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49 posts tagged with “tools”

Brad Feld is sharing the Cursor prompts his friend Michael Natkin put together. It is more or less the same that I’ve gleaned from the Cursor forums, but it’s nice to have it consolidated here. If you’re curious to tackle any weekend coding project, follow these steps.

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Vibecoding Prompts

A long time ago, in a galaxy far, far away, I was a CTO of a large, fast-growing public company. Well, I was a Quasi CTO in the same way […]

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Surreal, digitally manipulated forest scene with strong color overlays in red, blue, and purple hues. A dark, blocky abstract logo is superimposed in the foreground.

Thoughts on the 2024 Design Tools Survey

Tommy Geoco and team are finally out with the results of their 2024 UX Design Tools Survey.

First, two quick observations before I move on to longer ones:

  • The respondent population of 2,200+ designers is well-balanced among company size, team structure, client vs. product focus, and leadership responsibility
  • Predictably, Figma dominates the tools stacks of most segments
Colorful illustration featuring the Figma logo on the left and a whimsical character operating complex, abstract machinery with gears, dials, and mechanical elements in vibrant colors against a yellow background.

Figma Make: Great Ideas, Nowhere to Go

Nearly three weeks after it was introduced at Figma Config 2025, I finally got access to Figma Make. It is in beta and Figma made sure we all know. So I will say upfront that it’s a bit unfair to do an official review. However, many of the tools in my AI prompt-to-code shootout article are also in beta. 

Since this review is fairly visual, I made a video as well that summarizes the points in this article pretty well.

Tabitha Swanson for It’s Nice That:

A few years ago, I realised that within a week, I was using about 25 different design programs, each with their own nuances, shortcuts, and technological learning curves. (That number has continued to grow.) I also began to notice less time to rest in the state of full technological proficiency in a tool before trends and software change again and it became time to learn a new one. I’ve learned so many skills over the years, both to stay current, but also out of genuine curiosity. But the pressure to adapt to new technologies as well as perform on social media, update every platform, my portfolio, website and LinkedIn and keep relations with clients, is spiritually draining. Working as a creative has never felt more tiring. I posted about this exhaustion on Instagram recently and many people got in touch saying they felt the same – do you feel it too?

I get it. There’s always so many new things to learn and keep up with, especially in the age of AI. That’s why I think the strategic skills are more valuable and therefore more durable in the long run.

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POV: Designers are facing upskilling exhaustion

Why is lethargy growing among designers? Creative director, designer and SEEK/FIND founder, Tabitha Swanson, discusses where our collective exhaustion to upskill and “grow” has come from.

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I was recently featured on the Design of AI podcast to discuss my article that pit eight AI prompt-to-code tools head to head. We talked through the list but I also offered a point of view on where I see the gap.

Arpy Dragffy and Brittany Hobbs close out the episode this way (emphasis mine):

So it’s great that Roger did that analysis and that evaluation. I honestly am a bit shocked by those results. Again, his ranking was that Subframe was number one, Onlook was two, v0 number three, Tempo number four. But again, if you look at his matrix, only two of the tools scored over 70 out of 100 and only one of the tools he could recommend. And this really shines a dark light on AI products and their maturity right now**.** But I suspect that this comes down to the strategy that was used by some of these products. If you go to them, almost every single one of them is actually a coding tool, except the two that scored the highest.

Onlook, its headline is “The Cursor for Designers.” So of course it’s a no brainer that makes a lot of sense. That’s part of their use cases, but nonetheless it didn’t score that good in his matrix.

The top scoring one from his list Subframe is directly positioned to designers. The title is “Design meet code.” It looks like a UI editor. It looks like the sort of tool that designers wish they had. These tools are making it easier for product managers to run research programs, to turn early prototypes and ideas into code to take code and really quick design changes. When you need to make a change to a website, you can go straight into one of these tools and stand up the code.

Listen on Apple Podcasts and Spotify.

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Rating AI Design to Code Products + Hacks for ChatGPT & Claude [Roger Wong]

Designers are overwhelmed with too many AI products that promise to help them simplify workflows and solve the last mile of design-to-code. With the...

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I tried early versions of Stable Diffusion be ended up using exclusively Midjourney because of the quality. I’m excited to check out the full list. (Oh, and of course I’ve used DALL-E as well via ChatGPT. But there’s not a lot of control there.)

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Stable Diffusion & Its Alternatives: Top 5 AI Image Generators

AI-generated imagery has become an essential part of the modern product designer’s toolkit — powering everything from early-stage ideation…

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As a certified Star Wars geek, I love this TED talk from ILM’s Rob Bedrow. For the uninitiated, Industrial Light & Magic, or ILM, is the company that George Lucas founded to make all the special effects for the original and subsequent Star Wars films. The firm has been an award-winning pioneer in special and visual effects, responsible for the dinosaurs in Jurassic Park, the liquid metal T-1000 in Terminator 2: Judgement Day, and the de-aging of Harrison Ford in Indiana Jones and the Dial of Destiny.

The point Bedrow makes is simple: ILM creates technology in service of the storyteller, or creative.

I believe that we’re designed to be creative beings. It’s one of the most important things about us. That’s one of the reasons we appreciate and we just love it when we see technology and creativity working together. We see this on the motion control on the original “Star Wars” or on “Jurassic Park” with the CG dinosaurs for the first time. I think we just love it when we see creativity in action like this. Tech and creative working together. If we fast forward to 2020, we can see the latest real-time virtual production techniques. This was another creative innovation driven by a filmmaker. In this case, it’s Jon Favreau, and he had a vision for a giant Disney+ “Star Wars” series.

He later goes on to show a short film test made be a lone artist at ILM using an internal AI tool. It’s never-before-seen creatures that could exist in the Star Wars universe. I mean, for now they look like randomized versions of Earth animals and insects, but if you squint, you can see where the technology is headed.

Bedrow goes on…

Now the tech companies on their own, they don’t have the whole picture, right? They’re looking at a lot of different opportunities. We’re thinking about it from a filmmaking perspective. And storytellers, we need better artist-focused tools. Text prompts alone, they’re not great ways to make a movie. And it gets us excited to think about that future where we are going to be able to give artists these kinds of tools.

Again, artists—or designers, or even more broadly, professionals—need fine-grained control to adjust the output of AI.

Watch the whole thing. Instead of a doom and gloom take on AI, it’s an uplifting one that shows us what’s possible.

Star Wars Changed Visual Effects — AI Is Doing It Again

Jedi master of visual effects Rob Bredow, known for his work at Industrial Light & Magic and Lucasfilm, takes us on a cinematic journey through the evolution of visual effects, with behind-the-scenes stories from the making of fan favorites like “Jurassic Park,” “Star Wars,” “Indiana Jones” and more. He shares how artist-driven innovation continues to blend old and new technology, offering hope that AI won’t replace creatives but instead will empower artists to create new, mind-blowing wonders for the big screen. (Recorded at TED2025 on April 8, 2025)

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A futuristic scene with a glowing, tech-inspired background showing a UI design tool interface for AI, displaying a flight booking project with options for editing and previewing details. The screen promotes the tool with a “Start for free” button.

Beyond the Prompt: Finding the AI Design Tool That Actually Works for Designers

There has been an explosion of AI-powered prompt-to-code tools within the last year. The space began with full-on integrated development environments (IDEs) like Cursor and Windsurf. These enabled developers to use leverage AI assistants right inside their coding apps. Then came a tools like v0, Lovable, and Replit, where users could prompt screens into existence at first, and before long, entire applications.

A couple weeks ago, I decided to test out as many of these tools as I could. My aim was to find the app that would combine AI assistance, design capabilities, and the ability to use an organization’s coded design system.

While my previous essay was about the future of product design, this article will dive deep into a head-to-head between all eight apps that I tried. I recorded the screen as I did my testing, so I’ve put together a video as well, in case you didn’t want to read this.

Illustration of humanoid robots working at computer terminals in a futuristic control center, with floating digital screens and globes surrounding them in a virtual space.

Prompt. Generate. Deploy. The New Product Design Workflow

Product design is going to change profoundly within the next 24 months. If the AI 2027 report is any indication, the capabilities of the foundational models will grow exponentially, and with them—I believe—will the abilities of design tools.

A graph comparing AI Foundational Model Capabilities (orange line) versus AI Design Tools Capabilities (blue line) from 2026 to 2028. The orange line shows exponential growth through stages including Superhuman Coder, Superhuman AI Researcher, Superhuman Remote Worker, Superintelligent AI Researcher, and Artificial Superintelligence. The blue line shows more gradual growth through AI Designer using design systems, AI Design Agent, and Integration & Deployment Agents.

The AI foundational model capabilities will grow exponentially and AI-enabled design tools will benefit from the algorithmic advances. Sources: AI 2027 scenario & Roger Wong

The TL;DR of the report is this: companies like OpenAI have more advanced AI agent models that are building the next-generation models. Once those are built, the previous generation is tested for safety and released to the public. And the cycle continues. Currently, and for the next year or two, these companies are focusing their advanced models on creating superhuman coders. This compounds and will result in artificial general intelligence, or AGI, within the next five years. 

Karri Saarinen, writing for the Linear blog:

Unbounded AI, much like a river without banks, becomes powerful but directionless. Designers need to build the banks and bring shape to the direction of AI’s potential. But we face a fundamental tension in that AI sort of breaks our usual way of designing things, working back from function, and shaping the form.

I love the metaphor of AI being the a river and we designers are the banks. Feels very much in line with my notion that we need to become even better curators.

Saarinen continues, critiquing the generic chatbox being the primary form of interacting with AI:

One way I visualize this relationship between the form of traditional UI and the function of AI is through the metaphor of a ‘workbench’. Just as a carpenter’s workbench is familiar and purpose-built, providing an organized environment for tools and materials, a well-designed interface can create productive context for AI interactions. Rather than being a singular tool, the workbench serves as an environment that enhances the utility of other tools – including the ‘magic’ AI tools.

Software like Linear serves as this workbench. It provides structure, context, and a specialized environment for specific workflows. AI doesn’t replace the workbench, it’s a powerful new tool to place on top of it.

It’s interesting. I don’t know what Linear is telegraphing here, but if I had to guess, I wonder if it’s closer to being field-specific or workflow-specific, similar to Generative Fill in Photoshop. It’s a text field—not textarea—limited to a single workflow.

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Design for the AI age

For decades, interfaces have guided users along predefined roads. Think files and folders, buttons and menus, screens and flows. These familiar structures organize information and provide the comfort of knowing where you are and what's possible.

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Closeup of MU/TH/UR 9000 computer screen from the movie Alien:Romulus

Re-Platforming with a Lot of Help From AI

I decided to re-platform my personal website, moving it from WordPress to React. It was spurred by a curiosity to learn a more modern tech stack like React and the drama in the WordPress community that erupted last month. While I doubt WordPress is going away anytime soon, I do think this rift opens the door for designers, developers, and clients to consider alternatives.

First off, I’m not a developer by any means. I’m a designer and understand technical things well, but I can’t code. When I was young, I wrote programs in BASIC and HyperCard. In the early days of content management systems, I built a version of my personal site using ExpressionEngine. I was always able to tweak CSS to style themes in WordPress. When Elementor came on the scene, I could finally build WP sites from scratch. Eventually, I graduated to other page builders like Oxygen and Bricks.

So, rebuilding my site in React wouldn’t be easy. I went through the React foundations tutorial by Next.js and their beginner full-stack course. But honestly, I just followed the steps and copied the code, barely understanding what was being done and not remembering any syntax. Then I stumbled upon Cursor, and a whole new world opened up.

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A Year of Learning

Obviously, Covid-19 wreaked havoc on the world and countless lives this past year. We all know someone who caught the virus or died from it, or we were infected ourselves. We tried to do our part by staying home to limit our exposure to other people. We stayed away from our loved ones to protect them and to slow the spread. To keep ourselves occupied, many of us took up baking, cooking, knitting, or exercising. I started on what would become a yearlong path of learning about whatever interested me.

YouTube as a Gateway to Knowledge

Video site YouTube saw an explosion in traffic from people bored in lockdown. I was one of them. At first, I was simply trying to learn how to optimize my work-from-home setup. Channels such as Podcastage and Curtis Judd taught me about microphones, and I upgraded my audio setup.

DesignScene 2.0 Launches

Yesterday Lunar/Theory (my partner David and I) launched version 2.0 of our iPad app DesignScene. Take a look at the trailer:

Play

I’ll write more about it in the coming days. Meanwhile, read this post on our blog about it.

Introducing DesignScene App for iPad

I’m really proud to announce that DesignScene for iPad has shipped today. From idea to release, it’s been about a year in the making. Here’s a little trailer I made in case you missed it:

I’ll be frank and say that this app was really made for me. Like many designers I spend a lot of my time going from website to website looking at stuff and reading up on trends. I eventually started using RSS feeds but even my feeds got unwieldy. I dreaded opening up Google Reader and seeing “1000+” unread items.