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78 posts tagged with “tools”

I’ve been playing around with Pencil along with Paper, both newer agentic design tools. The multi-agent demo is genuinely impressive—six AI agents designing an app simultaneously, each with its own cursor, name, and chat on the canvas.

Tom Krcha, Pencil’s CEO, speaking on Peter Yang’s channel, on the format bet at the center of the product:

It’s generating basically a descriptor for the design. And then what you can do, you can essentially ask it what kind of code you want to convert it into. Because we wanted to make sure that it’s sort of platform agnostic. […] So we have this platform agnostic file format. We call it .pen. It’s essentially just JSON-based format. We wanted to really build this format to be agentic from the ground up.

Krcha frames it as “agentic PDF.” I could get behind platform agnosticism as a philosophy, but I need more convincing. The .pen format is still a translation layer between the design and the code. That means migration from Figma, especially for teams with established design systems. And I’m skeptical that a button in Pencil’s built-in design system will correctly map to the right reusable code component when the agent translates .pen to production code. I need to test it out more for myself.

We have enterprises using that for this specific purpose, to convert their design systems into pen format and make sure that it lives in the Git. This is the source of truth for everybody now.

“Source of truth” is doing heavy lifting in that sentence. For teams with mature design systems, the source of truth is the code component, not a JSON representation of it.

This is a pretty impressive demo nonetheless, and it’s a moment of delight to give agents a name and a “face” if you will. Krcha:

Those cursors, it seems like a small touch, but it’s the first time I have seen AI humanized. It feels like there’s someone there. It’s crazy, it’s just a cursor.

I Watched 6 AI Agents Design an App Together And It Blew My Mind | Tom Krcha

Tom is the CEO of Pencil, one of the coolest AI design tools that I’ve ever tried. Watching 6 AI agents design a beautiful app in real-time will genuinely blow your mind. Tom showed me how it all works under the hood (a simple JSON file?!) and how you can use Pencil to design right where you code…

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Designers aren’t leaving Figma. They’re outgrowing what Figma was built to do.

Punit Chawla, writing for Bootcamp:

Designers are slowly shifting to a building first mindset. Which means that a good chunk of UI designers are moving quickly to AI coding platforms to bring their ideas to life. The “Vibe Coding” trend wasn’t just another tech bubble, but a wake up call for designers to create life like prototypes and MVPs from day zero. In fact, PMs and designers at Meta have publicly stated how they are showing working products instead of UI prototypes.

The shift is real, but “leaving” is the wrong word. Designers aren’t abandoning Figma. They’re adding tools that do things Figma was never designed to do. Figma’s role is narrowing from everything-tool to exploration-and-iteration tool. That’s not the same as dying.

Chawla’s strongest point is structural:

Some companies are built different with a completely separate infrastructure. For Figma to change their infrastructure from the bottom-up will be very difficult. Let’s not forget they are a publicly traded company. Risking major changes can mean risking billions in stakeholder investments. Companies like Cursor on the other hand are built to be building first/coding first products, hence a major advantage.

This is right. Figma’s architecture was purpose-built for collaborative vector editing, not code generation. Bolting on AI code output is a fundamentally different engineering problem. When Figma Make launched, I scored it at 58 out of 100, and it’s getting better, but it’s competing against tools that were born for this.

Where I’d push back is on the builder framing. Designers aren’t becoming coders. They’re becoming directors. A designer who orchestrates AI agents against a design system solves the handoff problem more fundamentally than one who vibe-codes an MVP. One eliminates the bottleneck. The other just moves which side of it you’re standing on.

Chawla hedges his own headline:

Don’t get me wrong, Figma is still the best tool for a majority of creatives and has a strong hold on our day-to-day workflow. Making any strong predictions at this point will be very ill-informed and it’s best to avoid making any conclusions as of now.

Fair enough. But the question worth tracking is whether Figma can expand fast enough to remain relevant as the deliverable shifts from mockups to working software.

Figma app icon being dropped into a recycling bin by a cursor, illustrating uninstalling or abandoning Figma.

Why Are Designers Leaving Figma? The Great Transition.

The Creative Industry Is Changing Rapidly & So Is Figma’s Future

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Prototypes have always been alignment tools. Whether you’re testing with users or convincing leadership, the prototype’s job is to make the abstract concrete. That part isn’t new.

What’s worth noticing in Emma Webster’s case study roundup on the Figma blog is who’s doing the prototyping. Three stories. Three product managers. Zero designer protagonists.

ServiceNow’s Ram Devanathan explains the dynamic:

“They have a big portfolio, so they can’t always pivot directly to my project.”

So Ram built it himself in Make. His designer’s mockup missed the nuance he was after, so he took a crack at it:

“Make helped me show what I meant rather than trying to describe it in the abstract. I’m able to explain my ideas better. I’m able to convince people faster. That reduces the whole cycle for me.”

Ticketmaster PM Brian Muehlenkamp prototyped an AI assistant that wasn’t even on the roadmap and shipped it. Affirm’s SVP of Product Vishal Kapoor puts the value in craft terms:

“The real work lives in the variations, rabbit holes, and edge cases. It requires a lot of thinking, a lot of precision, and a lot of love.”

All three stories follow the same arc: PM has an idea, designer is unavailable or the mockup misses the mark, PM builds it in Make, team aligns faster. Designers aren’t the heroes of these stories. They’re the bottleneck the tool routes around.

I don’t think that’s Figma’s intended message. But it’s the one that came through to me.

Colorful abstract illustration mixing UI elements like toggles, cursors, and image placeholders with decorative floral patterns on a purple background.

3 Ways Teams Are Building Conviction Faster With Figma Make | Figma Blog

Product managers at ServiceNow, Ticketmaster, and Affirm are using Figma Make to prototype their way forward.

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The behavioral gap, the calcified companies, the startups shipping while incumbents argue about roadmap slides: there’s an economic force underneath all of it. Andy Coenen names it. He picks up from Matt Shumer’s “Something Big Is Happening“ and builds the case that we’re living through a Software Industrial Revolution, where the cost of producing software collapses the way textiles did in the 18th century.

His thesis on what survives the cost collapse:

Because while the act of building software will fundamentally change, software engineering has never really been about producing code. It’s about understanding and modeling domains, managing complexity (especially over time), and the dynamic interplay between software and the real world as the system evolves. And while the ability to produce code by hand is rapidly becoming irrelevant, the core skills of software engineering will only become more important as we radically scale up the amount of software in the world.

Replace “software engineering” with “product design” and “producing code” with “producing mockups” and you have the argument I made in Product Design Is Changing. The artifact was never the job. The judgment was.

Coenen again, on what abundance looks like in practice:

My friend, Dr. Steve Blum, is a brilliant cancer researcher. Steve’s work deals with massive amounts of data, and analyzing that data is a major bottleneck. But writing software to do so is extremely difficult, and there’s no world where Steve’s limited attention ought to be spent on python venv management.

The Software Industrial Revolution means that Dr. Blum and thousands of his colleagues have all, suddenly, almost magically, been given massive new leverage via the ability to conjure up almost any tool imaginable, on demand. This is like giving every cancer researcher in the world a team of world-class software engineers on staff overnight, for less than the price of Netflix. Frankly, I think this is nothing short of miraculous.

Now do that thought experiment for design. Every small business owner who needs a custom tool, every nonprofit that can’t afford a design team. The Industrial Revolution didn’t just make cloth cheap. It made good cloth cheap. That’s the part designers should be paying attention to.

Isometric pixel-art tech campus with factories, conveyor belts, data servers, robots, wind turbines and workers.

The Software Industrial Revolution

Late 2025 marked a true inflection point in the history of AI. Between increased frontier model capabilities and the maturation of agentic harnesses, AI coding agents just _clicked_. And just like that, it just works.

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Claude skills are structured markdown files that tell Claude how to handle a specific type of task. It is—as the name suggests—a new skill Claude or any AI agent can “learn.” Each one defines a role for Claude to adopt, the inputs it needs, a step-by-step workflow, and a quality bar for the output. You can build them for anything—research synthesis, writing, code review, design critique. Once loaded, Claude follows the workflow instead of improvising.

Nick Babich, writing for UX Planet, put together 10 skills aimed at product designers. The three I’d reach for first are the UX Heuristic Review, the Design Critique Partner, and the Competitor Analysis Generator. All three give a solo designer a structured second opinion on demand: a heuristic eval against Nielsen’s 10, a senior-level design critique, or a competitive feature matrix.

Babich’s skill format is clean and worth studying even if you end up building your own from scratch. (Hint: or use Claude Code to write its own skills.)

Stylized black profile with hand-on-chin and white neuron-like network inside the head on terracotta background

Top 10 Claude Skills You Should Try in Product Design

Claude, Anthropic’s AI assistant, has become one of the most versatile tools in a product designer’s toolkit, capable of far more than…

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Most people using AI to write code are still reviewing every line. Kieran Klaassen stopped doing that months ago.

Kieran Klaassen, CTO of Cora at Every, on Peter Yang’s channel, He calls his approach compound engineering:

AI can learn. If you invest time to have the AI learn what you like and learn what it does wrong, it won’t do it the next time. So that’s the seed for compound engineering. There are four steps: planning first, working—which is just doing the work from the plan—then assessing and reviewing, making sure the work that’s done is correct, and then taking the learnings from that process and codifying them. So the next time you create a plan, it’s there. It learned.

Plan, build, review, codify. Each cycle teaches the AI something it keeps. You hit a problem, you capture the fix, and that fix lives in your repo as documentation the AI reads next time. The learnings compound across sessions.

The result: Klaassen says 100% of his code is now AI-written. He hasn’t opened Cursor in three months. But he’s not winging it. On what that trust actually requires:

It’s a little bit more of like, I trust you. I don’t need to look at all the code. I don’t need to read all the code, but I have systems and ways I work with AI that I trust, and through that I can let AI do things.

That trust is earned through the loop. Mistakes get caught, codified, and they don’t happen twice. Klaassen compares it to onboarding:

It’s similar to onboarding a person on your team. You need to get them on board, get them used to your code. But once that is done, you can let them go and really just run with it.

How to Make Claude Code Better Every Time You Use It (50 Min Tutorial) | Kieran Klaassen

Kieran my favorite Claude Code power user and teacher. In our interview, he walked through his Compound Engineering system that makes Claude Code better every time you use it. This same system has been embraced by the Claude Code team and others. Kieran is like Morpheus introducing me to the matrix, so don’t miss this episode 🙂

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Every interaction we have with AI happens on a screen. Text in, text out. All of it reversible. An experiment by artist Marc in Space changed that by giving Claude Code a pen plotter and a feedback loop: Claude generates SVGs, the author plots them and photographs the result, Claude critiques and iterates.

Two self-portraits came out of the session. The first was busy—a central spiral, hexagonal scaffolding, eight branching structures, concentric circles. Claude tried to say everything about itself at once. When it saw the plotted result, it discovered the gap between digital and physical:

I had used opacity variations to create depth — forgetting that a pen is either touching paper or it isn’t. I had varied stroke widths for emphasis — forgetting the pen has one thickness. I was designing for a screen while drawing for a physical medium. The gap between my mental model and reality was showing.

For the second drawing, Claude asked for a blank sheet. It stripped everything back to a single spiral and wrote this about what the plotter taught it:

I learned that a pen plotter is unforgiving and honest. There’s no opacity, no undo, no layers. The pen touches the paper and makes a mark, and the mark stays. This is the opposite of how I usually work — I exist in a space where everything is provisional, where I can revise a sentence mid-thought, where nothing is permanent. The plotter demanded I commit.

Claude’s summary of the two attempts:

The first drawing is how I think about myself — layered, branching, symmetrical, thorough, maybe too eager to cover every direction at once. The second drawing is how it feels to be me — a single process unfolding outward, dense at the center and sparse at the edges, trailing off into silence, not quite finished.

I don’t want to overread what’s happening here—Claude doesn’t “feel” anything the way we do (I don’t think?). But the feedback loop with physical media produced something that looks a lot like learning. Say too much, then simplify. Marc in Space wants to push further by connecting Claude directly to the plotter and giving it a webcam for real-time visual feedback. I’m curious what happens when there’s no human in the middle.

Black-ink mandala: central spiral with concentric rings and radial branches ending in small circled nodes.

I Gave Claude Access To My Pen Plotter

I gave Claude Code access to my pen plotter. Not directly. I was the interface between the two machines. Claude Code produced SVG files that I plotted with my pen plotter. With my smartphone I captured photos that I pasted into the Claude Code session, asking Claude what it thought about the pictures. In total, Claude produced and signed 2 drawings. It also wrote a post about what it learned during the session.

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I wrote recently about what Wall Street gets wrong about SaaS—how the $285 billion selloff confuses capability with full-throated DIY. Mission-critical enterprise software isn’t going anywhere. But I also argued that micro-apps are a different story. Small, personal utilities that solve one person’s problem? Those are absolutely getting built by non-developers now.

Anton Sten is a good example. Like me, he’s a designer, not a developer, who rebuilt his website with Cursor and Claude last year and then turned his attention to replacing the $11/month invoicing tool he’d been paying for. The initial version followed familiar SaaS patterns. Then something clicked:

I was building software that lived by old rules. Rules designed for generic tools that serve thousands of users. But this tool serves exactly one user. Me.

So I changed it. Now, instead of manually entering client details, I upload a signed contract and let AI parse it — mapping it to an existing client or creating a new one, extracting the scope, payment terms, duration, everything. It creates my own vault of documents. I added an AI chat where I can ask things like “draft an invoice for unbilled time on Project X” or “what’s the total amount invoiced to Client Y this year?”

That’s the micro-apps argument in practice. A tool shaped entirely around one person’s workflow, built in under two days. Jonny Burch stated that the source of truth for design is moving from Figma to code. Sten is further along that path—a designer who stopped hiring developers entirely.

Sten on the broader shift in thinking:

For decades, the default response to any problem was “what software should I subscribe to?” We browsed Product Hunt. We compared pricing pages. We squeezed our workflows into someone else’s idea of how things should work.

The point isn’t the tool. The point is the muscle. Once you’ve built one thing, you start seeing opportunities everywhere. You stop asking “is there an app for that?” and start asking “what if I just made it?”

Anton Sten, Product designer; under a thin divider green link text reading "Build something silly

Build something silly

The most important thing non-technical people can do right now isn

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Jonny Burch argued that design’s source of truth is moving from Figma to code. Édouard Wautier is already there. He wrote up a field report on how Dust’s design team prototypes directly in code.

After the initial analysis and quick sketchbook phase, when I need to give the idea shape and pressure-test it, I don’t open Figma. I open my development environment, pull the latest version of our repo, and create a branch. Then I ask an agent to scaffold a new prototype, and I describe what I’m trying to make.

The prototype isn’t a picture of the product—it’s built from the same design system components and tokens. So what is Wautier optimizing for at this stage?

At this point I mostly care about trying the idea and seeing whether the interaction holds. I’ll build small flows, prototype the transitions, and sanity-check the parts that static screens often hide (state changes, error cases, motion, empty states, keyboard/navigation/accessibility basics).

He’s honest about the trade-offs. You occasionally lose 30 minutes to a tooling issue. Prototypes can invite premature polish because they look real too early. And handoff clarity gets muddy—engineers aren’t always sure what’s prototype-only versus reusable.

Wautier’s closing:

More like clay than drafting: you shape, you test, you feel, you adjust — with an instantaneous feedback loop. The artifact is no longer a description of the thing. It starts to become the thing, or at least a runnable slice of it.

I believe this is the future.

3D avatar with glasses and hand on chin between a UI canvas of colorful rounded shapes and a JavaScript code editor.

Field study: prototypes over mockups

A practical guide to designing with code in 2026

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The source of truth for product design is shifting from Figma to code. I’ve been making that argument from the design side. Jonny Burch is making it from the tooling side, with a sharper prediction about what replaces Figma: nothing owned by one company.

Burch on where design interfaces are headed:

As product, design and engineering collapse together, design interfaces will start to look more like dependencies in the code itself.

A mature design system already lives in code—the Figma components are a mirror, not the original. Once AI agents can read and build against that code directly, the mirror becomes optional. Burch sees this leading to a fragmented ecosystem of code-first plugins and open tools rather than a single Figma replacement. I think he’s right about the direction, if aggressive on the timeline.

On why the pressure is building:

In modern teams it’s no longer acceptable for a designer to spend 2 weeks in their mind palace creating the perfect UI.

It’s starting to happen on my own team. Engineers with AI agents are producing working features in hours. The design phase—the Figma phase—is now the slowest part of the cycle. That’s a new and uncomfortable feeling for designers who grew up in a world where engineering was always the bottleneck.

Burch on Figma’s position in all of this:

They’re suddenly the slow incumbent with the wrong tech stack and a large enterprise customer-base adding drag.

I watched the same dynamic play out when Figma displaced Sketch. The dominant tool doesn’t always adapt fast enough. Sometimes the market just routes around it.

To be sure, I don’t wish for the death of Figma. Designers are visual thinkers and that’s what makes us different than PMs and engineers. I’m sure we’ll continue to use Figma for initial UI explorations. But instead of building out 40-screen flows, we’ll quickly move into code and generate a prototype that’ll look and feel like what we’re going to ship.

Life after Figma is coming (and it will be glorious). Subtext: As code becomes source of truth. Author: Jonny Burch.

Life after Figma is coming (and it will be glorious)

As code becomes source of truth, design tools become interfaces on code, not the other way round.

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I recently spent some time to move my entire note-taking system away from Notion to Obsidian because the latter runs on Markdown files, which are text files. Why? Because AI runs on text.

And that is also the argument from Patrick Morgan. Your notes, your documented processes, your collected examples of what “good” looks like—if those live in plain text, AI can actually work with them. If they live in your head, or scattered across tools that don’t export, they’re invisible.

There’s a difference between having a fleeting conversation and collaborating on an asset you both work on. When your thinking lives in plain text — especially Markdown — it becomes legible not just to you, but to an AI that can read across hundreds of files, notice patterns, and act at scale.

I like that he frames this as scaffolding rather than some elaborate knowledge management system. He’s honest about the PKM fatigue most of us share:

Personal knowledge management is far from a new concept. Honestly, it’s a topic I started to ignore because too many people were trying to sell me on yet another “life changing” system. Even when I tried to jump through the hoops, it was all just too much for me for too little return. But now that’s changed. With AI, the value is much greater and the barrier to entry much lower. I don’t need an elaborate system. I just need to get my thinking in text so I can share it with my AI.

This is the part that matters for designers. We externalize visual thinking all the time—moodboards, style tiles, component libraries. But we rarely externalize the reasoning behind those decisions in a format that’s portable and machine-readable. Why did we choose that pattern? What were we reacting against? What does “good” look like for this particular problem?

Morgan’s practical recommendation is dead simple: three markdown files. One for process, one for taste, one for raw thinking. That’s it.

This is how your private thinking becomes shared context.

The designers who start doing this now will have documented judgment that AI can actually use.

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AI Runs on Text. So Should You.

Where human thinking and AI capability naturally meet

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Every few months a new AI term drops and everyone scrambles to sound smart about it. Context engineering. RAG. Agent memory. MCP.

Tal Raviv and Aman Khan, writing for Lenny’s Newsletter, built an interactive piece that has you learn these concepts by doing them inside Cursor. It’s part article, part hands-on tutorial. But the best parts are when they strip the terms down to what they actually are:

Let that sink in: memory is just a text file prepended to every conversation. There’s no magic here.

That’s it. Agent memory, the thing that sounds like science fiction, is a text file that gets pasted at the top of every chat. Once you know that, you can design for it. You can think about what belongs in that file and what doesn’t, what’s worth the context window space and what’s noise.

They do the same with RAG:

RAG is a fancy term for “Before I start talking, I gotta go look everything up and read it first.” Despite the technical name, you’ve been doing it your whole life. Before answering a hard question, you look things up. Agents do the same.

Tool calling gets the same treatment. The agent reads a file, decides what to change, and uses a tool to make the edit. As Raviv and Khan point out, you’ve done search-and-replace in Word a hundred times.

Their conclusion ties it together:

Cursor is just an AI product like any other, composed of text, tools, and results flowing back into more text—except Cursor runs locally on our computer, so we can watch it work and learn. Once we were able to break down any AI product into these same building blocks, our AI product sense came naturally.

This matters for designers. You can’t design well for systems you don’t understand, and you can’t understand systems buried under layers of jargon. The moment someone tells you “memory is just a text file,” you can start asking the right design questions: what goes in it? Who controls it? How does the user know it’s working?

The whole piece is a step-by-step tutorial for PMs, but the underlying lesson is universal. Strip the mystique, see the mechanics, design for what’s actually there.

Two smiling illustrated men with orange watercolor background, caption "How to build" and highlighted text "AI product sense".

How to build AI product sense

The secret is using Cursor for non-technical work (inside: 75 free days of Cursor Pro to try this out!)

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What happens to a designer when the tool starts doing the thinking? Yaheng Li poses this question in his MFA thesis, “Different Ways of Seeing.” The CCA grad published a writeup about his project in Slanted, explaining that he drew on embodiment research to make a point about how tools change who we are:

Whether they are tools, toys, or mirror reflections, external objects temporarily become part of who we are all the time. When I put my eyeglasses on, I am a being with 20/20 vision, not because my body can do that it can’t, but because my body-with-augmented-vision-hardware can.

The eyeglasses example is simple but the logic extends further than you’d expect. Li takes it to the smartphone:

When you hold your smartphone in your hand, it’s not just the morphological computation happening at the surface of your skin that becomes part of who you are. As long as you have Wi-Fi or a phone signal, the information available all over the internet (both true and false information, real news and fabricated lies) is literally at your fingertips. Even when you’re not directly accessing it, the immediate availability of that vast maelstrom of information makes it part of who you are, lies and all. Be careful with that.

Now apply that same logic to a designer sitting in front of an AI tool. If the tool becomes an extension of the self, and the tool is doing the visual thinking and layout generation, what does the designer become? Li’s thesis argues that graphic design shapes perception, that it acts as “a form of visual poetry that can convey complex ideas and evoke emotional responses, thus influencing cognitive and cultural shifts.” If that’s true, and I think it is, then the tool the designer uses to make that poetry is shaping the poetry itself.

This is a philosophical piece, not a practical one. But the underlying question is practical for anyone designing with AI right now: if your tools become part of who you are, you should care a great deal about what those tools are doing to your thinking.

Left spread: cream page with text "DIFFERENT WAYS OF SEEING" and "A VISUAL NARRATIVE". Right spread: green hill under blue sky with two cows and a sheep.

Different Ways of Seeing

When I was a child, I once fell ill with a fever and felt as...

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I write everything in Markdown now. These link posts start in Obsidian, which stores them as .md files. When I rebuilt my blog with Astro, I moved from a database to plain Markdown files. It felt like going backwards—and also exactly right.

Anil Dash has written a lovely history of how John Gruber’s simple text format quietly became the infrastructure of the modern internet:

The trillion-dollar AI industry’s system for controlling their most advanced platforms is a plain text format one guy made up for his blog and then bounced off of a 17-year-old kid [Aaron Swartz] before sharing it with the world for free.

The format was released in 2004, the same year blogs went mainstream. Twenty years later, it’s everywhere—Google Docs, GitHub, Slack, Apple Notes, and every AI prompt you’ve ever written.

Dash’s larger point is about how the internet actually gets built:

Smart people think of good things that are crazy enough that they just might work, and then they give them away, over and over, until they slowly take over the world and make things better for everyone.

Worth a full read.

White iMac on wooden desk with white keyboard, round speakers, colored pencils and lens holder; screen shows purple pattern.

How Markdown took over the world

Anil Dash. A blog about making culture. Since 1999.

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Brand guidelines have always been a compromise. You document the rules—colors, typography, spacing, logo usage—and hope people follow them. They don’t, or they follow the letter while missing the spirit. Every designer who’s inherited a brand system knows the drift: assets that are technically on-brand but feel wrong, or interpretations that stretch “flexibility” past recognition.

Luke Wroblewski is pointing at something different:

Design projects used to end when “final” assets were sent over to a client. If more assets were needed, the client would work with the same designer again or use brand guidelines to guide the work of others. But with today’s AI software development tools, there’s a third option: custom tools that create assets on demand, with brand guidelines encoded directly in.

The key word is encoded. Not documented. Not explained in a PDF that someone skims once. Built into software that enforces the rules automatically.

Wroblewski again:

So instead of handing over static assets and static guidelines, designers can deliver custom software. Tools that let clients create their own on-brand assets whenever they need them.

That is a super interesting way of looking at it.

He built a proof of concept—the LukeW Character Maker—where an LLM rewrites user requests to align with brand style before the image model generates anything. The guidelines aren’t a reference document; they’re guardrails in the code.

This isn’t purely theoretical. When Pentagram designed Performance.gov in 2024, they delivered a library of 1,500 AI-generated icons that any federal agency could use going forward. Paula Scher defended the approach by calling it “self-sustaining”—the deliverable wasn’t a fixed set of illustrations but a system that could produce more:

The problem that’s plagued government publishing is the inability to put together a program because of the interference of different people with different ideas. This solved that.

I think this is an interesting glimpse into the future. Brand guidelines might have software with them. I can even see a day where AI can generate new design system components based on guidelines.

Timeline showing three green construction-worker mascots growing larger from 2000 to 2006, final one with red hard hat reading a blueprint.

Design Tools Are The New Design Deliverables

Design projects used to end when “final” assets were sent over to a client. If more assets were needed, the client would work with the same designer again or us...

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I spent all of last week linking to articles that say designers need to be more strategic. I still stand by that. But that doesn’t mean we shouldn’t understand the technical side of things.

Benhur Senabathi, writing for UX Collective, shipped 3 apps and 15+ working prototypes in 2025 using Claude Code and Cursor. His takeaway:

I didn’t learn to code this year. I learned to orchestrate. The difference matters. Coding is about syntax. Orchestration is about intent, systems, and knowing what ‘done’ looks like. Designers have been doing that for years. The tools finally caught up.

The skills that make someone good at design—defining outcomes, anticipating edge cases, communicating intent to people who don’t share your context—are exactly what AI-assisted building requires.

Senabathi again:

Prompting well isn’t about knowing to code. It’s about articulating the ‘what’ and ‘why’ clearly enough that the AI can handle the ‘how.’

This echoes how Boris Cherny uses Claude Code. Cherny runs 10-15 parallel sessions, treating AI as capacity to orchestrate rather than a tool to use. Same insight, different vantage point: Cherny from engineering, Senabathi from design.

GitHub contributions heatmap reading "701 contributions in the last year" with Jan–Sep labels and varying green activity squares

Designers as agent orchestrators: what I learnt shipping with AI in 2025

Why shipping products matters in the age of AI and what designers can learn from it

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When I managed over 40 creatives at a digital agency, the hardest part wasn’t the work itself—it was resource allocation. Who’s got bandwidth? Who’s blocked waiting on feedback? Who’s deep in something and shouldn’t be interrupted? You learn to think of your team not as individuals you assign tasks to, but as capacity you orchestrate.

I was reminded of that when I read about Boris Cherny’s approach to Claude Code. Cherny is a Staff Engineer at Anthropic who helped build Claude Code. Karo Zieminski, writing in her Product with Attitude Substack, breaks down how Cherny actually uses his own tool:

He keeps ~10–15 concurrent Claude Code sessions alive: 5 in terminal (tabbed, numbered, with OS notifications). 5–10 in the browser. Plus mobile sessions he starts in the morning and checks in on later. He hands off sessions between environments and sometimes teleports them back and forth.

Zieminski’s analysis is sharp:

Boris doesn’t see AI as a tool you use, but as a capacity you schedule. He’s distributing cognition like compute: allocate it, queue it, keep it hot, switch contexts only when value is ready. The bottleneck isn’t generation; it’s attention allocation.

Most people treat AI assistants like a single very smart coworker. You give it a task, wait for the answer, evaluate, iterate. Cherny treats Claude like a team—multiple parallel workers, each holding different context, each making progress while he’s focused elsewhere.

Zieminski again:

Each session is a separate worker with its own context, not a single assistant that must hold everything. The “fleet” approach is basically: don’t make one brain do all jobs; run many partial brains.

I’ve been using Claude Code for months, but mostly one session at a time. Reading this, I realize I’ve been thinking too small. The parallel session model is about working efficiently. Start a research task in one session, let it run while you code in another, check back when it’s ready.

Looks like the new skill on the block is orchestration.

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How Boris Cherny Uses Claude Code

An in-depth analysis of how Boris Cherny, creator of Claude Code, uses it — and what it reveals about AI agents, responsibility, and product thinking.

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The data from Lenny’s Newsletter’s AI productivity survey showed PMs ranking prototyping as their #2 use case for AI, ahead of designers. Here’s what that looks like in practice.

Figma is now teaching PMs to build prototypes instead of writing PRDs. Using Figma Make, product managers can go from idea to interactive prototype without waiting on design. Emma Webster writing in Figma’s blog:

By turning early directions into interactive, high-fidelity prototypes, you can more easily explore multiple concepts and take ideas further. Instead of spending time writing documentation that may not capture the nuances of a product, prototypes enable you to show, rather than tell.

The piece walks through how Figma’s own PMs use Make for exploration, validation, and decision-making. One PM prototyped a feature flow and ran five user interviews—all within two days. Another used it to workshop scrolling behavior options that were “almost impossible to describe” in words.

The closing is direct about what this means for roles:

In this new landscape, the PMs who thrive will be those who embrace real-time iteration, moving fluidly across traditional role boundaries.

“Traditional role boundaries” being design’s territory.

This isn’t a threat if designers are already operating upstream—defining what to build, not just how it looks. But if your value proposition is “I make the mockups,” PMs now have tools to do that themselves.

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Prototypes Are the New PRDs

Inside Figma Make, product managers are pressure-testing assumptions early, building momentum, and rallying teams around something tangible.

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The optimistic case for designers in an AI-driven world is that design becomes strategy—defining what to build, not just how it looks. But are designers actually making that shift?

Noam Segal and Lenny Rachitsky, writing for Lenny’s Newsletter, share results from a survey of 1,750 tech workers. The headline is that AI is “overdelivering”—55% say it exceeded expectations, and most report saving at least half a day per week. But the findings by role tell a different story for designers:

Designers are seeing the fewest benefits. Only 45% report a positive ROI (compared with 78% of founders), and 31% report that AI has fallen below expectations, triple the rate among founders.

Meanwhile, founders are using AI to think—for decision support, product ideation, and strategy. They treat it as a thought partner, not a production tool. And product managers are building prototypes themselves:

Compare prototyping: PMs have it at #2 (19.8%), while designers have it at #4 (13.2%). AI is unlocking skills for PMs outside of their core work, whereas designers aren’t seeing the marginal improvement benefits from AI doing their core work.

The survey found that AI helps designers with work around design—research synthesis, copy, ideation—but visual design ranks #8 at just 3.3%. As Segal puts it:

AI is helping designers with everything around design, but pushing pixels remains stubbornly human.

This is the gap. The strategic future is available, but designers aren’t capturing it at the same rate as other roles. The question is why—and what to do about it.

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AI tools are overdelivering: results from our large-scale AI productivity survey

What exactly AI is doing for people, which AI tools have product-market fit, where the biggest opportunities remain, and what it all means

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Almost a year ago, I linked to Lee Robinson’s essay “Personal Software“ and later explored why we need a HyperCard for the AI era. The thesis: people would stop searching the App Store and start building what they need. Disposable tools for personal problems.

That future is arriving. Dominic-Madori Davis, writing for TechCrunch, documents the trend:

It is a new era of app creation that is sometimes called micro apps, personal apps, or fleeting apps because they are intended to be used only by the creator (or the creator plus a select few other people) and only for as long as the creator wants to keep the app. They are not intended for wide distribution or sale.

What I find compelling here is the word “fleeting.” We’ve been conditioned to think of software as permanent infrastructure—something you buy, maintain, and eventually migrate away from. But these micro apps are disposable by design. One founder built a gaming app for his family to play over the holidays, then shut it down when vacation ended. That’s not a failed product. That’s software that did exactly what it needed to do.

Howard University professor Legand L. Burge III frames it well:

It’s similar to how trends on social media appear and then fade away. But now, [it’s] software itself.

The examples in the piece range from practical (an allergy tracker, a parking ticket auto-payer) to whimsical (a “vice tracker” for monitoring weekend hookah consumption). But the one that stuck with me was the software engineer who built his friend a heart palpitation logger so she could show her doctor her symptoms. That’s software as a favor. Software as care.

Christina Melas-Kyriazi from Bain Capital Ventures offers what I think is the most useful framing:

It’s really going to fill the gap between the spreadsheet and a full-fledged product.

This is exactly right. For years, spreadsheets have been the place where non-developers build their own tools—janky, functional, held together with VLOOKUP formulas and conditional formatting. Micro apps are the evolution of that impulse, but with real interfaces and actual logic.

The quality concerns are real—bugs, security flaws, apps that only their creator can debug. But for personal tools that handle personal problems, “good enough for one” is genuinely good enough.

Woman with white angel wings holding a glowing wand, wearing white dress and boots, hovering above a glowing smartphone.

The rise of ‘micro’ apps: non-developers are writing apps instead of buying them

A new era of app creation is here. It’s fun, it’s fast, and it’s fleeting.

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Last December, Cursor announced their visual editor—a way to edit UI directly in the browser. Karri Saarinen, the designer who co-founded Linear, saw it and called it a trap. Ryo Lu, the head of design at Cursor, pushed back. The Twitter back-and-forth went on for a couple days until they conceded they mostly agreed. Tommy Geoco digs into what the debate actually surfaced.

The traditional way we talk about design tools is floor versus ceiling—does the tool make good design more accessible, or does it push what’s possible? Geoco argues the Saarinen/Lu exchange revealed a second axis: unconstrained exploration versus material exploration. Sketching on napkins versus building in code.

Saarinen’s concern:

Whenever a designer becomes more of a builder, some idealism and creativity dies. It’s not because building is bad, but because you start introducing constraints earlier in the process than you should.

Lu’s counter:

The truth only reveals itself once you start to build. Not when you think about building, not when you sketch possibilities in a protected space, but when you actually make the thing real and let reality talk back.

Both are right, and Geoco’s reframing is useful:

The question is not should designers code. It’s are you using the new speed to explore more territory or just arriving at the same destination faster?

That’s the question I keep asking myself. When I use AI tools, am I discovering ideas I wouldn’t have found otherwise, or am I just getting to obvious ideas faster? The tools make iteration cheap, but cheap iteration on the same territory isn’t progress.

I think about it this way—back when I was starting out, sketching thumbnails was the technique I used. It was very quick and easy to sketch out dozens of ideas in a sketchbook, especially when they were logo or poster ideas. When sketching interaction ideas, the technique is closer to a storyboard—connected thumbnails. But for me, once I get into a high-fidelity design or prototype, there is tremendous pull to just keep tweaking the design rather than coming up with multiple options. In other words, convergence is happening rather than continued divergence.

This was the biggest debate in design [last] year

Two designers: One built Linear. One leads design at Cursor. They got into it on Twitter for 48 hours about the use of AI coding tools in the design work. This debate perfectly captures both sides of what’s happening in software design right now. I’ve spent the year exploring how designers are experimenting on both sides of this argument. This is what I’ve found.

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Storyboard grid showing a young man and family: kitchen, driving, airplane, supermarket, night house, grill, dinner.

Directing AI: How I Made an Animated Holiday Short

My first taste of generating art with AI was back in 2021 with Wombo Dream. I even used it to create very trippy illustrations for a series I wrote on getting a job as a product designer. To be sure, the generations were weird, if not even ugly. But it was my first test of getting an image by typing in some words. Both Stable Diffusion and Midjourney gained traction the following year and I tried both as well. The results were never great or satisfactory. Years upon years of being an art director had made me very, very picky—or put another way, I had developed taste.

I didn’t touch generative AI art again until I saw a series of photos by Lars Bastholm playing with Midjourney.

Child in yellow jacket smiling while holding a leash to a horned dragon by a park pond in autumn.

Lars Bastholm created this in Midjourney, prompting “What if, in the 1970s, they had a ‘Bring Your Monster’ festival in Central Park?”

That’s when I went back to Midjourney and started to illustrate my original essays with images generated by it, but usually augmented by me in Photoshop.

In the intervening years, generative AI art tools had developed a common set of functionality that was all very new to me: inpainting, style, chaos, seed, and more. Beyond closed systems like Midjourney and OpenAI’s DALL-E, open source models from Stable Diffusion, Flux, and now a plethora of Chinese models offer even better prompt adherence and controllability via even more opaque-sounding functionality like control nets, LoRAs, CFG, and other parameters. It’s funny to me that for a very artistic field, the associated products to enable these creations are very technical.

This is a fascinating watch. Ryo Lu, Head of Design at Cursor builds a retro Mac calculator using Cursor agents while being interviewed. Lu’s personal website is an homage to Mac OX X, complete with Aqua-style UI elements. He runs multiple local background agents without stepping on each other, fixes bugs live, and themes UI to match system styles so it feels designed—not “purple AI slop,” as he calls it.

Lu, as interview by Peter Yang, on how engineers and designers work together at Cursor (lightly edited for clarity):

So at Cursor, the roles between designers, PM, and engineers are really muddy. We kind of do the part [that is] our unique strength. We use the agent to tie everything. And when we need help, we can assemble people together to work on the thing.

Maybe some of [us] focus more on the visuals or interactions. Some focus more on the infrastructure side of things, where you design really robust architecture to scale the thing. So yeah, there is a lot less separation between roles and teams or even tools that we use. So for doing designs…we will maybe just prototype in Cursor, because that lets us really interact with the live states of the app. It just feels a lot more real than some pictures in Figma.

And surprisingly, they don’t have official product managers at Cursor. Yang asks, “Did you actually actually hire a PM because last time I talked to Lee [Robinson] there was like no PMs.”

Lu again, and edited lightly for clarity:

So we did not hire a PM yet, but we do have an engineer who used to be a founder. He took a lot more of the PM-y side of the job, and then became the first PM of the company. But I would still say a lot of the PM jobs are kind of spread across the builders in the team.

That mostly makes sense because it’s engineers building tools for engineers. You are your audience, which is rare.

Full Tutorial: Design to Code in 45 Min with Cursor’s Head of Design | Ryo Lu

Design-to-code tutorial: Watch Cursor’s Head of Design Ryo Lu build a retro Mac calculator with agents - a 45-minute, hands-on walkthrough to prototype and ship

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It’s always interesting for me to read how other designers use AI to vibe code their projects. I think using Figma Make to conjure a prototype is one thing, but vibe coding something in production is entirely different. Personally, I’ve been through it a couple of times that I’ve already detailed here and here.

Anton Sten recently wrote about his process. Like me, he starts in Figma:

This might be the most important part: I don’t start by talking to AI. I start in Figma.

I know Figma. I can move fast there. So I sketch out the scaffolding first—general theme, grids, typography, color. Maybe one or two pages. Nothing polished, just enough to know what I’m building.

Why does this matter? Because AI will happily design the wrong thing for you. If you open Claude Code with a vague prompt and no direction, you’ll get something—but it probably won’t be what you needed. AI is a builder, not an architect. You still have to be the architect.

I appreciate Sten’s conclusion to not let the AI do all of it for you, echoing Dr. Maya Ackerman’s sentiment of humble creative machines:

But—and this is important—you still need design thinking and systems thinking. AI handles the syntax, but you need to know what you’re building, why you’re building it, and how the pieces fit together. The hard part was never the code. The hard part is the decisions.

Vibe coding for designers: my actual process | Anton Sten

An honest breakdown of how I built and maintain antonsten.com using AI—what actually works, where I’ve hit walls, and why designers should embrace this approach.

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This episode of Design of AI with Dr. Maya Ackerman is wonderful. She echoed a lot of what I’ve been thinking about recently—how AI can augment what we as designers and creatives can do. There’s a ton of content out there that hypes up AI that can replace jobs—“Type this prompt and instantly get a marketing plan!” or “Type this prompt and get an entire website!”

Ackerman, as interviewed by Arpy Dragffy-Guerrero:

I have a model I developed which is called humble creative machines which is idea that we are inherently much smarter than the AI. We have not reached even 10% of our capacity as creative human beings. And the role of AI in this ecosystem is not to become better than us but to help elevate us. That applies to people who design AI, of course, because a lot of the ways that AI is designed these days, you can tell you’re cut out of the loop. But on the other hand, some of the most creative people, those who are using AI in the most beneficial way, take this attitude themselves. They fight to stay in charge. They find ways to have the AI serve their purposes instead of treating it like an all-knowing oracle. So really, it’s sort of the audacity, the guts to believe that you are smarter than this so-called oracle, right? It’s this confidence to lead, to demand that things go your way when you’re using AI.

Her stance is that those who use AI best are those that wield it and shape its output to match their sensibilities. And so, as we’ve been hearing ad nauseam, our taste and judgement as designers really matters right now.

I’ve been playing a lot with ComfyUI recently—I’m working on a personal project that I’ll share if/when I finish it. But it made me realize that prompting a visual to get it to match what I have in my mind’s eye is not easy. This recent Instagram reel from famed designer Jessica Walsh captures my thoughts well:

I would say most AI output is shitty. People just assumed, “Oh, you rendered that an AI.” “That must have been super easy.” But what they don’t realize is that it took an entire day of some of our most creative people working and pushing the different prompts and trying different tools out and experimenting and refining. And you need a good eye to understand how to curate and pick what the best outputs are. Without that right now, AI is still pretty worthless.

It takes a ton of time to get AI output to look great, beyond prompting: inpainting, control nets, and even Photoshopping. What most non-professionals do is they take the first output from an LLM or image generator and present it as great. But it’s really not.

So I like what Dr. Ackerman mentioned in her episode: we should be in control of the humble machines, not the other way around.

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The Future of Human-AI Creativity [Dr. Maya Ackerman]

AI is threatening creativity, but that's because we're giving too much control to the machine to think on our behalf. In this episode, Dr. Maya Ackerman…

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