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24 posts tagged with “marketing”

4 min read

A Momentary Lapse of Artwork

For men of a certain age, Pink Floyd represents a milieu—brooding, melancholy, emo before emo had a name. I started listening to Floyd in high school and being a kid who always felt like an outsider, The Wall really resonated with me. In college, I started exploring their back catalog and Animals and Wish You Were Here became my favorites. Of course, as a designer, I have always loved the album covers. Storm Thorgerson and Hipgnosis’ surreal photos were mind-bending and added to the music’s feelings of alienation, yearning, and the aching beauty of being lost.

I hadn’t listened to the music in a while but the song “Two Suns in the Sunset” from *The Final Cut *periodically pops into my head. I listened to the full album last Sunday. On Tuesday, I pulled up their catalog again to play in the background while I worked and to my surprise, all the trippy cover art was replaced by white type on a black surface!

Screenshot of Apple Music showing Pink Floyd albums with covers replaced by text-only descriptions, such as “A WALL OF WHITE BRICKS WITH RED GRAFFITI” for The Wall and “A PRISM REFRACTS LIGHT INTO THE SPECTRUM” for The Dark Side of the Moon.

Hard to believe that the Domino’s Pizza tracker debuted in 2008. The moment was ripe for them—about a year after the debut of the iPhone. Mobile e-commerce was in its early days.

Alex Mayyasi for The Hustle:

…the tracker’s creation was spurred by the insight that online orders were more profitable – and made customers more satisfied – than phone or in-person orders. The company’s push to increase digital sales from 20% to 50% of its business led to new ways to order (via a tweet, for example) and then a new way for customers to track their order.

Mayyasi weaves together a tale of business transparency, UI, and content design, tracing—or tracking?—the tracker’s impact on business since then. “The pizza tracker is essentially a progress bar.” But progress bars do so much for the user experience, most of which is setting proper expectations.

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How the Domino’s pizza tracker conquered the business world

One cheesy progress update at a time.

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This post from Carly Ayres breaks down a beef between Michael Roberson (developer of an AI-enabled moodboard tool) and Elizabeth Goodspeed (writer and designer, oft-linked on this blog) and explores ragebait, putting in the reps as a junior, and designers as influencers.

Tweet by Michael Roberson defending Moodboard AI against criticism, saying if faster design research threatens your job, “you’re ngmi.” Screenshot shows a Sweetgreen brand audit board with colors, fonts, and imagery.

Tweet from Michael Roberson

The tweet earned 30,000 views, but only about 20 likes. “That ratio was pretty jarring,” [Roberson] said. Still, the strategy felt legible. “When I post things like, ‘if you don’t do X, you’re not going to make it,’ obviously, I don’t think that. These tools aren’t really capable of replacing designers just yet. It’s really easy to get views baiting and fear-mongering.”

Much like the provocative Artisan campaign, I think this is a net negative for the brand. Pretty sure I won’t be trying out Moodboard AI anytime soon, ngl.

But stepping back from the internet beef, Ayres argues that it’s a philosophical difference about the role friction in the creative process.

Michael’s experience mirrors that of many young designers: brand audits felt like busywork during his Landor internship. “That process was super boring,” he told me. “I wasn’t learning much by copy-pasting things into a deck.” His tool promises to cut through that inefficiency, letting teams reach visual consensus faster and spend more time on execution.

Young Michael, the process is the point! Without doing this boring stuff, by automating it with AI, how are you going to learn? This is but one facet of the whole discussion around expertise, wisdom, and the design talent crisis.

Goodspeed agrees with me:

Elizabeth sees it differently. “What’s interesting to me,” Elizabeth noted, “is how many people are now entering this space without a personal understanding of how the process of designing something actually works.” For her, that grunt work was formative. “The friction is the process,” she explained. “That’s how you form your point of view. You can’t just slap seven images on a board. You’re forced to think: What’s relevant? How do I organize this and communicate it clearly?”

Ultimately, the saddest point that Ayres makes—and noted by my friend Eric Heiman—is this:

When you’re young, online, and trying to get a project off the ground, caring about distribution is the difference between a hobby and a company. But there’s a cost. The more you perform expertise, the less you develop it. The more you optimize for engagement, the more you risk flattening what gave the work meaning in the first place. In a world where being known matters more than knowing, the incentives point toward performance over practice. And we all become performers in someone else’s growth strategy.

…Because when distribution matters more than craft, you don’t become a designer by designing. You become a designer by being known as one. That’s the game now.

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Mooooooooooooooood

Is design discourse the new growth hack?

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I grew up on MTV and I’m surprised that my Gen Z kids don’t watch music videos. ¯_(ツ)_/¯

Rob Schwartz, writing in PRINT Magazine:

…the network launched the iconic “I Want My MTV” ad campaign. Created by ad legend George Lois, the campaign featured the world’s biggest rock stars literally demanding MTV. At the time, this was unheard of. Unlike today, rock stars would never sell out to do ads. But here you had the biggest stars: Mick Jagger, David Bowie, Pete Townshend, the Police…and rising star Madonna, all shouting the same line in different executions: ‘I want my MTV!” The campaign was a stroke of genius. It mobilized viewers to call up their cable providers and shout over the phone: “I want my MTV!” In due time, MTV was on damn-near every cable box and damn-near every young person’s TV.

Play
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The MTV Effect

Rob Schwartz on the unconventional genius of music + TV.

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For the past year, CPG behemoth Unilever has been “working with marketing services group Brandtech to build up its Beauty AI Studio: a bespoke, in-house system inside its beauty and wellbeing business. Now in place across 18 different markets (the U.S. and U.K. among them), the studio is being used to make assets for paid social, programmatic display inventory and e-commerce usage across brands including Dove Intensive Repair, TRESemme Lamellar Shine and Vaseline Gluta Hya.”

Sam Bradley, writing in Digiday:

The system relies on Pencil Pro, a generative AI application developed by Brandtech Group. The tool draws on several large language models (LLMs), as well as API access to Meta and TikTok for effectiveness measurement. It’s already used by hearing-care brand Amplifon to rapidly produce text and image assets for digital ad channels.

In Unilever’s process, marketers use prompts and their own insights about target audiences to generate images and video based on 3D renders of each product, a practice sometimes referred to as “digital twinning.” Each brand in a given market is assigned a “BrandDNAi” — an AI tool that can retrieve information about brand guidelines and relevant regulations and that provides further limitations to the generative process.

So far, they haven’t used this system to generate AI humans. Yet.

Inside Unilever’s AI beauty marketing assembly line — and its implications for agencies

The CPG giant has created an AI-augmented in-house production system. Could it be a template for others looking to bring AI in house?

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Elizabeth Goodspeed contextualizes today’s growing design influencers against designers-cum-artists like April Greiman and Stefan Sagmeister. Along with Tibor Kalman, Jessica Walsh, and Wade and Leta, all of these designers put themselves into their work.

Other designers ran with similar instincts. 40 Days of Dating, a joint project by Jessica Walsh and Timothy Goodman created in 2013, was presented as a kind of art-directed relationship experiment: two friends, both single, agreed to date each other for 40 days (40 days being the purported time needed to build a habit). The project was presented through highly polished daily updates with lush photography, motion graphics, custom lettering, and a parade of commissioned work from other artists – all accompanied by alarming candid journal entries from both parties about the dates they were going on. It wasn’t exactly a design project in the traditional sense, but it was unmistakably design-led; the relationship itself was the content, but it was design that made it viral.

These self-directed, clientless projects remind me of MFA design theses where design is the medium for self-expression. Bringing it back to 2025, Godspeed writes:

Designers film themselves in their bedrooms and running errands, narrating design decisions and venting about clients along the way. Just as remote work expects us to perform constant busyness, design influencing demands a continuous performance of creative output. …Brands have jumped in on the trend, too. Where once a designer might have been hired to create packaging or campaigns behind the scenes, many are now brought forward as faces of collaborations – they’re photographed in their studios and interviewed about their process as part of launch. The designer’s body, personality, and public profile become a commercial asset.

And of course, like with all content creators, it becomes a job that just might require more work than it seems.

Influencing can seem like a good, low-lift side-hustle at first. Most designers already have tons of unused work and in-progress sketches to share. Why not just post it and see what happens? But anyone who’s ever had to write captions or cut reels knows that making content is, in fact, harder than it looks. The more energy that goes into showcasing work, the less time there is to actually make work, even if you want to. “Influencing” can quickly become a time suck.

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Elizabeth Goodspeed on the rise of the designer as influencer

As social platforms reward visibility, creatives are increasingly expected to make their practice public. Designers are no longer just making work; they are the work. But what started as promotion now risks swallowing design itself.

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Paul Worthington writing about the recent Cannes Festival of Creativity:

…nostalgia is rapidly becoming a major idea d’jour among marketers targeting that oh-so-desirable “Gen Z” demographic.

As a result, it should come as no surprise that if you were to walk around Cannes over the past month or so, you’d be forgiven for thinking brands no longer had any interest in the future: Lisa Frank notebooks. Tamagotchi cameos. Taglines from 1999. Brand after brand strapping itself to the past, seeking refuge in comfort. Instacart. Mattel. Burger King. Skoda. All treating relevance as if it were a rerun.

But along with nostalgia, another theme was present at Cannes—differentiation:

Cannes was also a parade of brands betting on something riskier. Something sharper. Something new. Liquid Death. Stripe. Tesla. Anduril. Companies building out from belief systems focused resolutely on what makes them unique. Making things you couldn’t have predicted because they weren’t remixes of the past—they were statements of the future.

Worthington argues that these two themes are diametrically opposed. Nostalgia brands are “fundamentally risk-averse” and feel safe. While differentiated brands are “risk-embracing,” betting that consumers are desperate for “something weird, sharp, and built from scratch.”

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Nostalgia Vs Differentiation

Beware winning today and losing the future.

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Stylized artwork showing three figures in profile - two humans and a metallic robot skull - connected by a red laser line against a purple cosmic background with Earth below.

Beyond Provocative: How One AI Company’s Ad Campaign Betrays Humanity

I was in London last week with my family and spotted this ad in a Tube car. With the headline “Humans Were the Beta Test,” this is for Artisan, a San Francisco-based startup peddling AI-powered “digital workers.” Specifically an AI agent that will perform sales outreach to prospects, etc.

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Artisan ad as seen in London, June 2025

I’ve long left the Bay Area, but I know that the 101 highway is littered with cryptic billboards from tech companies, where the copy only makes sense to people in the tech industry, which to be fair, is a large part of the Bay Area economy. Artisan is infamous for its “Stop Hiring Humans” campaign which went up late last year. Being based in San Diego, much further south in California, I had no idea. Artisan wasn’t even on my radar.

Jeff Beer, writing for Fast Company about a documentary on Ilon Specht, the copywriter who wrote the iconic line for L’Oreal, “Because I’m Worth It.”

In the film, she describes male colleagues who were always arguing with her and taking credit when something worked. She recalled how during pitch and idea meetings for L’Oreal Preference hair color, male colleagues had suggested an idea that cast the woman as an object, rather than the subject. “I was feeling angry. I’m not interested in writing anything about looking good for men. Fuck ‘em,” says an elderly, and terminally ill, Specht in the film, before looking straight down the camera to the male camera operator. “And fuck you, too.”

The film won the Grand Prix at the Cannes Lions a couple weeks ago as it was commissioned by L’Oreal.

The original ad for L’Oreal Preference hair color that first used the line, “Because I’m Worth It” is a single shot of a woman walking towards the camera, explaining why she likes it, and how it makes her feel.

In the doc, we find out that spot almost never happened. In fact, Specht went behind her bosses’ back to create the ad after her agency produced and the brand approved a spot with almost the exact same script, except it was a man speaking the words on behalf of his wife, walking silently beside him. It’s clear that 50 years later it still made Specht angry. Angry enough to not want to talk about advertising or that campaign ever again.

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The unsung author of L’Oreal’s iconic 'because I'm worth it' tagline finally gets her due

Back in the 1970s, Ilon Specht had to fight for the tagline “Because I’m Worth It.” A new Cannes Lions Grand Prix-winning short film tells the story.

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Sam Bradley, writing for Digiday:

One year in from the launch of Google’s AI Overviews, adoption of AI-assisted search tools has led to the rise of so-called “zero-click search,” meaning that users terminate their search journeys without clicking a link to a website.

“People don’t search anymore. They’re prompting, they’re gesturing,” said Craig Elimeliah, chief creative officer at Code and Theory.

It’s a deceptively radical change to an area of the web that evolved from the old business of print directories and classified sections — one that may redefine how both web users and marketing practitioners think about search itself.

And I wrote about answer engines, earlier this year in January:

…the fundamental symbiotic economic relationship between search engines and original content websites is changing. Instead of sending traffic to websites, search engines, and AI answer engines are scraping the content directly and providing them within their platforms.

X-ray of a robot skull

How the semantics of search are changing amid the zero-click era

Search marketing, once a relatively narrow and technical marketing discipline, is becoming a broad church amid AI adoption.

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The System Has Been Updated

I’ve been seeing this new ad from Coinbase these past few days and love it. Made by independent agency Isle of Any, this spot has on-point animation, a banging track, and a great concept that plays with the Blue Screen of Death.

I found this one article about it from Little Black Book:

Related to the NYT article about Gen X-ers in creative industries that I posted yesterday, graphic design historian Steven Heller explores what happened with advertising—specifically print—creative in the 2000s.

Advertising did not change when the Times Square ball fell at the stroke of midnight on Jan. 1, 2000, but the industry began its creative decline in the early 2000s. Here are several indicators to support this claim: For one, the traditional print outlets for advertisements, notably magazines and newspapers, sharply declined in numbers (some turning to digital-only) during the late 1990s and early 2000s. Major advertisers were cutting print budgets and earmarking creative talent for television work. TV had already plucked away many of the most imaginative ad-people during the preceding decades, and print slipped lower down on the hierarchical ladder.

He continues:

The work of 1960s and 1970s “mad men” smothered conventional establishment agencies at Art Directors Club award competitions, spawning the innovative Big Idea creative dynamic where exceptional art directors and copywriters made witty, ironic and suggestive slogans and visuals. But, by the early 2000s, these teams started to cede their dominance with, among the other social factors, the death of many national print magazines and the failure of television networks to retain large audiences in the face of cable.

In my first couple of years in design school, I was enamored with advertising. It seemed so glamorous to be making ads that appeared in glossy magazines and on TV. I remember visiting the offices of an agency in San Francisco—the name escapes me—and just loving the vibe and the potential. After graduation and into my career, I would brush up against ad agencies, collaborating with them on the pieces my design company was working on. Sometimes it was with FCB on Levi’s retail work, or BBDO for Mitsubishi Motors digital campaigns. I ended up working for a small ad agency in 2010, PJA Advertising & Marketing, doing B2B ads. It was fun and I learned a lot, but it wasn’t glamorous.

Anyway, back to Heller’s article…it’s reinforcing the idea that our—potentially Boomers, Gen Xers, and even Millennials—mental model of the creative and media world must change due to reality. And we must pivot our careers or be left behind.

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The Daily Heller: The Beginning of the End of Print Advertising? – PRINT Magazine

Taschen's All-American Ads series tells a distinct history of the United States from various vantage points.

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Vibrant artistic composition featuring diverse models in striking, colorful fashion. The central figure is dressed in an elaborate orange-red gown, surrounded by models in bold outfits of pink, red, yellow, and orange tones. The background transitions between shades of orange and pink, with the word ‘JAGUAR’ displayed prominently in the center.

A Jaguar Meow

The British automaker Jaguar unveiled its rebrand last week, its first step at relaunching the brand as an all-EV carmaker. Much ink has been spilled about the effort already, primarily negative, regarding the toy-like logotype in design circles and the bizarre film in the general town square.

Jaguar’s new brand film

What is brand strategy and why is it so powerful

What Is Brand Strategy and Why Is It So Powerful

Let me tell you a story…

Imagine a smoky wood-paneled conference room. Five men in smart suits sit around a table with a slide projector in the middle. Atop the machine is a finned plastic container that looks like a donut or a bundt cake. A sixth man is standing and begins a pitch.

Technology is a glittering lure, but there’s the rare occasion when the public can be engaged on the level beyond flash, if they have a sentimental bond with the product.

My first job, I was in-house at a fur company with this old pro copywriter—Greek named Teddy. And Teddy told me the most important idea in advertising is “new.” Creates an itch. You simply put your product in there as a kind of calamine lotion.

But he also talked about a deeper bond with the product. Nostalgia. It’s delicate, but potent.

Courtesy of Lions Gate Entertainment, Inc.

Why is brand strategy important

Why Is Brand Strategy Important

Designing since 1985

I’ve been a designer for as long as I can remember. I usually like to say that I started in the seventh grade, after being tenacious enough to badger my father into buying my first Macintosh computer and then spending hours noodling in MacPaint and MacDraw. Pixel by pixel, I painstakingly drew Christopher Columbus’s ship, the Santa Maria, for a book report cover. I observed the lines of the parabolic exterior of Saint Mary’s Cathedral, known colloquially in San Francisco as “the washing machine,” and replicated them in MacDraw. Of course, that’s not design, but that was the start of my use of the computer to make visuals that communicate. Needless to say, I didn’t know what brand strategy even was, or why it’s important, but we’ll get there.

Pixel art of a woman in traditional attire drawn on an early computer program called MacPaint.

Person in traditional Japanese kabuki makeup and costume, with white face paint, dark eyebrows, and a blue-and-white patterned robe, holding a hand near their cheek in a dramatic pose.

For the Rest of Us

From an advertising standpoint, I believe Apple has been on fire recently. (Disclaimer: I have been an Apple fanboy since 1985 and used to work there many years ago.) Beginning with the “What will your verse be?” iPad ad that debuted in mid-January, they’ve continued with the “You’re more powerful than you think” iPhone 5S that began airing recently.

When I first saw “Your Verse” on TV it stopped me in my tracks. Using audio of Robin Williams speaking to his class in Dead Poets Society, it features footage of people using the iPad around the world for making music, photography, tracking tornadoes, playing professional hockey, and more. The haunting melody combined with the breathtaking images and Robin Williams’ voice really struck a chord with me. It evoked a deep sense of wonder and faith in humanity. These were real people doing extraordinary things with this product. In the mere three years that iPad has been available* it has created a whole new category of devices and enabled millions of people to do ordinary and extraordinary things.

Scene from the TV show Mad Men featuring Peggy Olson seated at a desk with a quote beside her: “If you can’t tell the difference between which part’s the idea and which part’s the execution of the idea, you’re of no use to me.” – Peggy Olson.

Walking Over The Same Ground

Watching the premiere of Mad Men season six, I loved that Peggy Olson blasted her creative team for bringing her three variations on the same idea. These are words to remember.

Those are three different versions of the same idea.

If you can’t tell the difference between which part’s the idea and which part’s the execution of the idea, you’re of no use to me.

…Well I’m sorry to point it out, but you’re walking over the same ground. When you bring me something like this, it looks like cowardice.

The Benefits of Having One Agency

There’s been a lot of chatter in recent weeks about how so-called “digital” agencies are or are not ready to be the lead for a campaign. But I think the question is a little off.

Instead the question should be “Why are clients splitting up campaign work based on tactic?”

Despite the maturing of digital agencies such as Razorfish (for whom I work), R/GA and AKQA, today’s clients are still sending digital work to digital agencies and traditional work to traditional agencies. And equally bad is having a third company plan and buy their media (sometimes there’s a traditional media agency and a digital one). Why is this bad?

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Do Big Ideas Still Matter? Yes.

In the age of digital and social media, and in the age of realtime marketing, what matters more? The big idea or the smaller idea and execution?

Many digital agencies have been experimenting with new ways of working to try to get at those ideas and executions that a traditional agency couldn’t dream of. I was working at Organic when we rolled out the “Three Minds” initiative, meaning that for every brainstorm, we needed to have at least three people from three disciplines in the room. This is similar to what Big Spaceship has been trying to do by throwing together teams of creatives, strategists, technologists and production.

Digital agencies think that this is a point of differentiation. They think that online, social and viral are so complex that they need all this brainpower to figure it out. What ends up happening when you put a technologist and/or producer into a room with creatives? Executions. It’s a natural and inevitable thing. And I believe it’s a distraction from getting to a better and bigger idea.

Concept != Layout

Fellow Razorfisher and social media guru Shiv Singh asks, in the age of social media, do big ideas matter less? Truth be told, I’ve been thinking about how to craft my reaction to this since I first read a similar tweet from Michael Lebowitz, CEO of Big Spaceship about how the old ad agency creative partnerships are being replaced with other roles.

@bigspaceship: where(sic) putting the art director & copywriter together was the structure of the tv age, we put strategy, tech, design and production together

The quick gist is that there’s a shift towards execution versus concept. The art school I went to had a very strong and simple philosophy that it taught its students: concept is king. In crits we were always asked, “Why did you pick that typeface?” or “What is that color supposed to signify?” or “Why did you choose that style of photography?” etc. There had to be a reason for all the elements in our designs and that reason had to be rooted in the concept.

Sell the Horseshit

Infographic showing a timeline of geometric and design principles from 3000 BC to 2009, highlighting influential concepts such as the golden ratio, Vitruvian Man, and modern logo design, with visual references to mathematical, architectural, and artistic works.

Yesterday the design and advertising community was abuzz over the leaked presentation deck (PDF) for the new Pepsi logo by the Arnell Group. Yes it is absolutely a work of pure horseshit. But, I was reminded of the decks that my colleagues and I create every day and how somebody’s horseshit may be someone else’s chocolate cake.

We all have to sell our work. Ideally the concepts and ideas come from a well-formed strategy, but that doesn’t always happen. Many times the strategy must back into the creative. In other words sometimes you might have a great idea that you’ll need to justify after the fact.