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123 posts tagged with “user experience”

The headline rings true to me because that’s what I look for in designers and how I run my team. The software that we build is too complex and too mission-critical for designers to vibe-code—at least given today’s tooling. But each one of the designers on my team can fill in for a PM when they’re on vacation.

Kai Wong, writing in UX Collective:

One thing I’ve learned, talking with 15 design leaders (and one CEO), is that a ‘designer who codes’ may look appealing, but a ‘designer who understands business’ is far more valuable and more challenging to replace.

You already possess the core skill that makes this transition possible: the ability to understand users with systematic observation and thoughtful questioning.

The only difference, now, is learning to apply that same methodology to understand your business.

Strategic thinking doesn’t require fancy degrees (although it may sometimes help).

Ask strategic questions about business goals. Understand how to balance user and business needs. Frame your design decisions in terms of measurable business impact.

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Why many employers want Designers to think like PMs, not Devs

How asking questions, which used to annoy teams, is now critical to UX’s future

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As much as I defended the preview, and as much as Apple wants to make Liquid Glass a thing, the new UI is continuing to draw criticism. Dan Moren for Six Colors:

“Glass” is the overall look of these updates, and it’s everywhere. Transparent, frosted, distorting. In some places it looks quite cool, such as in the edge distortion when you’re swiping up on the lock screen. But elsewhere, it seems to me that glass may not be quite the right material for the job. The Glass House might be architecturally impressive, but it’s not particularly practical.

It’s also a definite philosophical choice, and one that’s going to engender some criticism—much of it well-deserved. Apple has argued that it’s about getting controls out of the way, but is that really what’s happening here? It’s hard to argue that having a transparent button sitting right on top of your email is helping that email be more prominent. To take this argument to its logical conclusion, why is the keyboard not fully transparent glass over our content?

I’ve yet to upgrade myself. I will say that everyone dislikes change. Lest we forget that the now-ubiquitous flat design introduced by iOS 7 was also criticized.

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iOS 26 Review: Through a glass, liquidly

iOS 26! It feels like just last year we were here discussing iOS 18. How time flies. After a year that saw the debut of Apple Intelligence and the subsequent controversy over the features that it d…

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Jason Spielman put up a case study on his site for his work on Google’s NotebookLM:

The mental model of NotebookLM was built around the creation journey: starting with inputs, moving through conversation, and ending with outputs. Users bring in their sources (documents, notes, references), then interact with them through chat by asking questions, clarifying, and synthesizing before transforming those insights into structured outputs like notes, study guides, and Audio Overviews.

And yes, he includes a sketch he did on the back of a napkin.

I’ve always wondered about the UX of NotebookLM. It’s not typical and, if I’m being honest, not exactly super intuitive. But after a while, it does make sense. Maybe I’m the outlier though, because Spielman’s grandmother found it easy. In an interview last year on Sequoia Capital’s Training Data, he recalls:

I actually do think part of the explosion of audio overviews was the fact it was a simple one click experience. I was on the phone with my grandma trying to explain her how to use it and it actually didn’t take any explanation. I’m like, “Drop in a source.” And she’s like, “Oh! I see. I click this button to generate it.” And I think that the ease of creation is really actually what catalyzed so much explosion. So I think when we think about adding these knobs [for customization] I think we want to do it in a way that’s very intentional.

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Designing NotebookLM

Designer, builder, and visual storyteller. Now building Huxe. Previously led design on NotebookLM and contributed to Google AI projects like Gemini and Search. Also shoot photo/video for brands like Coachella, GoPro, and Rivian.

jasonspielman.com iconjasonspielman.com

Chatboxes have become the uber box for all things AI. The criticism of this blank box has been the cold start issue. New users don’t know what to type. Designers shipping these product mostly got around this problem by offering suggested prompts to teach users about the possibilities.

The issue on the other end is that expert users end up creating their own library of prompts to copy and paste into the chatbox for repetitive tasks.

Sharang Sharma writing in UX Collective illustrates how these UIs can be smarter by being predictive of intent:

Contrary, Predictive UX points to an alternate approach. Instead of waiting for users to articulate every step, systems can anticipate intent based on behavior or common patterns as the user types. Apple Reminders suggests likely tasks as you type. Grammarly predicts errors and offers corrections inline. Gmail’s Smart Compose even predicts full phrases, reducing the friction of drafting entirely.

Sharma says that the goal of predictive UX is to “reduce time-to-value and reframe AI as an adaptive partner that anticipates user’s intent as you type.”

Imagine a little widget that appears within the chatbox as you type. Kind of a cool idea.

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How can AI UI capture intent?

Exploring contextual prompt patterns that capture user intent as it is typed

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Thinking about this morning’s link about web forms, if you abstract why it’s so powerful, you get to the point of human-computer interaction: the computer should do what the user intends, not the buttons they push.

Matt Webb reminds us about the DWIM, or Do What I Mean philosophy in computing that was coined by Warren Teitelman in 1966. Webb quotes computer scientist Larry Masinter:

DWIM is an embodiment of the idea that the user is interacting with an agent who attempts to interpret the user’s request from contextual information. Since we want the user to feel that he is conversing with the system, he should not be stopped and forced to correct himself or give additional information in situations where the correction or information is obvious.

Webb goes on to say:

Squint and you can see ChatGPT as a DWIM UI: it never, never, never says “syntax error.”

Now, arguably it should come back and ask for clarifications more often, and in particular DWIM (and AI) interfaces are more successful the more they have access to the user’s context (current situation, history, environment, etc).

But it’s a starting point. The algo is: design for capturing intent and then DWIM; iterate until that works. AI unlocks that.

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The destination for AI interfaces is Do What I Mean

Posted on Friday 29 Aug 2025. 840 words, 10 links. By Matt Webb.

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Forms is one of the fundamental things we make users do in software. Whether it’s the login screen, billing address form, or a mortgage application, forms are the main method for getting data from users and into computer-accessible databases. The human is deciding what piece of information to put into which column in the database. With AI, form filling should be much simpler.

Luke Wroblewski makes the argument:

With Web forms, the burden is on people to adapt to databases. Today’s AI models, however, can flip this requirement. That is, they allow people to provide information in whatever form they like and use AI do the work necessary to put that information into the right structure for a database.

How can it work?

With AgentDB connected to an AI model (via an MCP server), a person can simply say “add this” and provide an image, PDF, audio, video, you name it. The model will use AgentDB’s template to decide what information to extract from this unstructured input and how to format it for the database. In the case where something is missing or incomplete, the model can ask for clarification or use tools (like search) to find possible answers.

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Unstructured Input in AI Apps Instead of Web Forms

Web forms exist to put information from people into databases. The input fields and formatting rules in online forms are there to make sure the information fits...

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DOC is a publication from Fabricio Teixeira and Caio Braga that I’ve linked to before. Their latest reflection is on interfaces.

A good user interface is a good conversation.

Interfaces thrive on clarity, responsiveness, and mutual understanding. In a productive dialogue, each party clearly articulates their intentions and receives timely, understandable responses. Just as a good conversationalist anticipates the next question or need, a good interface guides you smoothly through your task. At their core, interfaces translate intent into action. They’re a bridge between what’s in your head and what the product can do.

Reflection is the best word I’ve found to describe these pieces. They’re hype-free, urging us to take a step back, and—at least for me—a reminder about our why.

In the end, interfaces are also a space for self-expression.

The ideal of “no interface” promises ultimate efficiency and direct access—but what do we lose in that pursuit? Perhaps the interface is not just a barrier to be minimized, but a space for human expression. It’s a canvas; a place to imbue a product with personality, visual expression, and a unique form of art.

When we strip that away, or make everything look the same, we lose something important. We trade the unique and the delightful for the purely functional. We sacrifice a vital part of what makes technology human: the thoughtful, and sometimes imperfect, ways we present ourselves to the world.

A pixelated hand

DOC • Interface

On connection, multi-modality, and self-expression.

doc.cc icondoc.cc
Conceptual 3D illustration of stacked digital notebooks with a pen on top, overlaid on colorful computer code patterns.

Why We Still Need a HyperCard for the AI Era

I rewatched the 1982 film TRON for the umpteenth time the other night with my wife. I have always credited this movie as the spark that got me interested in computers. Mind you, I was nine years old when this film came out. I was so excited after watching the movie that I got my father to buy us a home computer—the mighty Atari 400 (note sarcasm). I remember an educational game that came on cassette called “States & Capitals” that taught me, well, the states and their capitals. It also introduced me to BASIC, and after watching TRON, I wanted to write programs!

Hard to believe that the Domino’s Pizza tracker debuted in 2008. The moment was ripe for them—about a year after the debut of the iPhone. Mobile e-commerce was in its early days.

Alex Mayyasi for The Hustle:

…the tracker’s creation was spurred by the insight that online orders were more profitable – and made customers more satisfied – than phone or in-person orders. The company’s push to increase digital sales from 20% to 50% of its business led to new ways to order (via a tweet, for example) and then a new way for customers to track their order.

Mayyasi weaves together a tale of business transparency, UI, and content design, tracing—or tracking?—the tracker’s impact on business since then. “The pizza tracker is essentially a progress bar.” But progress bars do so much for the user experience, most of which is setting proper expectations.

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How the Domino’s pizza tracker conquered the business world

One cheesy progress update at a time.

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America by Design, Again

President Trump signed an executive order creating America by Design, a national initiative to improve the usability and design of federal services, both digital and physical. The order establishes a National Design Studio inside the White House and appoints Airbnb co-founder and RISD graduate Joe Gebbia as the first Chief Design Officer. The studio’s mandate: cut duplicative design costs, standardize experiences to build trust, and raise the quality of government services. Gebbia said he aims to make the U.S. “the most beautiful, and usable, country in the digital world.”

Ironically, this follows the gutting of the US Digital Service, left like a caterpillar consumed from within by parasitic wasp larvae, when it was turned into DOGE. And as part of the cutting of thousands from the federal workforce, 18F, the pioneering digital services agency that started in 2014, was eliminated.

Ethan Marcotte, the designer who literally wrote the book on responsive design and worked at 18F, had some thoughts. He points out the announcement web page weighs in at over three megabytes. Very heavy for a government page and slow for those in the country unserved by broadband—about 26 million. On top of that, the page is full of typos and is an accessibility nightmare.

Interesting piece from Vaughn Tan about a critical thinking framework that is disguised as a piece about building better AI UIs for critical thinking. Sorry, that sentence is kind of a tongue-twister. Tan calls out—correctly—that LLMs don’t think, or in his words, can’t make meaning:

Meaningmaking is making inherently subjective decisions about what’s valuable: what’s desirable or undesirable, what’s right or wrong. The machines behind the prompt box are remarkable tools, but they’re not meaningmaking entities.

Therefore when users ask LLMs for their opinions on matters, e.g., as in the therapy use case, the AIs won’t come back with actual thinking. IMHO, it’s semantics, but that’s another post.

Anyhow, Tan shares a pen and paper prototype he’s been testing, which breaks down a major decision into guided steps, or put another way, a framework.

This user experience was designed to simulate a multi-stage process of structured elicitation of various aspects of strongly reasoned arguments. This design explicitly addresses both requirements for good tool use. The structured prompts helped students think critically about what they were actually trying to accomplish with their custom major proposals — the meaningmaking work of determining value, worth, and personal fit. Simultaneously, the framework made clear what kinds of thinking work the students needed to do themselves versus what kinds of information gathering and analysis could potentially be supported by tools like LLMs.

This guided or framework-driven approach was something I attempted wtih Griffin AI. Via a series of AI-guided prompts to the user—or a glorified form, honestly—my tool helped users build brand strategies. To be sure, a lot of the “thinking” was done by the model, but the idea that an AI can guide you to critically think about your business or your client’s business was there.

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Designing AI tools that support critical thinking

Current AI interfaces lull us into thinking we’re talking to something that can make meaningful judgments about what’s valuable. We’re not — we’re using tools that are tremendously powerful but nonetheless can’t do “meaningmaking” work (the work of deciding what matters, what’s worth pursuing).

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Designer Tey Bannerman writes that when he hears “human in the loop,” he’s reminded of a story about Lieutenant Colonel Stanislav Petrov, a Soviet Union duty watch officer who monitored for incoming missile strikes from the US.

12:15 AM… the unthinkable. Every alarm in the facility started screaming. The screens showed five US ballistic missiles, 28 minutes from impact. Confidence level: 100%. Petrov had minutes to decide whether to trigger a chain reaction that would start nuclear war and could very well end civilisation as we knew it.

He was the “human in the loop” in the most literal, terrifying sense.

Everything told him to follow protocol. His training. His commanders. The computers.

But something felt wrong. His intuition, built from years of intelligence work, whispered that this didn’t match what he knew about US strategic thinking.

Against every protocol, against the screaming certainty of technology, he pressed the button marked “false alarm”.

Twenty-three minutes of gripping fear passed before ground radar confirmed: no missiles. The system had mistaken a rare alignment of sunlight on high-altitude clouds for incoming warheads.

His decision to break the loop prevented nuclear war.

Then Bannerman shares an awesome framework he developed that allows humans in the loop in AI systems “genuine authority, time to think, and understanding the bigger picture well enough to question” the system’s decision. Click on to get the PDF from his site.

Framework diagram by Tey Bannerman titled Beyond ‘human in the loop’. It shows a 4×4 matrix mapping AI oversight approaches based on what is being optimized (speed/volume, quality/accuracy, compliance, innovation) and what’s at stake (irreversible consequences, high-impact failures, recoverable setbacks, low-stakes outcomes). Colored blocks represent four modes: active control, human augmentation, guided automation, and AI autonomy. Right panel gives real-world examples in e-commerce email marketing and recruitment applicant screening.

Redefining ‘human in the loop’

"Human in the loop" is overused and vague. The Petrov story shows humans must have real authority, time, and context to safely override AI. Bannerman offers a framework that asks what you optimize for and what is at stake, then maps 16 practical approaches.

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Surreal black-and-white artwork of a glowing spiral galaxy dripping paint-like streaks over a city skyline at night.

Why I’m Keeping My Design Title

In the 2011 documentary Jiro Dreams of Sushi, then 85 year-old sushi master Jiro Ono says this about craft:

Once you decide on your occupation… you must immerse yourself in your work. You have to fall in love with your work. Never complain about your job. You must dedicate your life to mastering your skill. That’s the secret of success and is the key to being regarded honorably.

Craft is typically thought of as the formal aspects of any field such as design, woodworking, writing, or cooking. In design, we think about composition, spacing, and typography—being pixel-perfect. But one’s craft is much more than that. Ono’s sushi craft is not solely about slicing fish and pressing it against a bit of rice. It is also about picking the right fish, toasting the nori just so, cooking the rice perfectly, and running a restaurant. It’s the whole thing.

As a follow-up to yesterday’s item on how Google’s AI overviews are curtailing traffic to websites by as much as 25%, here is a link to Nielsen Norman Group’s just-published study showing that generative AI is reshaping search.

Kate Moran, Maria Rosala and Josh Brown:

While AI offers compelling shortcuts around tedious research tasks, it isn’t close to completely replacing traditional search. But, even when people are using traditional search, the AI-generated overview that now tops almost all search-results pages steals a significant amount of attention and often shortcuts the need to visit the actual pages.

They write that users have developed a way to search over the years, skipping sponsored results and heading straight for the organic links. Users also haven’t completely broken free of traditional Google Search, now adding chatbots to the mix:

While generative AI does offer enough value to change user behaviors, it has not replaced traditional search entirely. Traditional search and AI chats were often used in tandem to explore the same topic and were sometimes used to fact-check each other.

All our participants engaged in traditional search (using keywords, evaluating results pages, visiting content pages, etc.) multiple times in the study. Nobody relied entirely on genAI’s responses (in chat or in an AI overview) for all their information-seeking needs.

In many ways, I think this is smart. Unless “web search” is happening, I tend double-check ChatGPT and Claude, especially for anything historical and mission-critical. I also like Perplexity for that fact—because it shows me its receipts by giving me sources.

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How AI Is Changing Search Behaviors

Our study shows that generative AI is reshaping search, but long-standing habits persist. Many users still default to Google, giving Gemini a fighting chance.

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I enjoyed this interview with Notion’s CEO, Ivan Zhao over at the Decoder podcast, with substitute host, Casey Newton. What I didn’t quite get when I first used Notion was the “LEGO” aspect of it. Their vision is to build business software that is highly malleable and configurable to do all sorts of things. Here’s Zhao:

Well, because it didn’t quite exist with software. If you think about the last 15 years of [software-as-a-service], it’s largely people building vertical point solutions. For each buyer, for each point, that solution sort of makes sense. The way we describe it is that it’s like a hard plastic solution for your problem, but once you have 20 different hard plastic solutions, they sort of don’t fit well together. You cannot tinker with them. As an end user, you have to jump between half a dozen of them each day.

That’s not quite right, and we’re also inspired by the early computing pioneers who in the ‘60s and ‘70s thought that computing should be more LEGO-like rather than like hard plastic. That’s what got me started working on Notion a long time ago, when I was reading a computer science paper back in college.

From a user experience POV, Notion is both simple and exceedingly complicated. Taking notes is easy. Building the system for a workflow, not so much.

In the second half, Newton (gently) presses Zhao on the impact of AI on the workforce and how productivity software like Notion could replace headcount.

Newton: Do you think that AI and Notion will get to a point where executives will hire fewer people, because Notion will do it for them? Or are you more focused on just helping people do their existing jobs?

Zhao: We’re actually putting out a campaign about this, in the coming weeks or months. We want to push out a more amplifying, positive message about what Notion can do for you. So, imagine the billboard we’re putting out. It’s you in the center. Then, with a tool like Notion or other AI tools, you can have AI teammates. Imagine that you and I start a company. We’re two co-founders, we sign up for Notion, and all of a sudden, we’re supplemented by other AI teammates, some taking notes for us, some triaging, some doing research while we’re sleeping.

Zhao dodges the “hire fewer people” part of the question and instead, answers with “amplifying” people or making them more productive.

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Notion CEO Ivan Zhao wants you to demand better from your tools

Notion’s Ivan Zhao on AI agents, productivity, and how software will change in the future.

theverge.com icontheverge.com

Ben Davies-Romano argues that the AI chat box is our new design interface:

Every interaction with a large language model starts the same way: a blinking cursor in a blank text field. That unassuming box is more than an input — it’s the interface between our human intent and the model’s vast, probabilistic brain.

This is where the translation happens. We pour in the nuance, constraints, and context of our ideas; the model converts them into an output. Whether it’s generating words, an image, a video sequence, or an interactive prototype, every request passes through this narrow bridge.

It’s the highest-stakes, lowest-fidelity design surface I’ve ever worked with: a single field that stands between human creativity and an engine capable of reshaping it into almost any form, albeit with all the necessary guidance and expertise applied.

In other words, don’t just say “Make it better,” but guide the AI instead.

That’s why a vague, lazy prompt, like “make it better”, is the design equivalent of telling a junior designer “make it intuitive” and walking away. You’ll get something generic, safe, and soulless, not because the AI “missed the brief,” but because there was no brief.

Without clear stakes, a defined brand voice, and rich context, the system will fill in the blanks with its default, most average response. And “average” is rarely what design is aiming for.

And he makes a point that designers should be leading the charge on showing others what generative AI can do:

In the age of AI, it shouldn’t be everyone designing, per say. It should be designers using AI as an extension of our craft. Bringing our empathy, our user focus, our discipline of iteration, and our instinct for when to stop generating and start refining. AI is not a replacement for that process; it’s a multiplier when guided by skilled hands.

So, let’s lead. Let’s show that the real power of AI isn’t in what it can generate, but in how we guide it — making it safer, sharper, and more human. Let’s replace the fear and the gimmicks with clarity, empathy, and intentionality.

The blank prompt is our new canvas. And friends, we need to be all over it.

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Prompting is designing. And designers need to lead.

Forget “prompt hacks.” Designers have the skills to turn AI from a gimmick into a powerful, human-centred tool if we take the lead.

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Christopher K. Wong argues that desirability is a key part of design that helps decide which features users really want:

To give a basic definition, desirability is a strategic part of UX that revolves around a single user question: Have you defined (and solved) the right problem for users?

In other words, before drawing a single box or arrow, have you done your research and discovery to know you’re solving a pain point?

The way the post is written makes it hard to get at a succinct definition, but here’s my take. Desirability is about ensuring a product or feature is truly wanted, needed, and chosen by users—not just visual appeal—making it a core pillar for impactful design decisions and prioritization. And designers should own this.

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Want to have a strategic design voice at work? Talk about desirability

Desirability isn’t just about visual appeal: it’s one of the most important user factors

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Illustration of diverse designers collaborating around a table with laptops and design materials, rendered in a vibrant style with coral, yellow, and teal colors

Five Practical Strategies for Entry-Level Designers in the AI Era

In Part I of this series on the design talent crisis, I wrote about the struggles recent grads have had finding entry-level design jobs and what might be causing the stranglehold on the design job market. In Part II, I discussed how industry and education need to change in order to ensure the survival of the profession.

Part III: Adaptation Through Action

Like most Gen X kids, I grew up with a lot of freedom to roam. By fifth grade, I was regularly out of the house. My friends and I would go to an arcade in San Francisco’s Fisherman’s Wharf called The Doghouse, where naturally, they served hot dogs alongside their Joust and TRON cabinets. But we would invariably go to the Taco Bell across the street for cheap pre-dinner eats. In seventh grade—this is 1986—I walked by a ComputerLand on Van Ness Avenue and noticed a little beige computer with a built-in black and white CRT. The Macintosh screen was actually pale blue and black, but more importantly, showed MacPaint. It was my first exposure to creating graphics on a computer, which would eventually become my career.

Portraits of five recent design graduates. From top left to right: Ashton Landis, wearing a black sleeveless top with long blonde hair against a dark background; Erika Kim, outdoors in front of a mountain at sunset, smiling in a fleece-collared jacket; Emma Haines, smiling and looking over her shoulder in a light blazer, outdoors; Bottom row, left to right: Leah Ray, in a black-and-white portrait wearing a black turtleneck, looking ahead, Benedict Allen, smiling in a black jacket with layered necklaces against a light background

Meet the 5 Recent Design Grads and 5 Design Educators

For my series on the Design Talent Crisis (see Part IPart II, and Part III) I interviewed five recent graduates from California College of the Arts (CCA) and San Diego City College. I’m an alum of CCA and I used to teach at SDCC. There’s a mix of folks from both the graphic design and interaction design disciplines. 

Coincidentally, I was considering adding a service designer to my headcount plan when this article came across my feeds. Perfect timing. It’s hard to imagine that service design as a discipline is so young—only since 2012 according to the author.

Joe Foley, writing in Creative Bloq:

As a discipline, service design is still relatively new. A course at the Royal College of Art in London (RCA) only began in 2012 and many people haven’t even heard of the term. But that’s starting to change.

He interviews designer Clive Grinyer, whose new book on service design has just come out. He was co-founder of the design consultancy Tangerine, Director of Design and Innovation for the UK Design Council, and Head of Service Design at the Royal College of Art.

Griner:

Great service design is often invisible as it solves problems and removes barriers, which isn’t necessarily noticed as much as a shiny new product. The example of GDS (Government Digital Service) redesigning every government department from a service design perspective and removing many frustrating and laborious aspects of public life from taxing a car to getting a passport, is one of the best.

The key difference between service design and UX is that it’s end product is not something on a screen:

But service design is not just the experience we have through the glass of a screen or a device: it’s designed from the starting point of the broader objective and may include many other channels and touchpoints. I think it was Colin Burns who said a product is just a portal to a service.

In other words, if you open the aperture of what user experience means, and take on the challenge of designing real-world processes, flows, and interaction—that is service design.

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Service design isn't just a hot buzzword, it affects everything in your life

Brands need to catch up fast.

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Human chain of designers supporting each other to reach laptops and design tools floating above them, illustrating collaborative mentorship and knowledge transfer in the design industry.

Why Young Designers Are the Antidote to AI Automation

In Part I of this series, I wrote about the struggles recent grads have had finding entry-level design jobs and what might be causing the stranglehold on the design job market.

Part II: Building New Ladders

When I met Benedict Allen, he had just finished with Portfolio Review a week earlier. That’s the big show all the design students in the Graphic Design program at San Diego City College work toward. It’s a nice event that brings out the local design community where seasoned professionals review the portfolios of the graduating students.

Allen was all smiles and relief. “I want to dabble in different aspects of design because the principles are generally the same.” He goes on to mention how he wants to start a fashion brand someday, DJ, try 3D. “I just want to test and try things and just have fun! Of course, I’ll have my graphic design job, but I don’t want that to be the end. Like when the workday ends, that’s not the end of my creativity.” He was bursting with enthusiasm.

Luke Wroblewski, writing in his blog:

Across several of our companies, software development teams are now “out ahead” of design. To be more specific, collaborating with AI agents (like Augment Code) allows software developers to move from concept to working code 10x faster. This means new features become code at a fast and furious pace.

When software is coded this way, however, it (currently at least) lacks UX refinement and thoughtful integration into the structure and purpose of a product. This is the work that designers used to do upfront but now need to “clean up” afterward. It’s like the development process got flipped around. Designers used to draw up features with mockups and prototypes, then engineers would have to clean them up to ship them. Now engineers can code features so fast that designers are ones going back and cleaning them up.

This is what I’ve been secretly afraid of. That we would go back to the times when designers were called in to do cleanup. Wroblewski says:

Instead of waiting for months, you can start playing with working features and ideas within hours. This allows everyone, whether designer or engineer, an opportunity to learn what works and what doesn’t. At its core rapid iteration improves software and the build, use/test, learn, repeat loop just flipped, it didn’t go away.

Yeah, or the feature will get shipped this way and be stuck this way because startups move fast and move on.

My take is that as designers, we need to meet the moment and figure out how to build design systems and best practices into the agentic workflows our developer counterparts are using.

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AI Has Flipped Software Development

For years, it's been faster to create mockups and prototypes of software than to ship it to production. As a result, software design teams could stay "ahead" of...

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Sonos announced yesterday that interim CEO Tom Conrad was made permanent. From their press release:

Sonos has achieved notable progress under Mr. Conrad’s leadership as Interim CEO. This includes setting a new standard for the quality of Sonos’ software and product experience, clearing the path for a robust new product pipeline, and launching innovative new software enhancements to flagship products Sonos Ace and Arc Ultra.

Conrad surely navigated this landmine well after the disastrous app redesign that wiped almost $500 million from the company’s market value and cost CEO Patrick Spence his job. My sincere hope is that Conrad continues to rebuild Sonos’s reputation by continuing to improve their products.

Sonos Appoints Tom Conrad as Chief Executive Officer

Sonos Website

sonos.com iconsonos.com
Illustration of people working on laptops atop tall ladders and multi-level platforms, symbolizing hierarchy and competition, set against a bold, abstract sunset background.

The Design Industry Created Its Own Talent Crisis. AI Just Made It Worse.

This is the first part in a three-part series about the design talent crisis. Read Part II and Part III.

Part I: The Vanishing Bottom Rung

Erika Kim’s path to UX design represents a familiar pandemic-era pivot story, yet one that reveals deeper currents about creative work and economic necessity. Armed with a 2020 film and photography degree from UC Riverside, she found herself working gig photography—graduations, band events—when the creative industries collapsed. The work satisfied her artistic impulses but left her craving what she calls “structure and stability,” leading her to UX design. The field struck her as an ideal synthesis, “I’m creating solutions for companies. I’m working with them to figure out what they want, and then taking that creative input and trying to make something that works best for them.”

Since graduating from the interaction design program at San Diego City College a year ago, she’s had three internships and works retail part-time to pay the bills. “I’ve been in survival mode,” she admits. On paper, she’s a great candidate for any junior position. Speaking with her reveals a very thoughtful and resourceful young designer. Why hasn’t she been able to land a full-time job? What’s going on in the design job market? 

Retro-style robot standing at a large control panel filled with buttons, switches, and monitors displaying futuristic data.

The Era of the AI Browser Is Here

For nearly three years, Arc from The Browser Company has been my daily driver. To be sure, there was a little bit of a learning curve. Tabs disappeared after a day unless you pinned them. Then they became almost like bookmarks. Tabs were on the left side of the window, not at the top. Spaces let me organize my tabs based on use cases like personal, work, or finances. I could switch between tabs using control-Tab and saw little thumbnails of the pages, similar to the app switcher on my Mac. Shift-command-C copied the current page’s URL. 

All these little interface ideas added up to a productivity machine for web jockeys like myself. And so, I was saddened to hear in May that The Browser Company stopped actively developing Arc in favor of a new AI-powered browser called Dia. (They are keeping Arc updated with maintenance releases.)

They had started beta-testing Dia with college students first and just recently opened it up to Arc members. I finally got access to Dia a few weeks ago.