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134 posts tagged with “user experience”

“Beating AI” is an interesting framing, but OK. There is a lot of concern out there about how AI will affect the entire design industry, from graphic design to UX. Understandably, designers are worried about their careers.

Georgia Coggan writing for Creative Bloq:

“So are we just cooked?” asks a recent Reddit thread from a designer who is four years out of college. ” Any other jobs i can get with such a degree now that design is kind of becoming obsolete?”

Hundreds of responses poured in from designers with strong and diverse opinions on what AI is doing to the graphic design industry – and it isn’t all as doom and gloom as you might fear. Ranging from advice around what humans can do that AI can’t, to how nothing has really changed regarding what the industry needs from its designers, there’s lots for the OP to feel positive about – as long as they’re happy to stay agile. Head over to the Reddit thread to garner more wisdom from those in the field.

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"Are we cooked?" Designers debate how to beat AI

From staying agile to what to do if you're laid off.

creativebloq.com iconcreativebloq.com

Great reminder from Kai Wong about getting stuck on a solution too early:

Imagine this: the Product Manager has a vision of a design solution based on some requirements and voices it to the team. They say, “I want a table that allows us to check statuses of 100 devices at once.”

You don’t say anything, so that sets the anchor of a design solution as “a table with a bunch of devices and statuses.”

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Avoid premature solutions: how to respond when stakeholders ask for certain designs

How to avoid anchoring problems that result in stuck designers

dataanddesign.substack.com icondataanddesign.substack.com

In the early days of computing, it was easy for one person to author a complete program. Nowadays, because the software we create is so complex, we need teams.

Gaurav Sinha writing for UX Planet:

The faster you accept that they’re not going to change their communication style, the faster you can focus on what actually works — learning to decode what they’re really telling you. Because buried in all that technical jargon is usually something pretty useful for design decisions.

It’s a fun piece on learning how to speak engineer.

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The designer’s guide to decoding engineer-speak.

When engineers sound like they’re speaking alien.

uxplanet.org iconuxplanet.org

I have relayed here before the story that I’ve been using Macs since 1985. It wasn’t the hardware that drew me in—it was MacPaint. I was always an artistic kid so being able to paint on a digital canvas seemed thrilling to me. And of course it was back then.

Behind MacPaint, was a man named Bill Atkinson. Atkinson died last Thursday, June 5 of pancreatic cancer. In a short remembrance, John Gruber said:

I say this with no hyperbole: Bill Atkinson may well have been the best computer programmer who ever lived. Without question, he’s on the short list. What a man, what a mind, what gifts to the world he left us.

I‘m happy that Figma also remembered Atkinson and that they are standing on his shoulders.

Every day at Figma, we wrestle with the same challenges Atkinson faced: How do you make powerful tools feel effortless? How do you hide complexity behind intuitive interactions? His fingerprints are on every pixel we push, every selection we make, every moment of creative flow our users experience.

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Bill Atkinson’s 10 Rules for Making Interfaces More Human

We commemorate the Apple pioneer whose QuickDraw and HyperCard programs made the Macintosh intuitive enough for nearly anyone to use.

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Abstract gradient design with flowing liquid glass elements in blue and pink colors against a gray background, showcasing Apple's new Liquid Glass design language.

Quick Notes About WWDC 2025

Apple’s annual developer conference kicked off today with a keynote that announced:

  • Unified Version 26 across all Apple platforms (iOS, iPadOS, macOS, watchOS, tvOS, visionOS)
  • “Liquid Glass” design system. A complete UI and UX overhaul, the first major redesign since iOS 7
  • Apple Intelligence. Continued small improvements, though not the deep integration promised a year ago
  • Full windowing system on iPadOS. Windows comes to iPad! Finally.

Of course, those are the very high-level highlights.

When you’re building a SaaS app, I believe it’s important to understand the building blocks, or objects, in your app. What are they? How do they relate to each other? Should those relationships be peer-to-peer or parent-child? Early in my tenure at BuildOps, I mentioned this way of thinking to one of my designers and they pointed me to Object-Oriented UX (OOUX), a methodology pioneered by Sophia Prater.

Mateusz Litarowicz writes:

Object-Oriented UX is a way of thinking about design, introduced and popularized by Sophia Prater. It assumes that instead of starting with specific screens or user flows, we begin by identifying the objects that should exist in the system, their attributes, the relationships between them, and the actions users can take on those objects. Only after this stage do we move on to designing user flows and wireframes.

To be honest, I’d long thought this way, ever since my days at Razorfish when our UX director Marisa Gallagher talked about how every website is built around a core unit, or object. At the time, she used Netflix as an example—it’s centered around the movie. CRMs, CMSes, LMSes, etc. are all object-based.

Anyway, I think Litarowicz writes a great primer for OOUX. The other—and frankly more important, IMHO—advantage to thinking this way, especially for a web app, is because your developers think this way too.

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Introduction to Object-Oriented UX

How Object-Oriented UX can help you design complex systems

fundament.design iconfundament.design

As a reaction to the OpenAI + io announcement two weeks ago, Christopher Butler imagines a mesh computing device network he calls “personal ambient computing”:

…I keep thinking back to Star Trek, and how the device that probably inspired the least wonder in me as a child is the one that seems most relevant now: the Federation’s wearables. Every officer wore a communicator pin — a kind of Humane Pin light — but they also all wore smaller pins at their collars signifying rank. In hindsight, it seems like those collar pins, which were discs the size of a watch battery, could have formed some kind of wearable, personal mesh network. And that idea got me going…

He describes the device as a standardized disc that can be attached to any enclosure. I love his illustration too:

Diagram of a PAC Mesh Network connecting various devices: Pendant, Clip, Watch, Portable, Desktop, Handset, and Phone in a circular layout.

Christopher Butler: “I imagine a magnetic edge system that allows the disc to snap into various enclosures — wristwatches, handhelds, desktop displays, wearable bands, necklaces, clips, and chargers.”

Essentially, it’s an always-on, always observing personal AI.

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PAC – Personal Ambient Computing - Christopher Butler

Like most technologists of a certain age, many of my expectations for the future of computing were set by Star Trek production designers. It’s quite

chrbutler.com iconchrbutler.com

Related to my earlier post today about Arc’s novelty tax, here’s an essay by DOC, a tribute to consistency.

Leveraging known, established UX patterns and sticking to them prevent users from having to learn net-new interactions and build net-new mental models every time they engage with a new product.

But, as Josh Miller wrote in the aforementioned post, “New interfaces start from familiar ones.” DOC’s essay uses jazz as a metaphor:

Consistency is about making room for differentiation. Think about a jazz session: the band starts from a known scale, rhythm. One musician breaks through, improvising on top of that pattern for a few minutes before joining the band again. The band, the audience, everyone knows what is happening, when it starts and when it ends, because the foundation of it all is a consistent melody.

Geometric pattern of stacked rectangular blocks forming a diagonal structure against a dark sky. Artwork by Maya Lin.

Consistency

On compounding patterns and the art of divergence.

doc.cc icondoc.cc

Josh Miller, writing in The Browser Company’s substack:

After a couple of years of building and shipping Arc, we started running into something we called the “novelty tax” problem. A lot of people loved Arc — if you’re here you might just be one of them — and we’d benefitted from consistent, organic growth since basically Day One. But for most people, Arc was simply too different, with too many new things to learn, for too little reward.

“Novelty tax” is another way of saying using non-standard patterns that users just didn’t get. I love Arc. It’s my daily driver. But, Miller is right that it does have a steep learning curve. So there is a natural ceiling to their market.

Miller’s conclusion is where things get really interesting:

Let me be even more clear: traditional browsers, as we know them, will die. Much in the same way that search engines and IDEs are being reimagined [by AI-first products like Perplexity and Cursor]. That doesn’t mean we’ll stop searching or coding. It just means the environments we do it in will look very different, in a way that makes traditional browsers, search engines, and IDEs feel like candles — however thoughtfully crafted. We’re getting out of the candle business. You should too.

“You should too.”

And finally, to bring it back to the novelty tax:

**New interfaces start from familiar ones. **In this new world, two opposing forces are simultaneously true. How we all use computers is changing much faster (due to AI) than most people acknowledge. Yet at the same time, we’re much farther from completely abandoning our old ways than AI insiders give credit for. Cursor proved this thesis in the coding space: the breakthrough AI app of the past year was an (old) IDE — designed to be AI-native. OpenAI confirmed this theory when they bought Windsurf (another AI IDE), despite having Codex working quietly in the background. We believe AI browsers are next.

Sad to see Arc’s slow death, but excited to try Dia soon.

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Letter to Arc members 2025

On Arc, its future, and the arrival of AI browsers — a moment to answer the largest questions you've asked us this past year.

browsercompany.substack.com iconbrowsercompany.substack.com

For as long as I can remember, I’ve been fascinated by how television shows and movies are made. I remember the specials ABC broadcast about the making of The Empire Strikes Back and other Lucasfilm movies like the Indiana Jones series. More recently—especially with the advent of podcasts—I’ve loved listening to how show runners think about writing their shows. For example, as soon as an episode of Battlestar Galactica aired, I would rewatch it with Ronald D. Moore’s commentary. These days, I‘m really enjoying the official The Last of Us podcast because it features commentary from both Craig Mazin and Neil Druckmann.

Anyway, thinking about personas as characters from TV shows and movies and using screenwriting techniques is right up my alley. Laia Tremosa for the IxDF:

Hollywood spends millions to bring characters to life. UX design teams sometimes spend weeks… only to make personas no one ever looks at again. So don’t aim for personas that look impressive in a slide deck. Aim for personas that get used—in design reviews, product decisions, and testing plans.

Be the screenwriter. Be the director. Be the casting agent.

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The Hollywood Guide to UX Personas: Storytelling That Drives Better Design

Great products need great personas. Learn how to build them using the storytelling techniques Hollywood has perfected.

interaction-design.org iconinteraction-design.org
Comic-book style painting of the Sonos CEO Tom Conrad

What Sonos’ CEO Is Saying Now—And What He’s Still Not

Four months into his role as interim CEO, Tom Conrad has been remarkably candid about Sonos’ catastrophic app launch. In recent interviews with WIRED and The Verge, he’s taken personal responsibility—even though he wasn’t at the helm, just on the board—acknowledged deep organizational problems, and outlined the company’s path forward.

But while Conrad is addressing more than many expected, some key details remain off-limits.

Dan Maccarone:

If users don’t trust the systems we design, that’s not a PM problem. It’s a design failure. And if we don’t fix it, someone else will, probably with worse instincts, fewer ethics, and a much louder bullhorn.

UX is supposed to be the human layer of technology. It’s also supposed to be the place where strategy and empathy actually talk to each other. If we can’t reclaim that space, can’t build products people understand, trust, and want to return to, then what exactly are we doing here?

It is a long read but well worth it.

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We built UX. We broke UX. And now we have to fix it!

We didn’t just lose our influence. We gave it away. UX professionals need to stop accepting silence, reclaim our seat at the table, and…

uxdesign.cc iconuxdesign.cc

Sarah Gibbons and Evan Sunwall from NN/g:

The rise of AI tools doesn’t mean becoming a “unicorn” who can do everything perfectly. Specialization will remain valuable in our field: there will still be dedicated researchers, content strategists, and designers.

However, AI is broadening the scope of what any individual can accomplish, regardless of their specific expertise.

What we’re seeing isn’t the elimination of specialization but rather an increased value placed on expanding the top of a professional’s “expertise T.”

This reinforces what I talked about in a previous essay, “T-shaped skills [will become] increasingly valuable—depth in one area with breadth across others.”

They go on to say:

We believe these broad skills will coalesce into experience designer and architect roles: people who direct AI-supported design tasks to craft experiences for humans and AI agents alike, while ensuring that the resulting work reflects well-researched, strategic thinking.

In other words, curation of the work that AI does.

They also make the point that designers need to be strategic, i.e., focus on the why:

This evolution means that the unique value we bring as UX professionals is shifting decidedly toward strategic thinking and leadership. While AI can execute tasks, it cannot independently understand the complex human and organizational contexts in which our work exists.

Finally, Gibbons and Sunwall end with some solid advice:

To adapt to this shift toward generalist skills, UX professionals should focus on 4 key areas: • Developing a learning mindset • Becoming fluent in AI collaboration • Focusing on transferable skills • Expanding into adjacent fields

I appreciate the learning mindset bit, since that’s how I’m wired. I also believe that collaborating with AI is the way to go, rather than seeing it as a replacement or a threat.

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The Return of the UX Generalist

AI advances make UX generalists valuable, reversing the trend toward specialization. Understanding multiple disciplines is increasingly important.

nngroup.com iconnngroup.com

Such a gorgeous visual essay from Amelia Wattenberger. Beyond being wonderful to look at, the content is just as thought-provoking. Her experiment towards the middle of the piece is interesting. In our world of flat design and design systems, Amelia is truly innovating.

People made of yarn working on room-sized computers

Our interfaces have lost their senses

With increasing amounts of AI chatbots, we're losing even more: texture, color, shape. Instead of interactive controls, we have a text input. Want to edit an image? Type a command. Adjust a setting? Type into a text box. Learn something? Read another block of text.

wattenberger.com iconwattenberger.com
Closeup of a man with glasses, with code being reflected in the glasses

From Craft to Curation: Design Leadership in the Age of AI

In a recent podcast with partners at startup incubator Y Combinator, Jared Friedman, citing statistics from a survey with their current batch of founders says, “[The] crazy thing is one quarter of the founders said that more than 95% of their code base was AI generated, which is like an insane statistic. And it’s not like we funded a bunch of non-technical founders. Like every one of these people is highly tactical, completely capable of building their own product from scratch a year ago…”

A comment they shared from founder Leo Paz reads, “I think the role of Software Engineer will transition to Product Engineer. Human taste is now more important than ever as codegen tools make everyone a 10x engineer.”

A cut-up Sonos speaker against a backdrop of cassette tapes

When the Music Stopped: Inside the Sonos App Disaster

The fall of Sonos isn’t as simple as a botched app redesign. Instead, it is the cumulative result of poor strategy, hubris, and forgetting the company’s core value proposition. To recap, Sonos rolled out a new mobile app in May 2024, promising “an unprecedented streaming experience.” Instead, it was a severely handicapped app, missing core features and broke users’ systems. By January 2025, that failed launch wiped nearly $500 million from the company’s market value and cost CEO Patrick Spence his job.

What happened? Why did Sonos go backwards on accessibility? Why did the company remove features like sleep timers and queue management? Immediately after the rollout, the backlash began to snowball into a major crisis.

A collage of torn newspaper-style headlines from Bloomberg, Wired, and The Verge, all criticizing the new Sonos app. Bloomberg’s headline states, “The Volume of Sonos Complaints Is Deafening,” mentioning customer frustration and stock decline. Wired’s headline reads, “Many People Do Not Like the New Sonos App.” The Verge’s article, titled “The new Sonos app is missing a lot of features, and people aren’t happy,” highlights missing features despite increased speed and customization.