, I struck out again and wrote another color picker. The World Wide Web (www) was a rather new thing that seemed to be catching on, so I naturally thought that an HTML color picker made sense. So I tackled that one as well. It was more or less the RGB color picker but the values were in hexadecimal and a combined RGB string value like “#FFCC33” was made easy to copy for the web designer.

So an engineer decided, all on his own, that he’d add a couple extra features. Including the fun crayon picker:

On a roll, I decided to also knock out a “crayon picker”. At this point, to be clear, the color picker was working and I felt I understood it well enough. As I say, I was kind of just having some fun now.

Screenshot of a classic Mac OS color picker showing the “Crayon Picker” tab. A green color named “Watercress” is selected, replacing the original orange color. Options include CMYK, HLS, and HSV pickers on the left.

And Calhoun makes this point:

It was frankly a thing I liked about working for Apple in those days. The engineers were the one’s driving the ship. As I said, I wrote an HSV picker because it was, I thought, a more intuitive color space for artists. I wrote the HTML color picker because of the advent of the web. And I wrote the crayon picker because it seemed to me to be the kind of thing Apple was all about: HSL, RGB — these were kind of nerdy color spaces — a box of crayons is how the rest of us picked colors.

Making software—especially web software—has matured since then, with product managers and designers now collaborating closely with engineers. But with AI coding assistants, the idea of an individual contributor making solo decisions and shipping code might become de rigueur again.

Man sitting outside 2 Infinite Loop, Apple’s former headquarters in Cupertino, holding a book with an ID badge clipped to his jeans.

Almost Fired

I was hired on at Apple in October of 1995. This was what I refer to as Apple’s circling the drain period. Maybe you remember all the doomsaying — speculation that Apple was going to be shuttering soon. It’s a little odd perhaps then that they were hiring at all but apparently Apple reasoned that they nonetheless needed another “graphics engineer” to work on the technology known as QuickdrawGX. I was then a thirty-one year old programmer who lived in Kansas and wrote games for the Macintosh — surely, Apple thought, I would be a good fit for the position.

engineersneedart.com iconengineersneedart.com

Let’s continue down Mac memory lane with this fun post from Basic Apple Guy:

With macOS 26, Apple has announced a dramatically new look to their UI: Liquid Glass. Solid material icon elements give way to softer, shinier, glassier icons. The rounded rectangle became slightly more rounded, and Apple eliminated the ability for icon elements to extend beyond the icon rectangle (as seen in the current icons for GarageBand, Photo Booth, Dictionary, etc.).

With this release being one of the most dramatic visual overhauls of macOS’s design, I wanted to begin a collection chronicling the evolution of the system icons over the years. I’ve been rolling these out on social media over the past week and will continue to add to and update this collection slowly over the summer. Enjoy!

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macOS Icon History

Documenting the evolution of macOS system icons over the past several decades.

basicappleguy.com iconbasicappleguy.com

This is an amazing article and website by Marcin Wichary, the man behind the excellent Shift Happens book.

…I had a realization that the totemic 1984 Mac control panel, designed by Susan Kare, is still to this day perhaps the only settings screen ever brought up in casual conversation.

I kept wondering about that screen, and about what happened since then. Turns out, the Mac settings have lived a far more fascinating life than I imagined, have been redesigned many times, and can tell us a lot about the early history and the troubled upbringing of this interesting machine.

Indeed, Wichary goes through multiple versions of Mac operating systems and performs digital paleontology, uncovering long lost Settings minutiae. It’s also a great lesson in UI along the way. Be sure to click in the Mac screens.

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Frame of preference

A story of early Mac settings told by 10 emulators.

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Stephen Heller, writing for PRINT magazine, revisits a long out-of-print book called *Visual Persuasion *by Stephen Baker, a creative director from the Mad Men era of advertising.

Although published in 1961, Visual Persuasion has as much relevance, vitality, insight, vision and spunk as any recently published book (including those that I’ve authored). The truth is this: I wish I had written it. Even though it is nearly 65 years out of print (and contains its share of outdated mores and stereotypes), it easily could still serve (with a minute refresh) to provide ideas to ward off what designers fear is the inevitable AI apocalypse—an end to original thinking and making, visual or otherwise.

One maxim, Heller notes:

Eye movements are based on conditioned reflexes. “Left-to-right habit makes our eyes travel clockwise in exploring a [layout],” Baker notes. The optical center of a page is slightly to the left. The tendency is to focus attention on a person’s eyes more than on any other part of their face. This mirrors one’s emotions with fair accuracy.

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The Daily Heller: Visual Persuasion Hasn't Changed Since 1961

Steven Heller on the book he wishes he had written.

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Close-up of bicentennial logo storyboard frames featuring red, white, and blue geometric patterns and star designs in rounded rectangles.

America at 200

When I was younger, I had a sheet of US Bicentennial stamps and I always loved the red, white, and blue star. Little did I know then that I would become a graphic designer.

Sheet of US postage stamps featuring the bicentennial star logo, each stamp showing "AMERICAN REVOLUTION BICENTENNIAL 1776-1976" with 8-cent denomination.

The symbol, designed by Bruce Blackburn at Chermayeff & Geismar is a multilayered stylized five-pointed star. It folds like bunting. Its rounded corners evoke both a flower and a pinwheel at the same time. And finally, the negative space reveals a classic, pointed star.

Official American Revolution Bicentennial logo - red and blue interlocking star design with "AMERICAN REVOLUTION BICENTENNIAL 1776-1976" text in circular border.

A few years ago, Standards Manual reproduced the guidelines and I managed to grab a copy. Here’s a spread featuring storyboards for a motion graphics spot. I love it.

Open guidebook showing American Revolution Bicentennial logo storyboard frames and a Certificate of Official Recognition template from 1776-1976.

In Blackburn’s foreword to the reproduction, he wrote:

My deliberations led to the following conclusions: to begin with, of all the revolutionary “American” symbols I considered as possible elements in a solution, the only one that passed the historical reference test and, at the same time, could be utilized in a contemporary or “modern” way was the five-pointed star from the Betsy Ross flag. But the star is an aggressive and militaristic form, and the event needed something friendlier, more accessible. Why not wrap the star in stripes of red, white and blue “bunting”, rounding the sharp edges of the star and producing a second star surrounding the original? The two stars also refer to the two American centuries being celebrated.

Also little-known fact—Blackburn’s version was not the winner of the competition. Richard Baird, writing for his great Logo Histories newsletter two years ago, tells the story:

The symbol designed by Bruce Blackburn while working at Chermayeff & Geismar Associates is well-known and celebrated as a fine achievement in marque-making. The symbol would go on to be used on the side of the NASA Vehicle Assembly Building, on the Viking Mars lander and used across stamps, patches and all kinds of promotional materials, which accounts for its widespread recognition in the US. However, few know that Blackburn’s design was not the winning entry, that honour went to Lance Wyman.

Honestly, I don’t like Wyman’s version as much. Maybe it’s because I’m so familiar with the Blackburn symbol. The 7 and 6 are too abstracted to be visible, even to a trained designer like me.

Happy 249th birthday, America.

Oh, and Chermayeff & Geismar & Haviv is working on the 250th anniversary branding for next year.

Jeff Beer, writing for Fast Company about a documentary on Ilon Specht, the copywriter who wrote the iconic line for L’Oreal, “Because I’m Worth It.”

In the film, she describes male colleagues who were always arguing with her and taking credit when something worked. She recalled how during pitch and idea meetings for L’Oreal Preference hair color, male colleagues had suggested an idea that cast the woman as an object, rather than the subject. “I was feeling angry. I’m not interested in writing anything about looking good for men. Fuck ‘em,” says an elderly, and terminally ill, Specht in the film, before looking straight down the camera to the male camera operator. “And fuck you, too.”

The film won the Grand Prix at the Cannes Lions a couple weeks ago as it was commissioned by L’Oreal.

The original ad for L’Oreal Preference hair color that first used the line, “Because I’m Worth It” is a single shot of a woman walking towards the camera, explaining why she likes it, and how it makes her feel.

In the doc, we find out that spot almost never happened. In fact, Specht went behind her bosses’ back to create the ad after her agency produced and the brand approved a spot with almost the exact same script, except it was a man speaking the words on behalf of his wife, walking silently beside him. It’s clear that 50 years later it still made Specht angry. Angry enough to not want to talk about advertising or that campaign ever again.

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The unsung author of L’Oreal’s iconic 'because I'm worth it' tagline finally gets her due

Back in the 1970s, Ilon Specht had to fight for the tagline “Because I’m Worth It.” A new Cannes Lions Grand Prix-winning short film tells the story.

fastcompany.com iconfastcompany.com

Before there was Jessica Hische, there was Jim Parkinson. You might not know his name, but you’ve seen his work. Most famously, he was known for the mastheads for Rolling Stone magazine and the LA Times. Stephen Coles has this remembrance.

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Jim Parkinson, 1941–2025

Jim Parkinson—lettering artist, type designer, and painter—died today at his home in Oakland, California, after a long struggle with Alzheimer’s.

typographica.org icontypographica.org

It’s been said that desktop publishing democratized graphic design. For those of you too young to know what the term means, it means the technology that enabled graphic design to go digital. It was an ecosystem, really: the Mac, PostScript, LaserWriter, and PageMaker. But before all that, designers depended on typesetters to set type.

David Langton writing for UX Collective:

A lot was lost when the Macintosh wiped out the traditional typesetting industry. From the art of typography to the craft of typesetting, many essential elements were lost. Typesetters were part of a tradition that stretched back more than 500 years to Gutenberg’s printing press. They understood the basics of type: kerning (spacing between the letters), leading (the space between lines of text), and line breaks (how to avoid widows — those solo words abandoned at the end of a paragraph). They knew about readability (like how to avoid setting type that was too wide to read). There were classic yet limited fonts, with standards for size and leading that assured that everyone working within common ranges maintained a threshold for quality. Yet it was in the craft or business side of typesetting that these services were most under appreciated. Typesetters provided overnight service. They worked overnight, so graphic designers did not have to. We would finish our days specifying the type, and the typesetters would keystroke the manuscripts, proofread, stylize the type, and set up columns following our instructions.

Designers would then pick up the galleys from the typesetters in the morning. The black type was photographically printed on white photo paper. You’d have to cut them up and paste them onto boards, assembling your layout.

Because this was such a physical process, we had to slow down. Langton says:

But since the Macintosh became an in-house tool, the process was reversed. Now, designers design first, then think about it. This shift in process has contributed to a trivialization of the role of graphic designer because anyone can noodle around with the Mac’s sophisticated type tools and make layouts. The design process has been trivialized while the thinking, the evaluation, and the strategic part of the process are often abandoned.

One small thing I’ll point out is that desktop publishing wasn’t popularized until 1985.

  • PostScript was released by Adobe in 1984.
  • The LaserWriter printer was released by Apple in 1985.
  • PageMaker was released by Aldus—later bought by Adobe—in 1985.
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What the 1984 Macintosh revolution teaches designers about the 2025 AI revolution

Upheaval and disruption are nothing new for graphic designers.

uxdesign.cc iconuxdesign.cc

Christopher Butler writes a wonderful essay about the “best interfaces we never built,” exploring the UIs from sci-fi:

Science fiction, by the way, hasn’t just predicted our technological future. We all know the classic examples, particularly those from Star Trek: the communicator and tricorder anticipated the smartphone; the PADD anticipated the tablet; the ship’s computer anticipated Siri, Alexa, Google, and AI voice interfaces; the entire interior anticipated the Jony Ive glass filter on reality. It’s enough to make a case that Trek didn’t anticipate these things so much as those who watched it as young people matured in careers in design and engineering. But science fiction has also been a fertile ground for imagining very different ways for how humans and machines interact.

He goes on to namecheck 2001: A Space Odyssey, Quantum Leap, Inspector Gadget and others. I don’t know Butler personally, but I’d bet $1 he’s Gen X like me.

As UX designers, it’s very easy to get stuck thinking that UI is just pixels rendered on a screen. But in fact, an interface is anything that translates our intentions into outcomes that technology can deliver.

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The Best Interfaces We Never Built

Every piece of technology is an interface. Though the word has come to be a shorthand for what we see and use on a screen, an interface is anything

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The Steve Jobs archive sharing a little behind-the-scenes of Jobs’s famous Stanford commencement speech:

The talk generated no small measure of anxiety for Steve. He had attended Reed College for only a few months before dropping out; now he would be speaking to graduates of one of the world’s top research universities, a place that meant a great deal to him. An intensely private man, Steve was not in the habit of talking about his personal journey—but he knew the occasion required it.

Steve Jobs has always had an aura of invincibility around him—a creative genius who could convince those around him and the world of anything he wanted using his “reality distortion field.” But he was also human.

I’m sure you’ve seen it before. But whether you’re 22 years old or 50, his advice still resonates. I love the clarity in this scaled-up version.

Play
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Stay Hungry, Stay Foolish

Marking the 20th anniversary of Steve Jobs’ 2005 Stanford commencement speech with a digitally enhanced version of the video as well as a behind-the-scenes look at how it came to be: from firsthand accounts from people who were connected to the commencement to Steve’s personal drafts.

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I have relayed here before the story that I’ve been using Macs since 1985. It wasn’t the hardware that drew me in—it was MacPaint. I was always an artistic kid so being able to paint on a digital canvas seemed thrilling to me. And of course it was back then.

Behind MacPaint, was a man named Bill Atkinson. Atkinson died last Thursday, June 5 of pancreatic cancer. In a short remembrance, John Gruber said:

I say this with no hyperbole: Bill Atkinson may well have been the best computer programmer who ever lived. Without question, he’s on the short list. What a man, what a mind, what gifts to the world he left us.

I‘m happy that Figma also remembered Atkinson and that they are standing on his shoulders.

Every day at Figma, we wrestle with the same challenges Atkinson faced: How do you make powerful tools feel effortless? How do you hide complexity behind intuitive interactions? His fingerprints are on every pixel we push, every selection we make, every moment of creative flow our users experience.

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Bill Atkinson’s 10 Rules for Making Interfaces More Human

We commemorate the Apple pioneer whose QuickDraw and HyperCard programs made the Macintosh intuitive enough for nearly anyone to use.

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