In designer and investor Soleio’s South Park Commons interview, Rasmus Andersson, creator of Inter and an early Figma designer, draws a useful distinction between software and type. Regular software decays fast; Andersson says that if he hasn’t touched something in two weeks, he usually trashes it and starts over. But a typeface can keep gaining value years later.
Andersson starts with how complex modern software is:
Today there’s just this towering complexity of making software, and for a very good reason, right? For like 15, maybe 20 years by now, our industry as a whole has been hyper-focused on scale because it’s just been an economic evolution that’s been out of this world. So it makes sense that we’ve been trading off and trading away things like shareware, concepts like that, and things like simplicity and ease for the ability to scale and for the ability to things at scale to actually work and break apart. But in the wake of all of that, which is great in so many ways, we’ve given up these things that are listed, and I feel like at least me and many people like me and who sort of are trained to build this thing, enjoy making software at a smaller scale.
That’s like a metaphor that I think can be helpful is imagine your room, apartment, house, whatever, your dwelling place. It’s probably different from the person next to you. And it’s not so that we go out and we buy the Apple apartment and all the furniture is there and everything is perfect and we can change the carpet, and that’s about it. That’s ridiculous, no one would do that. Yet that’s what people do with software.
Manufacturing software was professionalized and gentrified. The stack got so optimized for global products that it left less room for the small, personal, weird things people used to make for themselves.
Andersson’s Figma story keeps that from becoming nostalgia:
First off, something that was just amazing about working at Figma at the time was that there was just this culture of doing things differently. That was amazing. And every single individual who I worked with were just like, if that person went to start a company now and they put me with it, I’ll come. Every person was like that. Every person had an opinion about something that was really exciting.
Another thing that I think was so fascinating about how things were done at the time at Figma was this deep intention around everything and moving slow. But moving slow with many things in parallel, like staggered, right? So from the outside, Figma would ship something every month, maybe even more often than that. But internally, a person would work on one thing for one year. And sometimes at the end of that one year, it would just go into the bin and never ship. So that I think was really cool to see from the inside and then having a very different effect on the outside.
That distinction matters in an AI tooling moment where output is getting cheap. Figma looked fast from the outside because slow, deliberate work was happening underneath. Speed at the surface depends on judgment below it.
On Inter:
One thing for sure is finding the right ratio between impact and effort. I think Inter is one of those things. Sure, I’ve spent like 10 years on it, and who knows how much of my time on it, right? So there’s a lot of effort behind it. But I think it’s one of those types of efforts that has a very disproportionate impact from the effort.
[…]
I gotta say though, something that is amazing about working at Typeface is, it’s something like, it’s almost like in the field of design, you might think about cars as a unique type of thing to design because it’s both like, and architecture’s a little bit like that too. It’s not strictly the sign as in signage for roads, right? It’s very technical and it’s not the sign as in expressing myself through art, like graphic design, like a poster, it’s somewhere magically in between.
And another aspect of it that’s kind of cool is that you can put in 10 minutes here and 10 hours there and they add up over time which I don’t think is true without a software because the rate of decay of any type of regular software is very high. Two weeks is my cutoff. If I have not worked on something for two weeks I have trashed it and start over but with a typeface like that decay is extremely extremely low, in some cases zero.
Lessons from Figma, Software Decay, & the Creation of the Inter Font
Rasmus Andersson—founding designer of Spotify, early Figma designer, creator of Inter—on why most software decays fast while a typeface keeps gaining value, and what Figma’s slow, parallel craft looked like from the inside.



















