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57 posts tagged with “process”

2 min read
Welcome animation

Thank You, Steve

With everyone sharing their sweet Steve moments, I have to share mine.

I was working at Apple in the motion graphics group within the Graphic Design department. I was assigned to work on the intro animation for the Mac OS X 10.3 Panther setup assistant. We went through the normal design process with our stakeholders (people in charge of “MacBuddy”) and got to an animation that was essentially swarms of dots that formed each of the different translations of “Welcome” on the screen. And then we showed this nearly-final animation to someone higher at the top—forgive me, I’ve forgotten who this was—and he killed it because the dots looked too much like sperm. OK, they kinda did. (Think about swirling points of light but with motion trails. We tried increasing the motion blur, but it was no use.)

It was back to the drawing board and I presented more ideas. Eventually, Steve got involved and started looking at the animations. Each week my boss would show Steve a new revision of it, and each time we got a little closer. Then on Round 14, the week my boss was on vacation, I had to go present it to Steve Jobs.

He was eager to see this new revision. No pleasantries. No introductions (actually he knew me from Pixar). Just got right down to business. But he did say this to me, “Wow. We spend more time on MacBuddy than Microsoft does on all of its UI.” And then he chuckled.

The presentation was quick and he only had a couple of pretty minor notes. I think I had one more revision and it was finally done.

What my time at Apple and working with Steve taught me was this: Keep going until it’s right. Don’t settle.

Thank you, Steve.

Introducing DesignScene App for iPad

I’m really proud to announce that DesignScene for iPad has shipped today. From idea to release, it’s been about a year in the making. Here’s a little trailer I made in case you missed it:

Play

I’ll be frank and say that this app was really made for me. Like many designers I spend a lot of my time going from website to website looking at stuff and reading up on trends. I eventually started using RSS feeds but even my feeds got unwieldy. I dreaded opening up Google Reader and seeing “1000+” unread items.

When Apple announced the iPad 12 months ago it struck me that this device was the perfect thing to visually browse through all of my design-related feeds. It didn’t take me too long to sketch and comp up something.

Early mockup of the DesignScene app interface, showing a grid of vibrant visual content on the left—including illustrations, photos, and videos—and a right-hand column with repeated tech news headlines about Ferrari-red robots at Santander Bank from TechCrunch. A refresh timestamp is shown at the bottom.

Of course I am just a designer and had zero Objective-C skills whatsoever. I can do simple HTML, CSS and even PHP, but real programming languages elude me. I knew I had to find a development partner. Problem is that there are tons of people like me with an idea, while developers are in high demand. I asked my network of friends and contacts, posted on Craigslist and BuildItWithMe but didn’t really find anyone. I had a couple of meetings with friends of friends who were iPhone developers but they had their own objectives. Finally I got in touch with an old friend who was working on his first iPhone app.

I presented my idea to David and he liked it. We decided to go to iPad Dev Camp which took place a week after the iPad shipped and just a couple of weeks after David and I initially talked. We built the prototype for DesignScene at the camp (and received an Honorable Mention). We were off to a great start.

The reality of day jobs and personal lives slowed progress down as we got into the spring and summer of 2010. But in the fall as chatter of curated content emerged we kicked ourselves into high gear. David worked on functionality (there’s a lot of backend processing that actually happens so that the app is as fast as it can be) and I worked on reaching out to sources to get official permission.

Fast-forward to today, and DesignScene is now available for purchase on the App Store. We’ve worked incredibly hard on this, sweated all the details (there’s actually a maintenance upgrade that we released hours after 1.0.0 went on sale), and are really proud of what we’ve accomplished. Of course we could not have done this without the immense and loving support from our families. A million thanks to our wives and kids for putting up with our late night hackathons.

We are going to keep working on to improve DesignScene (we have some neat features we’ve been thinking about) but we’re also going to think about other apps. Stay tuned and wish us luck!

iTunes Link to DesignScene app for iPad

David’s side of the story

The Need to Breathe

“1000+” should be a familiar number for Google Reader users. My RSS feeds have been neglected in past months. Emails from AdAge.com, Creativity-Online, and links from friends go unread and unclicked. I’ve just been running 100 miles per hour at work. This is not to slam my current employer (because I truly like working here), but more of an observation.

If we creatives are always so busy with projects, and never take the time to look up, take off our headphones and find inspiration, our work will suffer. Our work will stagnate. Our work will suck.

So this is a reminder to myself (and to other creatives) to take a bit of time each day to remain inspired. Surf the web. Watch TV. See a movie in a theater. Listen to new music. Read a magazine or a book. Go to a bookstore. Go to a museum. Go hiking.

Eric Baker spends 30 minutes every day scouring the web for inspirational images. He shares them regularly on Design Observer.

And I’ve started to try to gather images and links that delight me in a couple of Tumblr blogs (ELT and ___ is awesome.)

This is also a reminder to managers of creatives: you must let them play. You have to structure your organization and processes to allow creative folks time to recharge and get inspired. Google’s 20% time is a great example of how structuring some R&D/inspiration time can yield results. The Scotch Tape and Post-it Notes were invented by engineers at 3M during their 15% time. Or taken to the extreme, Stefan Sagmeister closes his studio every seven years for a yearlong sabbatical to get inspired again.

Now how can I get someone to pay me for a sabbatical?

The Benefits of Having One Agency

There’s been a lot of chatter in recent weeks about how so-called “digital” agencies are or are not ready to be the lead for a campaign. But I think the question is a little off.

Instead the question should be “Why are clients splitting up campaign work based on tactic?”

Despite the maturing of digital agencies such as Razorfish (for whom I work), R/GA and AKQA, today’s clients are still sending digital work to digital agencies and traditional work to traditional agencies. And equally bad is having a third company plan and buy their media (sometimes there’s a traditional media agency and a digital one). Why is this bad?

Flowchart showing a fragmented client-agency relationship. The client’s objective is divided across four agencies—traditional, media, digital, and PR—each generating its own ideas and plans, resulting in overlapping and disjointed tactics handled by various specialists.

OK, the end-zone is down that way 50 yards! Make sure you talk to each other along the way. Now go! [Download PDF]

I’ve seen it time and time again: if you want an integrated marketing campaign, how could you possibly brief all the companies and hope they work together and come back with something good and cohesive? The agencies will pay lip-service and say they’re collaborating, but there’s only so much collaboration that can happen in reality. Each agency is moving fast and really has no time to talk to the others. Plus there is always unspoken political jockeying for protecting the work each agency does have and trying to steal more business from the others. I strongly believe that this model is inefficient (money and time), makes agency people insane, and creates less-than-stellar campaigns.

What should instead happen is the client needs to brief one agency who will create a singular idea and execute on that idea across different tactics and mediums. Therefore the messaging, art direction and strategy for the campaign are cohesive.

Flowchart showing an ideal client-agency relationship. The client sets an objective, which is passed to a single agency that develops an idea and a plan. The plan branches into multiple tactics—like video, print, banners, and events—executed by specialists and a PR agency.

Let the one Agency bring in specialists as needed to serve the idea. [Download PDF]

Agencies should not be labeled “digital,” for digital is only a tactic. I’d say the same with “traditional.” What clients should ask for is strong strategic work that drives results. Let the agency—regardless of its label—decide on who to sub-contract to if necessary.

When we see clients trust their agency and its vision, we witness great work all around:

Oh wait. There isn’t a “digital” agency on that list. But there soon will be.

Further reading:

Please feel free to use the above diagrams which I’m making available through a Creative Commons license.

Illustration of a lightbulb with a crown

Do Big Ideas Still Matter? Yes.

In the age of digital and social media, and in the age of realtime marketing, what matters more? The big idea or the smaller idea and execution?

Many digital agencies have been experimenting with new ways of working to try to get at those ideas and executions that a traditional agency couldn’t dream of. I was working at Organic when we rolled out the “Three Minds” initiative, meaning that for every brainstorm, we needed to have at least three people from three disciplines in the room. This is similar to what Big Spaceship has been trying to do by throwing together teams of creatives, strategists, technologists and production.

Digital agencies think that this is a point of differentiation. They think that online, social and viral are so complex that they need all this brainpower to figure it out. What ends up happening when you put a technologist and/or producer into a room with creatives? Executions. It’s a natural and inevitable thing. And I believe it’s a distraction from getting to a better and bigger idea.

I believe that when you add in people whose jobs are to make things (technologists build, producers produce, etc.) too early in the creative process, before the idea is baked, you shortchange the idea. The idea becomes smaller and less compelling.

Creative teams go there all the time too. Too often do I hear an art director or copywriter say “OK, so the idea is a game within a banner.” No. That’s not the idea. That’s an execution. What’s the idea?

People may argue that the mass audience doesn’t care about the idea; all people will remember is the commercial, billboard or Facebook app (no one remembers banners). I disagree. People remember the campaign which was essentially that story dreamt up one late night in a conference room by a creative partnership.

In the traditional advertising agency model, the two-person copywriter and art director partnership is designed to tell stories. The idea isn’t a TV spot, a print ad or a billboard. The idea isn’t a banner, a microsite or a Facebook app. The idea is a story. It’s a story with a hook, that draws people in, makes them feel something and act on that. And as humans, we love stories.

I believe that for digital agencies to compete with the traditional ones, they need to be better at developing compelling ideas. A big traditional shop can always farm out a digital execution, but digital agencies can’t farm out the idea generation.

Concept != Layout

Fellow Razorfisher and social media guru Shiv Singh asks, in the age of social media, do big ideas matter less? Truth be told, I’ve been thinking about how to craft my reaction to this since I first read a similar tweet from Michael Lebowitz, CEO of Big Spaceship about how the old ad agency creative partnerships are being replaced with other roles.

@bigspaceship: where(sic) putting the art director & copywriter together was the structure of the tv age, we put strategy, tech, design and production together

The quick gist is that there’s a shift towards execution versus concept. The art school I went to had a very strong and simple philosophy that it taught its students: concept is king. In crits we were always asked, “Why did you pick that typeface?” or “What is that color supposed to signify?” or “Why did you choose that style of photography?” etc. There had to be a reason for all the elements in our designs and that reason had to be rooted in the concept.

Concept was not about layout. A concept (or idea) was your point of view on the message you’re trying to convey. And the acid test for whether the concept was a true concept was whether or not you could verbally sum it up in just a couple of sentences and have a completely different design to support that concept.

Oftentimes the word “concept” gets thrown around in our industry. It has become a stand-in for almost any creative deliverable. Three designs are not three concepts. A concept, however, can be executed in three different ways.

Next time, a more direct reaction to if big ideas still matter. Hint: They do.

Grid of 25 logo design samples arranged in a 5x5 layout, showcasing varied visual styles, typography, and branding elements.

Creation with a Crowd

A couple of weeks ago, I happened upon a site called crowdSPRING. I forget exactly how I got to the site, but what I found there made me feel a little icky and left a bad taste in my mouth. I wrote a tweet about it (which in turn updated my Facebook status) and many of my designer friends had strong negative reactions too.

Stepping back a bit, what is crowdSPRING? It’s a website that allows companies to post briefs for design projects (mostly logos and websites), with the expectation that dozens if not hundreds of designers from around the world will post their solutions to those projects. Finished solutions. Not portfolios, resumes or even sketches. But the finished logo, website comps, CD packaging design, etc.

Why the ick factor? It took me a few days to process it internally, but I eventually came to this conclusion: the site sucks time away from thousands of budding designers. They are all working for free. Only the lucky ones whose solutions get chosen are paid. Imagine if you ate dinner at five different restaurants and only paid for the one dinner you liked? That is what’s happening on crowdSPRING: free work.

This Forbes article talks about pushback from the design community. I’ve long been against spec work. It’s just plain wrong from the free work angle as I’ve already illustrated. The AIGA has also had a long-standing policy against spec work because in their mind it compromises the quality of the work. How? Company asks for free submissions; young, inexperienced and unqualified designers submit solutions; established professionals stay away. That is a recipe for sub-standard creative work. Or how about designer Mark Boulton’s argument that spec work is bad for business? “Architects are invited to submit bids, proposals and designs for prestigious competitions. The winner gets the contract and the glory. The losers get nothing; the work is conducted speculatively.”

My friend and colleague at Razorfish, Garrick Schmitt wrote an article at AdAge.com titled “Can Creativity Be Crowdsourced?” He posits that crowdsourcing creativity is here to stay. Whether it’s finished product ala crowdSPRING or inspiration ala FFFFOUND!, there is a place for it. I honestly don’t know if crowdsourcing creative output in an ethical way is possible. Maybe. But crowdsourcing creativity is entirely possible.

Play

Rivers Cuomo from the band Weezer did a collaborative songwriting project called “Let’s Write a Sawng” on YouTube last year. He started with a single video, saying that he needed help writing a song. He led his large base of fans through the process, breaking it down step-by-step, starting with suggestions for a title, through lyrics and melodies. What worked was that he crowdsourced for ideas, picked the best ones and came up with a compelling pop record. On NPR’s Fresh Air he mentioned that if the song were ever officially released, it would probably break a record for songwriting credits.

Promotional banner for “Mass Animation,” a collaborative animation project presented by Intel in partnership with Autodesk, Facebook, Reel FX, and Aniboom.

Intel also experimented with crowdsourcing via an advertising program call Mass Animation last year. Via Facebook they invited animators to animate shots that would be part of a larger animated short film. I think it works here too because an animated film is very much like an open source dev project: the work can be divvied up into small discreet parts and worked on by volunteers. Intel goes one step further and has promised to credit and compensate contributors whose work appears in the final film.

I think the aforementioned two examples ultimately work as crowdsourced creative because they were volunteer collaborative efforts. Rivers Cuomo’s fans or Intel’s animators really wanted to be part of a project larger than themselves. Whereas design contests or sites like crowdSPRING feel unethical are because they’re requesting intellectual capital without investing a dime.

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