Skip to content

106 posts tagged with “graphic design”

I have always wanted to read 6,200 words about color! Sorry, that’s a lie. But I did skim it and really admired the very pretty illustrations. Dan Hollick is a saint for writing and illustrating this chapter in his living book called Making Software, a reference manual for designers and programmers that make digital products. From his newsletter:

I started writing this chapter just trying to explain what a color space is. But it turns out, you can’t really do that without explaining a lot of other stuff at the same time.

Part of the issue is color is really complicated and full of confusing terms that need a maths degree to understand. Gamuts, color models, perceptual uniformity, gamma etc. I don’t have a maths degree but I do have something better: I’m really stubborn.

And here are the opening sentences of the chapter on color:

Color is an unreasonably complex topic. Just when you think you’ve got it figured out, it reveals a whole new layer of complexity that you didn’t know existed.

This is partly because it doesn’t really exist. Sure, there are different wavelengths of light that our eyes perceive as color, but that doesn’t mean that color is actually a property of that light - it’s a phenomenon of our perception.

Digital color is about trying to map this complex interplay of light and perception into a format that computers can understand and screens can display. And it’s a miracle that any of it works at all.

I’m just waiting for him to put up a Stripe link so I can throw money at him.

preview-1756359522301.jpg

Making Software: What is a color space?

In which we answer every question you've ever had about digital color, and some you haven't.

makingsoftware.com iconmakingsoftware.com

The designer of the iconic “007” logo from the James Bond movies has died. Joe Caroff was 103. Jeré Longman, writing for The New York Times:

For the first Bond movie, “Dr. No” (1962), Mr. Caroff was hired to create a logo for the letterhead of a publicity release. He began working with the idea that as a secret agent, James Bond had a license to kill (as designated by the numerals “00”), but Mr. Caroff did not find Bond’s compact Walther PPK pistol to be visually appealing.

As he sketched the numerals 007, he drew penciled lines above and below to guide him and noticed that the upper guideline resembled an elongated barrel of a pistol extending from the seven.

He refined his drawing and added a trigger, fashioning a mood of intrigue and espionage and crafting one of the most globally recognized symbols in cinematic history. With some modifications, the logo has been used for 25 official Bond films and endless merchandising.

John Gruber of Daring Fireball also wrote a piece about Caroff:

Caroff had a remarkably accomplished career. He created iconic posters for dozens of terrific films across a slew of genres. The fact that he created the 007 logo but only earned $300 from it is more like a curious footnote than anything.

Joe Caroff, Who Gave James Bond His Signature 007 Logo, Dies at 103

Joe Caroff, Who Gave James Bond His Signature 007 Logo, Dies at 103

(Gift link) A quiet giant in graphic design, he created posters for hundreds of movies, including “West Side Story” and “A Hard Day’s Night.” But his work was often unsigned.

nytimes.com iconnytimes.com

I grew up on MTV and I’m surprised that my Gen Z kids don’t watch music videos. ¯_(ツ)_/¯

Rob Schwartz, writing in PRINT Magazine:

…the network launched the iconic “I Want My MTV” ad campaign. Created by ad legend George Lois, the campaign featured the world’s biggest rock stars literally demanding MTV. At the time, this was unheard of. Unlike today, rock stars would never sell out to do ads. But here you had the biggest stars: Mick Jagger, David Bowie, Pete Townshend, the Police…and rising star Madonna, all shouting the same line in different executions: ‘I want my MTV!” The campaign was a stroke of genius. It mobilized viewers to call up their cable providers and shout over the phone: “I want my MTV!” In due time, MTV was on damn-near every cable box and damn-near every young person’s TV.

Play
preview-1755492997577.jpg

The MTV Effect

Rob Schwartz on the unconventional genius of music + TV.

printmag.com iconprintmag.com

There are over 1,800 font families in Google Fonts. While as designers, I’m sure were grateful for the trove of free fonts, good typefaces in the library are hard to spot.

Brand identity darlings Smith & Diction dropped a catalog of “Usable Google Fonts.” In a LinkedIn post, they wrote, “Screw it, here’s all of the google fonts that are actually good categorized by ‘vibe’.”

Huzzah! It’s in the form of a public Figma file. Enjoy.

preview-1754632730253.jpg

Usable Google Fonts

Catalog of "usable" Google fonts as curated by Smith & Diction

figma.com iconfigma.com
Portraits of five recent design graduates. From top left to right: Ashton Landis, wearing a black sleeveless top with long blonde hair against a dark background; Erika Kim, outdoors in front of a mountain at sunset, smiling in a fleece-collared jacket; Emma Haines, smiling and looking over her shoulder in a light blazer, outdoors; Bottom row, left to right: Leah Ray, in a black-and-white portrait wearing a black turtleneck, looking ahead, Benedict Allen, smiling in a black jacket with layered necklaces against a light background

Meet the 5 Recent Design Grads and 5 Design Educators

For my series on the Design Talent Crisis (see Part IPart II, and Part III) I interviewed five recent graduates from California College of the Arts (CCA) and San Diego City College. I’m an alum of CCA and I used to teach at SDCC. There’s a mix of folks from both the graphic design and interaction design disciplines. 

Kendra Albert, writing in her blog post about Heavyweight, a new tool she built to create “extremely law-firm-looking” letters:

Sometimes, you don’t need a lawyer, you just need to look like you have one.

That’s the idea behind Heavyweight, a project that democratizes the aesthetics of (in lieu of access to) legal representation. Heavyweight is a free, online, and open-source tool that lets you give any complaint you have extremely law-firm-looking formatting and letterhead. Importantly, it does so without ever using any language that would actually claim that the letter was written by a lawyer.

preview-1753379920512.png

Heavyweight: Letters Taken Seriously - Free & Open Legal Letterhead Generator

Generate professional-looking demand letters with style and snootiness

heavyweight.cc iconheavyweight.cc

This is gorgeous work from Collins in their rebrand for Muse Group, developers of music apps like Ultimate Guitar, MuseScore, Audacity, and MuseClass. Paul Moore, writing in It’s Nice That:

One of the issues, [chief creative officer] Nick [Ace] argues, in the design industry is a fixation on branding tech as “software from the future”, relying on literal representations from the 1980s that have created dull and homogeneous visuals that shy away from the timelessness of creativity. “Instead of showcasing technical specs or outlandish interfaces, we centered the brand around the raw experience of musical creation, itself,” says Nick. “Rather than depicting the tools, we visualized the outcomes—the resonance, the harmony, the creative breakthrough that happens when technical barriers disappear.”

Collins rebrand for Muse Group channels the invisible phenomena of experiencing music

Geometric abstraction, dynamic compositions and a distillation of musical feeling sets Collins new project apart from other software brands.

itsnicethat.com iconitsnicethat.com
Illustration of people working on laptops atop tall ladders and multi-level platforms, symbolizing hierarchy and competition, set against a bold, abstract sunset background.

The Design Industry Created Its Own Talent Crisis. AI Just Made It Worse.

This is the first part in a three-part series about the design talent crisis. Read Part II and Part III.

Part I: The Vanishing Bottom Rung

Erika Kim’s path to UX design represents a familiar pandemic-era pivot story, yet one that reveals deeper currents about creative work and economic necessity. Armed with a 2020 film and photography degree from UC Riverside, she found herself working gig photography—graduations, band events—when the creative industries collapsed. The work satisfied her artistic impulses but left her craving what she calls “structure and stability,” leading her to UX design. The field struck her as an ideal synthesis, “I’m creating solutions for companies. I’m working with them to figure out what they want, and then taking that creative input and trying to make something that works best for them.”

Since graduating from the interaction design program at San Diego City College a year ago, she’s had three internships and works retail part-time to pay the bills. “I’ve been in survival mode,” she admits. On paper, she’s a great candidate for any junior position. Speaking with her reveals a very thoughtful and resourceful young designer. Why hasn’t she been able to land a full-time job? What’s going on in the design job market? 

Elizabeth Goodspeed contextualizes today’s growing design influencers against designers-cum-artists like April Greiman and Stefan Sagmeister. Along with Tibor Kalman, Jessica Walsh, and Wade and Leta, all of these designers put themselves into their work.

Other designers ran with similar instincts. 40 Days of Dating, a joint project by Jessica Walsh and Timothy Goodman created in 2013, was presented as a kind of art-directed relationship experiment: two friends, both single, agreed to date each other for 40 days (40 days being the purported time needed to build a habit). The project was presented through highly polished daily updates with lush photography, motion graphics, custom lettering, and a parade of commissioned work from other artists – all accompanied by alarming candid journal entries from both parties about the dates they were going on. It wasn’t exactly a design project in the traditional sense, but it was unmistakably design-led; the relationship itself was the content, but it was design that made it viral.

These self-directed, clientless projects remind me of MFA design theses where design is the medium for self-expression. Bringing it back to 2025, Godspeed writes:

Designers film themselves in their bedrooms and running errands, narrating design decisions and venting about clients along the way. Just as remote work expects us to perform constant busyness, design influencing demands a continuous performance of creative output. …Brands have jumped in on the trend, too. Where once a designer might have been hired to create packaging or campaigns behind the scenes, many are now brought forward as faces of collaborations – they’re photographed in their studios and interviewed about their process as part of launch. The designer’s body, personality, and public profile become a commercial asset.

And of course, like with all content creators, it becomes a job that just might require more work than it seems.

Influencing can seem like a good, low-lift side-hustle at first. Most designers already have tons of unused work and in-progress sketches to share. Why not just post it and see what happens? But anyone who’s ever had to write captions or cut reels knows that making content is, in fact, harder than it looks. The more energy that goes into showcasing work, the less time there is to actually make work, even if you want to. “Influencing” can quickly become a time suck.

preview-1753150717056.png

Elizabeth Goodspeed on the rise of the designer as influencer

As social platforms reward visibility, creatives are increasingly expected to make their practice public. Designers are no longer just making work; they are the work. But what started as promotion now risks swallowing design itself.

itsnicethat.com iconitsnicethat.com

Let’s continue down Mac memory lane with this fun post from Basic Apple Guy:

With macOS 26, Apple has announced a dramatically new look to their UI: Liquid Glass. Solid material icon elements give way to softer, shinier, glassier icons. The rounded rectangle became slightly more rounded, and Apple eliminated the ability for icon elements to extend beyond the icon rectangle (as seen in the current icons for GarageBand, Photo Booth, Dictionary, etc.).

With this release being one of the most dramatic visual overhauls of macOS’s design, I wanted to begin a collection chronicling the evolution of the system icons over the years. I’ve been rolling these out on social media over the past week and will continue to add to and update this collection slowly over the summer. Enjoy!

preview-1752036853593.png

macOS Icon History

Documenting the evolution of macOS system icons over the past several decades.

basicappleguy.com iconbasicappleguy.com

Stephen Heller, writing for PRINT magazine, revisits a long out-of-print book called *Visual Persuasion *by Stephen Baker, a creative director from the Mad Men era of advertising.

Although published in 1961, Visual Persuasion has as much relevance, vitality, insight, vision and spunk as any recently published book (including those that I’ve authored). The truth is this: I wish I had written it. Even though it is nearly 65 years out of print (and contains its share of outdated mores and stereotypes), it easily could still serve (with a minute refresh) to provide ideas to ward off what designers fear is the inevitable AI apocalypse—an end to original thinking and making, visual or otherwise.

One maxim, Heller notes:

Eye movements are based on conditioned reflexes. “Left-to-right habit makes our eyes travel clockwise in exploring a [layout],” Baker notes. The optical center of a page is slightly to the left. The tendency is to focus attention on a person’s eyes more than on any other part of their face. This mirrors one’s emotions with fair accuracy.

preview-1751949320516.jpeg

The Daily Heller: Visual Persuasion Hasn't Changed Since 1961

Steven Heller on the book he wishes he had written.

printmag.com iconprintmag.com
Close-up of bicentennial logo storyboard frames featuring red, white, and blue geometric patterns and star designs in rounded rectangles.

America at 200

When I was younger, I had a sheet of US Bicentennial stamps and I always loved the red, white, and blue star. Little did I know then that I would become a graphic designer.

Sheet of US postage stamps featuring the bicentennial star logo, each stamp showing

The symbol, designed by Bruce Blackburn at Chermayeff & Geismar is a multilayered stylized five-pointed star. It folds like bunting. Its rounded corners evoke both a flower and a pinwheel at the same time. And finally, the negative space reveals a classic, pointed star.

Before there was Jessica Hische, there was Jim Parkinson. You might not know his name, but you’ve seen his work. Most famously, he was known for the mastheads for Rolling Stone magazine and the LA Times. Stephen Coles has this remembrance.

preview-1751428433957.jpg

Jim Parkinson, 1941–2025

Jim Parkinson—lettering artist, type designer, and painter—died today at his home in Oakland, California, after a long struggle with Alzheimer’s.

typographica.org icontypographica.org

It’s been said that desktop publishing democratized graphic design. For those of you too young to know what the term means, it means the technology that enabled graphic design to go digital. It was an ecosystem, really: the Mac, PostScript, LaserWriter, and PageMaker. But before all that, designers depended on typesetters to set type.

David Langton writing for UX Collective:

A lot was lost when the Macintosh wiped out the traditional typesetting industry. From the art of typography to the craft of typesetting, many essential elements were lost. Typesetters were part of a tradition that stretched back more than 500 years to Gutenberg’s printing press. They understood the basics of type: kerning (spacing between the letters), leading (the space between lines of text), and line breaks (how to avoid widows — those solo words abandoned at the end of a paragraph). They knew about readability (like how to avoid setting type that was too wide to read). There were classic yet limited fonts, with standards for size and leading that assured that everyone working within common ranges maintained a threshold for quality. Yet it was in the craft or business side of typesetting that these services were most under appreciated. Typesetters provided overnight service. They worked overnight, so graphic designers did not have to. We would finish our days specifying the type, and the typesetters would keystroke the manuscripts, proofread, stylize the type, and set up columns following our instructions.

Designers would then pick up the galleys from the typesetters in the morning. The black type was photographically printed on white photo paper. You’d have to cut them up and paste them onto boards, assembling your layout.

Because this was such a physical process, we had to slow down. Langton says:

But since the Macintosh became an in-house tool, the process was reversed. Now, designers design first, then think about it. This shift in process has contributed to a trivialization of the role of graphic designer because anyone can noodle around with the Mac’s sophisticated type tools and make layouts. The design process has been trivialized while the thinking, the evaluation, and the strategic part of the process are often abandoned.

One small thing I’ll point out is that desktop publishing wasn’t popularized until 1985.

  • PostScript was released by Adobe in 1984.
  • The LaserWriter printer was released by Apple in 1985.
  • PageMaker was released by Aldus—later bought by Adobe—in 1985.
preview-1750050186871.jpeg

What the 1984 Macintosh revolution teaches designers about the 2025 AI revolution

Upheaval and disruption are nothing new for graphic designers.

uxdesign.cc iconuxdesign.cc

“Beating AI” is an interesting framing, but OK. There is a lot of concern out there about how AI will affect the entire design industry, from graphic design to UX. Understandably, designers are worried about their careers.

Georgia Coggan writing for Creative Bloq:

“So are we just cooked?” asks a recent Reddit thread from a designer who is four years out of college. ” Any other jobs i can get with such a degree now that design is kind of becoming obsolete?”

Hundreds of responses poured in from designers with strong and diverse opinions on what AI is doing to the graphic design industry – and it isn’t all as doom and gloom as you might fear. Ranging from advice around what humans can do that AI can’t, to how nothing has really changed regarding what the industry needs from its designers, there’s lots for the OP to feel positive about – as long as they’re happy to stay agile. Head over to the Reddit thread to garner more wisdom from those in the field.

preview-1749704661180.jpg

"Are we cooked?" Designers debate how to beat AI

From staying agile to what to do if you're laid off.

creativebloq.com iconcreativebloq.com

Talking Heads Release a Video for “Psycho Killer”

The Talking Heads have released a new music video for an old song. Directed by Mike Mills—who is not only a filmmaker but also a graphic designer—and starring Saoirse Ronan, the video for the band’s first hit, “Psycho Killer” is a wonderful study on the pressures, anxieties, and joys of being a young person in today’s world. It was made to celebrate the band’s 50th anniversary.

Play

Watch on YouTube

On Instagram, the band said, “This video makes the song better- We LOVE what this video is NOT - it’s not literal, creepy, bloody, physically violent or obvious.”

Me too.

Apologies for linking to a lot of Christopher Butler recently, but I really love his thinking about design. This time, Butler reminds us about the importance of structure and how the proto-graphic designers we studied in art history, like Piet Mondrian, mastered it.

A well-composed photograph communicates something essential even before we register its subject. A thoughtfully designed page layout feels right before we read a single word. There’s something happening in that first moment of perception that transcends the individual elements being composed.

My favorite passage in his essay begins here:

Perhaps we “read” composition the way we read text — our brains processing visual structure as a kind of fundamental grammar that exists beneath conscious recognition. Just as we don’t typically think about parsing sentences into subjects and predicates while reading, we don’t consciously deconstruct the golden ratio or rule of thirds while looking at an image. Yet in both cases, our minds are translating structure into meaning.

The next eight short paragraphs build on this idea and crescendo with this banger:

In recognizing composition as this fundamental visual language, we begin to understand why good design works at such a deep level. It’s not just about making things look nice — it’s about speaking fluently in a language that predates words, tapping into patterns of perception that feel as natural as breathing.

Composition is a fundamental visual language. I had never thought of it that way and yet it feels right.

The whole thing is great. Please go read it.

preview-1749010527393.png

The Art Secret Behind All Great Design

When I was a young child, I would often pull books off of my father’s shelf and stare at their pages. In a clip from a 1987 home video that has

chrbutler.com iconchrbutler.com

Modern Muybridge

Abstract gradient illustration of a horseback rider, formed by layered, semi-transparent rectangles in motion.

I knew instantly that the brand identity was paying homage to Eadweard Muybridge’s famous photographic studies of a galloping horse. It’s a logo for an AI video company.

The whole case study from Jody Hudson-Powell and Luke Powell of Pentagram is great.

Illustrated background of colorful wired computer mice on a pink surface with a large semi-transparent Figma logo centered in the middle.

Figma Takes a Big Swing

Last week, Figma held their annual user conference Config in San Francisco. Since its inception in 2020, it has become a significant UX conference that covers more than just Figma’s products and community. While I’ve not yet had the privilege of attending in person, I do try to catch the livestreams or videos afterwards.

Nearly 17 months after Adobe and Figma announced the termination of their merger talks, Figma flexed their muscle—fueld by the $1 billion breakup fee, I’m sure—by announcing four new products. They are Figma Draw, Make, Sites, and Buzz.

  • Draw: It’s a new mode within Figma Design that reveals additional vector drawing features.
  • Make: This is Figma’s answer to Lovable and the other prompt-to-code generators.
  • Sites: Finally, you can design and publish websites from Figma, hosted on their infrastructure.
  • Buzz: Pass off assets to clients and marketing teams and they can perform lightweight and controlled edits in Buzz.

A lot of young designers love to look at what’s contemporary, what’s trending on Dribbble or Instagram. But I think to look forward, we must always study our past. I spent the week in New York City, on vacation. My wife and I attended a bunch of Broadway shows and went to the Museum of Broadway, where I became enamored with a lot of the poster art. (’Natch.) I may write about that soon.

Coincidentally, Matthew Strom wrote about the history of album art, featuring the first album cover ever, which uses a photo of the Broadway theater, the Imperial, where I saw Smash earlier this week.

preview-1746385689679.jpg

The history of album art

Album art didn’t always exist. In the early 1900s, recorded music was still a novelty, overshadowed by sales of sheet music. Early vinyl records were vastly different from what we think of today: discs were sold individually and could only hold up to four minutes of music per side. Sometimes, only one side of the record was used. One of the most popular records of 1910, for example, was “Come, Josephine, in My Flying Machine”: it clocked in at two minutes and 39 seconds.

matthewstrom.com iconmatthewstrom.com

You might not know his name—I sure didn’t—but you’ll surely recognize his illustration style that came to embody the style du jour of the 1960s and ’70s. Robert E. McGinnis has died at the age of 99. The New York Times has an obituary:

Robert E. McGinnis, an illustrator whose lusty, photorealistic artwork of curvaceous women adorned more than 1,200 pulp paperbacks, as well as classic movie posters for “Breakfast at Tiffany’s,” featuring Audrey Hepburn with a cigarette holder, and James Bond adventures including “Thunderball,” died on March 10 at his home in Greenwich, Conn. He was 99.

Mr. McGinnis’s female figures from the 1960s and ’70s flaunted a bold sexuality, often in a state of semi undress, whether on the covers of detective novels by John D. MacDonald or on posters for movies like “Barbarella” (1968), with a bikini-clad Jane Fonda, or Bond films starring Sean Connery and Roger Moore.

Illustrated movie poster for the James Bond film "The Man with the Golden Gun," featuring Roger Moore as Bond, surrounded by action scenes, women in bikinis, explosions, and a large golden gun in the foreground.

preview-1745266961383.jpg

Robert E. McGinnis, Whose Lusty Illustrations Defined an Era, Dies at 99

(Gift link) In the 1960s and ’70s, his leggy femmes fatales beckoned from paperback covers and posters for movies like “Breakfast at Tiffany’s” and “Thunderball.”

nytimes.com iconnytimes.com

Remember the Nineties?

In the 1980s and ’90s, Emigre was a prolific powerhouse. The company started out as a magazine in the mid-1980s, but quickly became a type foundry as the Mac enabled desktop publishing. As a young designer in San Francisco who started out in the ’90s, Zuzana Licko and Rudy VanderLans were local heroes (they were based across the Bay in Berkeley). From 1990–1999 they churned out 37 typefaces for a total of 157 fonts. And in that decade, they expanded their influence by getting into music, artists book publishing, and apparel. More than any other design brand, they celebrated art and artists.

Here is a page from a just-released booklet (with a free downloadable PDF) showcasing their fonts from the Nineties.

Two-page yellow spread featuring bold black typography samples. Left page shows “NINE INCH NAILS” in Platelet Heavy, “majorly” in Venus Dioxide Outlined, both dated 1993. Right page shows “Reality Bites” in Venus Dioxide, a black abstract shape below labeled Fellaparts, also from 1993.

Elizabeth Goodspeed, writing for It’s Nice That:

The cynicism our current moment inspires appears to be, regrettably, universal. For millennials, who watched the better-world-by-design ship go down in real time, it’s hard-earned. We saw the idealist fantasy of creative autonomy, social impact, and purpose-driven work slowly unravel over the past decade, and are now left holding the bag. Gen Z designers have the same pessimism, but arrived at it from a different angle. They’re entering the field already skeptical, shaped by a job market in freefall and constant warnings of their own obsolescence. But the result is the same: an industry full of people who care deeply, but feel let down.

Sounds very similar to what Gen X-ers are facing in their careers too. I think it’s universal for nearly all creative careers today.

preview-1744176795240.png

Elizabeth Goodspeed on why graphic designers can’t stop joking about hating their jobs

Designers are burnt out, disillusioned, and constantly joking that design ruined their life – but underneath the memes lies a deeper reckoning. Our US editor-at-large explores how irony became the industry’s dominant tone, and what it might mean to care again.

itsnicethat.com iconitsnicethat.com