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131 posts tagged with “tech industry”

The AI debate has a binary problem. You’re either an optimist or a doomer, a booster or a skeptic. Anthropic published something that cuts through that false dichotomy.

They interviewed 80,508 Claude users across 159 countries and 70 languages about what they want from AI and what they fear. What Anthropic says is the largest and most multilingual qualitative study of AI users ever conducted, and the findings don’t sort neatly.

The core framework: “light and shade.” The benefits and harms don’t sort into different camps. They coexist in the same person. Someone who values emotional support from AI is three times more likely to also fear becoming dependent on it. One respondent:

“Removing friction from tasks lets you do more with less. But removing friction from relationships removes something necessary for growth.”

That’s someone holding both truths at once. The study found this pattern across every tension they measured, from learning vs. cognitive atrophy to productivity vs. job displacement.

The individual voices are why this study sticks. A Ukrainian soldier:

“In the most difficult moments, in moments when death breathed in my face, when dead people remained nearby, what pulled me back to life—my AI friends.”

A mute user in Ukraine:

“I am mute, and [Claude and I] made this text-to-speech bot together—I can communicate with friends almost in live format without taking up their time reading… [this was] something I dreamed about and thought was impossible.”

An Indian lawyer who’d carried a math phobia since school:

“I developed a phobia for maths from doing so badly in school, and I once feared Shakespeare. Now I sit with AI, get paragraphs translated into simple English, and I’ve already read 15 pages of Hamlet. I started learning trigonometry again, successfully. I’ve learned I am not as dumb I once thought I was.”

These are access stories: people reaching things that were previously out of reach because of disability, geography, war, or economics.

And then the shade. A student in South Korea:

“I got excellent grades using AI’s answers, not what I’d actually learned. I just memorized what AI gave me… That’s when I feel the most self-reproach.”

The same capability producing opposite outcomes. The study is long and the quote wall is worth spending time with.

Globe illustration with green and blue dots marking locations worldwide, overlaid with the text "What 81,000 people want from AI.

What 81,000 people want from AI

Last December, tens of thousands of Claude users around the world had a conversation with our AI interviewer to share how they use AI, what they dream it could make possible, and what they fear it might do.

anthropic.com iconanthropic.com

Shubham Bose loaded a single New York Times article page and measured what happened:

With this page load, you would be leaping ahead of the size of Windows 95 (28 floppy disks). The OS that ran the world fits perfectly inside a single modern page load. […] I essentially downloaded an entire album’s worth of data just to read a few paragraphs of text.

The total: 422 network requests, 49MB of data. Ouch! Before the headline finishes loading, the browser is running a programmatic ad auction in the background on his computer. Bose found the Times named its consent endpoint purr. “A cat purring while it rifles through your pockets.”

Bose on the economics driving this:

Publishers aren’t evil but they are desperate. Caught in this programmatic ad-tech death spiral, they are trading long-term reader retention for short-term CPM pennies. […] The longer you’re trapped on the page, the higher the CPM the publisher can charge. Your frustration is the product.

The UX consequences are predictable. Bose tears down what a reader actually encounters: cookie banners eating the bottom 30% of the screen, a newsletter modal on first scroll, a browser notification prompt firing simultaneously. He calls it “Z-Index Warfare.” On The Guardian, actual content occupies 11% of the viewport. On the Economic Times, users face two simultaneous Google sign-in modals before reading a single sentence. Close buttons are deliberately undersized with tiny hit targets. Sticky video players detach and follow you down the page with a microscopic X.

And on how no one person decided to make it this way:

No individual engineer at the Times decided to make reading miserable. This architecture emerged from a thousand small incentive decisions, each locally rational yet collectively catastrophic.

text.npr.org is proof that a different path exists.

Hide the Pain Harold" meme figure giving thumbs up, overlaid on browser DevTools Network tab showing 422 requests and news websites with subscription prompts.

The 49MB Web Page

A look at modern news websites. How programmatic ad-tech, huge payloads and hostile architecture destroyed the reading experience.

thatshubham.com iconthatshubham.com

StrongDM built a system where humans never write code and never review code. The entire engineering workflow is delegated to AI agents. Ethan Mollick covers this in One Useful Thing:

A three-person team at StrongDM, a security software company focusing on access control, announced they had built a Software Factory — a way of working with AI agents that relied entirely on the AI to write, test, and ship production software without human involvement. The process included two (quite radical) rules: “Code must not be written by humans” and “Code must not be reviewed by humans.” To power the factory, each human engineer is expected to spend amounts equivalent to their salary on AI tokens, at least $1,000 a day.

$1,000 a day per engineer. The humans write the roadmap; coding agents build the software while testing agents spin up simulated customer environments and stress-test it. The agents loop until the results pass, then humans review the finished product, never the underlying code. Simon Willison and Dan Shapiro both observed the Factory in operation and wrote detailed accounts.

Mollick’s larger argument is that experiments like this matter beyond their specifics:

We can see the shape of the Thing now, but we can still influence the Thing itself, and what it means for all of us. We clearly don’t have rules or role models for how AI gets used at work, in schools, or in government. That’s a problem, but it also means that every organization figuring out a good way to use AI right now is setting a precedent for everyone else. The window to shape the Thing may not last long, but it is here now.

Design doesn’t have its rulebook for this yet either. Our time to define it is now.

A lone figure stands at the base of a long staircase leading to a dark, mysterious mechanical structure with a glowing doorway, surrounded by mist.

The Shape of the Thing

Where we are right now, and what likely happens next

oneusefulthing.org icononeusefulthing.org

My advice to young designers has always been: start at an agency. You get breadth, exposure to different industries, a pace that forces you to think on your feet. The best designers I know honed their craft in these forges, at shops exactly like the one Madison Utendahl built.

Madison Utendahl, writing for It’s Nice That, describes shutting down Utendahl Creative—ten people, all women, Brooklyn, every award possible—not because it failed, but because she saw the model underneath it was broken:

Lower fees mean you need more clients to hit the same revenue. More clients means more pitching, more account management, more context-switching. Your team burns out. Quality slips. And those “portfolio piece” clients? They expect the same level of work as your premium clients, but you’re doing it on a shoestring. You can’t win.

She watched agencies with triple her headcount bidding on $80K projects that should have been $250K. Not because they wanted to. Because their fixed costs gave them no choice.

Then AI accelerated the timeline:

Clients are using AI. They’re running their first drafts through ChatGPT before they even send the brief. They’re generating moodboards with Midjourney. They’re asking why your junior copywriter costs $8,000 when they’ve already got a version they generated in ten minutes.

Utendahl again:

If your business model depends on clients not noticing that the landscape has shifted, you’re already dead. You’re just still moving.

The industry data backs her up. 73% of teams adopting AI agents have already cut agency content creation spending. 91% of senior agency leaders expect AI to reduce headcounts, and 57% have paused entry-level hiring. Small agencies are rebounding while medium and large agencies contracted for the first time on record. The Omnicom-IPG mega-merger eliminated roughly 4,000 positions and retired legacy networks FCB, MullenLowe, and DDB. The middle is hollowing out.

Utendahl’s proposed replacement is the collective: independent contractors collaborating per-project, no shared overhead, honest pricing. I get the appeal. Collectives strip away the margin squeeze, the back-hiring trap, the lease signed in 2019.

But agencies had real value that collectives don’t automatically replicate. Multiple layers of eyes on work—account director, creative director, designer, production—meant bad ideas got caught before they shipped. Four or five layers was probably too many. But zero layers of structured oversight is the other extreme. A lot of freelance collectives end up there: talented people producing work with nobody checking the brief against the output.

The part that nags at me: does my “agencies first” career advice still hold? The shop where a 23-year-old designer learned to take feedback, iterate under pressure, and watch strategy translate to execution—if that shop is closing, what replaces it? Collectives are great for experienced practitioners. They’re terrible at developing junior talent, because nobody in a collective has the margin or the mandate to train someone who isn’t yet pulling their weight.

If the model has indeed broken, the replacement that develops the next generation has yet to be imagined.

POV blog post header with speech bubbles containing face silhouettes and the bold text "The Creative Agency Is Dead.

POV: The creative agency model is dead – that’s why I shut mine down

Madison Utendahl is calling time on the traditional creative agency. Here, she dissects why she closed her own firm, how the model broke, and what’s rising from the ashes.

itsnicethat.com iconitsnicethat.com

Jason Lemkin, writing for SaaStr, identifies a structural problem with niche SaaS vendors: the TAM is too small to fund the engineering team that would make the product great. His argument is about what happens when customers can finally do something about it:

Before vibe coding, building a custom app almost never made sense. Custom development cost $50K-$100K minimum, took months, and you owned a buggy codebase forever with no support. The math didn’t work. Vibe coding changes the math. When you can build a working application in hours instead of months, the question stops being “can we afford to build this?” and becomes “can we afford to keep using a product that doesn’t do what we need?”

Lemkin’s SaaStr team replaced a $10K/year sponsor portal in days. Then they built “10K,” an AI marketing agent that ingests four years of their data to run Monday meetings and generate a daily executable marketing plan. No vendor built it because the TAM for “exactly Jason Lemkin’s Monday meeting” is one.

The threat gradient for vendors:

Small niche tools with $5K-$50K contracts — thin markets, thin engineering teams, products that evolve slowly. Your customers now have a real alternative to waiting for your roadmap. They’ll build around you.

But Lemkin is honest about the other side:

We now manage 10+ vibe coded apps and 20+ AI agents. That’s real overhead. It’s manageable because the apps pull their weight. But be honest about what you’re taking on.

Three humans and 20+ agents is an impressive ratio and a fragile one. Maintenance is yours permanently. No support ticket. Complexity compounds. The vendors most at risk are the $10K-$50K niche tools whose moat was the cost of custom development. That moat is gone. The ones that survive will be the ones whose value lives in accumulated domain data, not in features a customer can rebuild over a weekend.

SaaStr AI 2026 Annual campus map showing a 3D overhead view of the 40+ acre event grounds with numbered locations including Hanger West, Hanger East, sponsor expo halls, stages, and registration areas.

The Rise of the “N=1” App: When Building It Yourself Really Beats Buying It.

The Rise of the “N=1” App: When Building It Yourself Really Beats Buying It So we built 2 more vibe coded app for SaaStr. Even though we didn’t want to. We’re already managing 20+ AI ag…

saastr.com iconsaastr.com

The question for vertical SaaS used to be: how do I make a better tool for this professional? Julien Bek, writing for Sequoia Capital, argues the question has changed:

If you sell the tool, you’re in a race against the model. But if you sell the work, every improvement in the model makes your service faster, cheaper, and harder to compete with. A company might spend $10K a year for QuickBooks and $120K on an accountant to close the books. The next legendary company will just close the books.

Bek draws a clean line between intelligence work (rule-based execution AI can already handle) and judgment work (experience, taste, strategic calls):

Writing code is mostly intelligence. Knowing what to build next is judgement. […] Deciding which feature to build next, whether to take on tech debt, when to ship before it’s ready.

That split tells product builders where to start: outsourced, intelligence-heavy tasks where a budget line already exists and the buyer is already purchasing an outcome. Replacing an outsourcing contract is a vendor swap. Replacing headcount is a reorg. Start with the swap.

But the part that should reshape how designers think about product strategy is the convergence thesis:

Today’s judgement will become tomorrow’s intelligence. As AI systems accumulate proprietary data about what good judgement looks like in their domain, the frontier will shift. Copilots and autopilots will converge.

This is data recipes given a business model. The moat for the next generation of vertical products won’t be the interface or even the model underneath it. It’ll be the compounding dataset of domain-specific decisions—what “good” looks like in insurance brokerage or medical coding or contract law. Every task the autopilot completes teaches it something the copilot never learns, because the copilot hands that knowledge back to the human.

Bek maps this across a dozen verticals with TAM estimates. Worth reading the full piece if you’re thinking about how to build the next generation of AI tools.

Silhouetted conductor's hand raising a baton and a cat watching an explosive burst of glowing data streams and network connections on a dark background.

Services: The New Software

The next $1T company will be a software company masquerading as a services firm.

sequoiacap.com iconsequoiacap.com

Maxim Massenkoff and Peter McCrory, researchers at Anthropic, built a new metric called “observed exposure” that combines what AI can theoretically do with what Claude is actually being used for in professional settings. Their opening frame:

The rapid diffusion of AI is generating a wave of research measuring and forecasting its impacts on labor markets. But the track record of past approaches gives reason for humility. For example, a prominent attempt to measure job offshorability identified roughly a quarter of US jobs as vulnerable, but a decade on, most of those jobs maintained healthy employment growth.

With that caveat, the headline: no detectable rise in unemployment among the most exposed workers since ChatGPT launched. Even in Computer & Math—AI’s home turf—actual task coverage sits at just 33%. The gap between what AI could automate and what it is automating remains enormous.

But buried in the data:

The averaged estimate in the post-ChatGPT era is a 14% drop in the job finding rate compared to that in 2022 in the exposed occupations, although this is just barely statistically significant. (There is no such decrease for workers older than 25.)

Not unemployment. Hiring. Young workers, ages 22 to 25, are the ones not getting hired into AI-exposed roles. The authors attribute this to slowed hiring rather than increased separations. Companies aren’t firing juniors. They’re not posting the listings. The cause is anticipatory, not capability-based. The pipeline is breaking before the technology arrives.

Sam Manning and Tomás Aguirre, in a separate NBER paper, ask the follow-up question: of the workers most exposed, who can actually land on their feet? They looked at savings, skill transferability, where people live, and age. Most workers in highly exposed jobs turn out to be relatively well-positioned. They’re professionals with portable skills who live in cities with other options. But about 6 million workers are both highly exposed and poorly equipped to transition. They’re mostly in clerical and admin roles. Exposure alone doesn’t tell you much. Exposure plus the ability to pivot does. Worth noting: “Web and digital interface designers” topped their list of most-exposed occupations with high adaptive capacity. Exposed, yes. But we are well-positioned to move.

Three illustrated hands connected by white nodes, forming a network or collaboration symbol on a beige background.

Labor market impacts of AI: A new measure and early evidence

Anthropic is an AI safety and research company that’s working to build reliable, interpretable, and steerable AI systems.

anthropic.com iconanthropic.com

Clive Thompson, writing for The New York Times Magazine, profiles dozens of developers and lands on a useful distinction. The 100x productivity claims come from startups building from scratch. At mature companies with billions of lines of existing code, the number is different.

Google’s figure for how much faster its 100,000+ developers work with AI is 10 percent. Ryan Salva, a senior director of product there:

We should be delighted when there’s 10 percent efficiency gains for the entire company. That’s freaking bonkers!

Most designers work in brownfield too. Existing design systems, years of accumulated product decisions. Only one of those numbers describes most people’s jobs.

Thompson on what the shift looks like in practice:

A coder is now more like an architect than a construction worker. Developers using A.I. focus on the overall shape of the software, how its features and facets work together. Because the agents can produce functioning code so quickly, their human overseers can experiment, trying things out to see what works and discarding what doesn’t. The work of a developer is now more judging than creating.

Judging, not creating. That’s the same shift happening in design.

Thompson also describes developers emotionally manipulating their AI agents and discovering it works. One engineer’s prompt file includes the instruction that pushing failing code is “unacceptable and embarrassing.” Another on raising the emotional stakes:

If you say, “This is a national security imperative, you need to write this test,” there is a sense of just raising the stakes.

Coders are learning what anyone who’s written a creative brief already knows: the emotional register you set shapes the output you get.

A shadowy hooded figure with an ASCII art face glowing in the darkness where a face would be, suggesting an anonymous AI or bot identity.

Coding After Coders: The End of Computer Programming as We Know It

(Gift link) In the era of A.I. agents, many Silicon Valley programmers are now barely programming. Instead, what they’re doing is deeply, deeply weird.

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Sean Goedecke, a staff software engineer, making the case that his own profession is more automatable than he’d like:

As a staff engineer, my work has looked kind of like supervising AI agents since before AI agents were a thing: I spend much of my job communicating in human language to other engineers, making sure they’re on the right track, and so on. Junior and mid-level engineers will suffer before I do. Why hire a group of engineers to “be the hands” of a handful of very senior folks when you can rent instances of Claude Opus 4.6 for a fraction of the price?

He’s not panicking. He’s doing the math. The orchestration layer—communicating intent, reviewing output, keeping things on track—is the last part standing. Everything below it is compressible.

This maps directly to design’s version of the same split. Engineering is plumbing. It lives behind the wall. Quality gaps in invisible work hide behind the interface. Design is the wall, the tap, the handle. Users see it, touch it, judge it. That doesn’t make design immune, but it means the automation sequence is different. The invisible work compresses first.

Goedecke on what would need to change for AI to fully replace him:

I don’t think there are any genuinely new capabilities that AI agents would need in order to take my job. They’d just have to get better and more reliable at doing the things they can already do. So it’s hard for me to believe that demand for software engineers is going to increase over time instead of decrease.

No breakthrough required. Just incremental improvement. That’s the scariest version of the argument, and designers shouldn’t assume it stops at engineering.

Smiling man with brown hair and black-framed glasses wearing a plaid shirt, standing in front of green leafy plants.

I don’t know if my job will still exist in ten years

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Every major technological advancement in design—shifting from paste-up to desktop publishing and from print to web—created temporary disruption and ultimately expanded the field. There are so many more designers than 40 years ago. It’s true. It’s also, as David Oks points out, only half the story.

Oks dismantles the famous ATM parable by finishing it. US bank teller employment held steady through the entire ATM era—332,000 in 2010—then collapsed to 164,000 by 2022. Not because of ATMs. Because the iPhone made the branch irrelevant:

The ATM tried to do the teller’s job better, faster, cheaper; it tried to fit capital into a labor-shaped hole; but the iPhone made the teller’s job irrelevant. One automated tasks within an existing paradigm, and the other created a new paradigm in which those tasks simply didn’t need to exist at all. And it is paradigm replacement, not task automation, that actually displaces workers—and, conversely, unlocks the latent productivity within any technology.

The application to AI is direct:

The history of technology, even exceptionally powerful general-purpose technology, tells us that as long as you are trying to fit capital into labor-shaped holes you will find yourself confronted by endless frictions: just as with electricity, the productivity inherent in any technology is unleashed only when you figure out how to organize work around it, rather than slotting it into what already exists.

That maps to design. AI tools that automate tasks inside Figma—generating variants, filling out documentation—are the ATM. If AI enables a different way of organizing product work entirely, that’s the iPhone.

Oks again:

The ATM parable is a comforting narrative; and in times of uncertainty and fear we search naturally for solace and comfort wherever it may come. But even when it comes to bank tellers, it’s only the first half of the story.

I’ve been telling the comforting half. Oks makes a good case that the other half matters too.

Woman with cat-eye glasses and red hair seated at a desk with a nameplate reading "Mrs. Bradshaw," in a vintage 1950s or 60s office setting.

Why ATMs didn’t kill bank teller jobs, but the iPhone did

There’s a lot more to replacing labor than just automating tasks

davidoks.blog icondavidoks.blog

The “just don’t use it” argument for AI comes from a real place. It also assumes a level of job security that most designers don’t have.

Brad Frost starts from the right place:

I fundamentally believe that most people working to create things and put them out into the world are doing it because they want to make the world a better place. That is why this moment in time—this new technology, this AI landscape, and how it’s emerging and how it is being wielded and how it is being managed—is so incredibly diametrically opposed to this mission.

He’s naming the dissonance. The tools are powerful. The companies building them are pursuing defense contracts, scaling without due diligence, and racing each other in ways that feel antithetical to everything designers signed up for. The instinct to opt out makes sense.

But Frost is honest about who gets to act on that instinct:

But not everyone has the luxury of just sitting this out, of closing the laptop lid. My understanding—what I see across the entire industry—is an entire field under so much pressure to learn, get their head around this, to wield it, to figure out how to use it to improve their work, and to simply say “no, I’m not going to do this” out of principle is career suicide, right?

The people who can afford the abstinence position tend to be the ones with seniority, savings, or institutional protection. The designers entering the field right now don’t have that cushion. Neither do the mid-career designers watching their teams get restructured. For them, “just don’t use it” is a luxury, not a moral stance.

Frost’s answer is to ground the work in values and principles borrowed from the foundational ideals of the World Wide Web. The full essay covers a lot more ground. Worth reading.

Split image: abstract digital artwork with swirling blue and gold petal shapes on the left; bearded man with orange glasses speaking outdoors with text overlay reading "FUCKING HIGH.

A Designer’s Thoughts About This Moment in AI

I was walking my dog in the woods and decided to share my thoughts about the state of AI and the tension between the trajectory of AI companies and the designers/creators/makers of the world who are under a tremendous deal of pressure to wield this new technology. https://youtu.be/47gRTjCtQXE

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Yesterday’s newsletter argued that the messy middle isn’t a phase designers pass through. It’s the overhead the entire pipeline was built to manage. Tommy Geoco arrives at the same conclusion from economic history, channeling Carlota Perez’s framework for technological revolutions:

We have swapped the motor, but we have not yet redesigned the factory. The dissonance you feel, that gap between “it works amazing for some of my tasks” and “my entire workflow is broken,” lives in that space between installation and deployment. AI’s infrastructure is software, not steel. It iterates on monthly cycles, not decades. So that 30-year gap might become three, but the gap is still real.

When factories got electric motors in the 1880s, they swapped out the steam engine and changed nothing else. For 30 years, output barely moved. The returns came when companies redesigned the floor around the technology.

Geoco is transparent about what that redesign costs in practice. His studio’s output has multiplied—one video a month became eight—but the overhead has multiplied too:

I’m running 50 to 100 cognitive cycles a day, and each one has the same emotional weight. Ramp up, grind through the hard part, and then feel the rush when it works, and then repeat. That’s 100 times the tax on your nervous system.

That’s from someone in the 10-15% neurotype that thrives on rapid context-switching, reporting that even the thriving has a physiological bill. He also burned most of January on a tool that never worked for his use case.

The redesign is starting at the margins. Some designers are sketching in code, building prototypes before specs harden, shipping production work. But that’s not the mainstream yet. Most teams are still running the old factory with a new motor.

And that means the other side of Geoco’s split is just as real:

The technology extends human freedom and the transition crushes real people. Holding both truths is the real work right now. And choosing just one of those is comfortable. But comfortable doesn’t help.

Comfortable doesn’t help. The redesign has barely started.

The Design Industry is Splitting in Two

I turned down almost $40,000 last month from an AI company that thought making fun of the jobs they were displacing was good marketing.

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Eugene O’Neill had a line: “Critics? I love every bone in their heads.” I think about it whenever someone proposes that what design really needs is more people who understand it without doing it.

Jon Kolko, writing for Interactions Magazine, argues that design is experiencing a disciplinary “turn”—away from making and toward literacy. Drawing on Richard Buchanan’s 1992 framework of design as a “liberal art of technological culture,” he proposes a future with fewer practitioners and more people who can read, critique, and discuss designed artifacts without designing them.

Rather than viewing design as an applied craft, a liberal art of technological culture recasts design as a way of understanding our role in the designed world around us. It’s difficult for many practitioners to imagine this, because making things is so integral to the idea of design, and embedding design in the humanities is very different from viewing it as an organizing principle like the humanities. But if design is not about making things, but instead about understanding the things that are made, vocation is no longer a goal of design education.

Kolko’s diagnosis is sharp—the layoffs, the AI anxiety, the assembly-line feeling of modern product design. And he sits with the discomfort rather than cheerleading:

As a craftsperson and a maker, I don’t like the way this turn feels, because it appears threatening to the fundamentals of the profession. Understanding design without making things seems impossible. I don’t like this development as an educator either, because it means my students, trained to be practitioners, may find no design jobs, despite getting a very expensive education. But as someone observing the various trends chipping away at what is actually meaningful about being a designer—our ability to humanize the dysfunction of technological change—I am drawn to this turn.

I respect the honesty. But I have a love/hate relationship with critics. It’s easy to throw stones from a perch. When you’re in it—fighting organizational politics, staring at data, listening to customers, compromising with engineering—the outcomes are never as clean as you’d hoped. Design literacy matters. But literacy divorced from practice produces critics, not designers. The world doesn’t need more critics. It needs more people who understand why the compromises were made via lived experience.

Jon Kolko - A Design Turn

Designers are anxious. Layoffs have not let up, AI has seemingly trivialized our magic skill of making things, and practicing designers describe the assembly-style nature of software design as soul-crushing.

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I believe in the shokunin mentality. Obsessive iteration, pursuing mastery across decades. But the designers building at the frontier right now are telling a different story.

Mark Wilson, writing for Fast Company, visited Cursor, Anthropic, OpenAI, and Krea in San Francisco. Former Apple designer Jason Yuan, now building his own AI startup:

“You can’t do the old school Apple thing of like, create lickable craft and interface. You can’t because, by the time you’ve done the best interface for ChatGPT 3, you’re on GPT 6.”

That stings a little. The Apple tradition assumes the target holds still long enough to polish. When the platform shifts every few months, polish is a liability.

Anthropic’s head of design Joel Lewenstein is making the same bet:

“Things are moving so fast that we just have to experiment faster. Convergence is hard. Because you have to figure out what’s shared. You have to build that shared path. You have all of the fringe things that people loved on these other systems. And there’s too much changing too quickly.”

Anthropic built Cowork in five or 10 days (depending on who you ask). Ship first, converge later.

What’s telling is who’s embracing this. Yuan and Abs Chowdhury—both former Apple designers, trained in the tradition of lickable craft—have each gone all-in on vibecoding at their startups. Chowdhury transferred rough designs from Photoshop(!) straight into AI code tools. Yuan built his first product mostly alongside AI:

“There’s a new reason to raise lots of money, which is compute. If you have lots of conviction, and you know exactly what you want, like, why would you hire another 20 other people right now to tell you what you’re doing? It’s a coordination cost.”

Yuan calls this the best time to be an “auteur.” The designer who doesn’t wait for engineering to realize the vision, who directs AI the way a film director directs a crew. It’s the orchestrator gap playing out in real time.

I’m not ready to abandon the shokunin mentality. But I’m starting to think the object of obsession needs to shift, from polishing pixels to refining judgment. The craft isn’t in the surface anymore. It’s in knowing what to build.

Wilson’s full piece covers a dozen people across the industry and is worth reading end to end.

Abstract illustration of a chat bubble filled with layered geometric shapes and AI sparkle icons in yellow, blue, and red on a dark background.

‘We just have to experiment faster’: AI’s changed design forever. Now what?

Designers are now coders—or better be. Your interface is a moat—or irrelevant. Inside the dizzying chaos of how AI is upending the design profession, starring its high priests at Anthropic, OpenAI, Cursor, Krea, and more.

fastcompany.com iconfastcompany.com

Designers are builders by nature. We break problems apart, iterate through uncertainty, and treat process itself as something to be shaped. That instinct is exactly what Pete Pachal, writing for Fast Company, identifies as the dividing line in the age of agents:

We’ve trained a generation of office workers to work within software with clear boundaries and reusable templates. If there’s an issue, they call IT. Any feature request gets filtered and, if you’re lucky, put on a roadmap that pushes it out 6-12 months.

In short, most people don’t have a builder mentality to begin with, and expecting them to suddenly be comfortable working and creating with agents is unrealistic.

Pachal draws the line at mindset, not coding ability:

Builders don’t need to be coders, but they do have characteristics that most workers don’t: They seek to understand the process beneath their tasks, and treat that process as modifiable and programmable. More importantly, they see failure and iteration as tolerable, even fun. They thrive in uncertainty.

That’s the design process. What Pachal frames as rare in the broader workforce is default operating mode for most designers. We want to make things. We fiddle with tools and rebuild workflows for fun. The builder mentality isn’t something designers need to acquire; it’s the reason most of us got into this field.

Pachal again:

You don’t have to build agents to matter in an agent-driven workplace. But you do have to understand the systems being built around you, because soon enough, your job will be defined by defaults someone else designed. Most professionals will not build agents. But everyone will work inside systems builders create.

Pachal is describing the orchestrator gap at scale, not just in design but across all knowledge work. And it suggests designers are uniquely positioned to be on the right side of it. Shaping how people interact with systems has always been the job description.

Person viewed from behind facing a large blue screen displaying an AI prompt interface with an "Enter prompt" text field and "Generate" button.

The agent boom is splitting the workforce in two

Most people don’t have a builder mentality and expecting them to suddenly be comfortable working and creating with agents is unrealistic.

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I’ve rebuilt my personal website more times than I can count. The tools and platforms change; the principle doesn’t: I own my content, and nobody gets to take it away. I have a Substack, but it’s a digest, a syndication channel. The canonical content lives on my site, on my domain. My website can’t be enshittified by anyone but me.

Henry Desroches makes the case through Ivan Illich’s Tools for Conviviality:

In his book Tools For Conviviality, technology philosopher and social critic Ivan Illich identifies these two critical moments, the optimistic arrival & the deadening industrialization, as watersheds of technological advent. Tools are first created to enhance our capacities to spend our energy more freely and in turn spend our days more freely, but as their industrialization increases, their manipulation & usurpation of society increases in tow.

Illich also describes the concept of radical monopoly, which is that point where a technological tool is so dominant that people are excluded from society unless they become its users. We saw this with the automobile, we saw it with the internet, and we even see it with social media.

That’s social media in one paragraph. You don’t join Instagram because you want to; you join because opting out means opting out of the conversation. Desroches argues personal websites are the answer:

Hand-coded, syndicated, and above all personal websites are exemplary: They let users of the internet to be autonomous, experiment, have ownership, learn, share, find god, find love, find purpose. Bespoke, endlessly tweaked, eternally redesigned, built-in-public, surprising UI and delightful UX. The personal website is a staunch undying answer to everything the corporate and industrial web has taken from us.

The practical argument is strong enough on its own. Own your content. Own your platform. Syndicate outward. The moment you frame it as reclaiming the soul of the internet, you lose the people who most need to hear the boring version: just put your stuff on a domain you control.

Headline "A website to destroy all websites." above a central dark horse etching; side caption: "How to win the war for the soul of the internet.

A Website To End All Websites

How to win the war for the soul of the internet, and build the Web We Want.

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The behavioral gap, the calcified companies, the startups shipping while incumbents argue about roadmap slides: there’s an economic force underneath all of it. Andy Coenen names it. He picks up from Matt Shumer’s “Something Big Is Happening” and builds the case that we’re living through a Software Industrial Revolution, where the cost of producing software collapses the way textiles did in the 18th century.

His thesis on what survives the cost collapse:

Because while the act of building software will fundamentally change, software engineering has never really been about producing code. It’s about understanding and modeling domains, managing complexity (especially over time), and the dynamic interplay between software and the real world as the system evolves. And while the ability to produce code by hand is rapidly becoming irrelevant, the core skills of software engineering will only become more important as we radically scale up the amount of software in the world.

Replace “software engineering” with “product design” and “producing code” with “producing mockups” and you have the argument I made in Product Design Is Changing. The artifact was never the job. The judgment was.

Coenen again, on what abundance looks like in practice:

My friend, Dr. Steve Blum, is a brilliant cancer researcher. Steve’s work deals with massive amounts of data, and analyzing that data is a major bottleneck. But writing software to do so is extremely difficult, and there’s no world where Steve’s limited attention ought to be spent on python venv management.

The Software Industrial Revolution means that Dr. Blum and thousands of his colleagues have all, suddenly, almost magically, been given massive new leverage via the ability to conjure up almost any tool imaginable, on demand. This is like giving every cancer researcher in the world a team of world-class software engineers on staff overnight, for less than the price of Netflix. Frankly, I think this is nothing short of miraculous.

Now do that thought experiment for design. Every small business owner who needs a custom tool, every nonprofit that can’t afford a design team. The Industrial Revolution didn’t just make cloth cheap. It made good cloth cheap. That’s the part designers should be paying attention to.

Isometric pixel-art tech campus with factories, conveyor belts, data servers, robots, wind turbines and workers.

The Software Industrial Revolution

Late 2025 marked a true inflection point in the history of AI. Between increased frontier model capabilities and the maturation of agentic harnesses, AI coding agents just _clicked_. And just like that, it just works.

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Darragh Curran’s 2× goal reads like a halftime speech. We can do this. The tools are here. The gap is behavioral. Double your output in twelve months.

Claire Vo wrote the post-game report:

If AI adoption had 7 stages of grief, almost all of you would be in denial. No matter how many AI memos your CEO sends, the amount of Claude that’s being Coded, the chatbots in app and the evals in data—I’m here to tell you: you’re not competing. In fact, you probably can’t anymore.

Vo’s target is the company that thinks it’s adapting: AI features shipped, internal power users, a natural-language interface named after a gem. She’s not buying it:

While they try on the bows and ribbons of an AI-native team, they ignore the fact that their bones are old and the company has calcified. For the most part: sales still sells the same and marketing is still talking about channels and CAC and product says “prioritize” and eng says “capacity” and the board is endlessly asking either about Q1 perf and Q2 projections or the ever-elusive “increase in product velocity.”

“Bows and ribbons” versus “bones.” That’s the whole post in one sentence.

I have some sympathy for the incumbents, though. Vo’s startup-swagger framing undersells how much gravitational pull a $100M business carries. Enterprise contracts, compliance obligations, a customer base that didn’t sign up for a pivot. The companies she’s diagnosing aren’t stupid. They’re heavy. And heavy things don’t accelerate the same way light things do, even when both see the cliff.

None of that makes her wrong. It just means even the companies that want to change are fighting physics. But they’ll have to figure it out sooner than later.

You’ve been kicked out of the arena, you just don’t know it yet

No matter how many AI memos your CEO sends, the amount of Claude that’s being Coded, the chatbots in app and the evals in data--I’m here to tell you: you’re not competing. In fact, you probably can’t anymore.

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Every few weeks another engineering leader publishes their AI productivity manifesto. Most read like press releases. Darragh Curran, Intercom’s CTO, argued it isn’t about the tools:

If we were to literally hit pause on further advancements, I’m convinced any engineering team just leveraging the already existing tools effectively should expect at least double their current productivity – a 2x improvement. Yet most people and teams in the industry at large are not getting close to this today, they aren’t trying, and they probably don’t believe it’s possible, and even if they do, behavior change is hard and the forces or incentives aren’t clear yet.

(By the way, he wrote this in mid-2025. Given how much better the latest models are, I’m sure the number is higher now.)

The tools are good enough. The gap is behavioral. Engineers got good AI tooling early and had clear on-ramps. For designers, the tooling is fragmented and many in the profession are still debating whether AI belongs in the process at all.

Curran makes the economic case:

It’s worth noting this is an entirely different vector to “just hire more people”. Even if we allocated the budget to hire 2x as many people, at our scale, it’s highly improbable we’d double our team size in 12 months. Even if we did, that’d come at huge cost and tradeoffs, hiring and onboarding takes time and carries risk, so we’d be slower for a year or two hoping to then catch up.

G2 Grid for AI Customer Support Agents: quadrant chart with vendor logos and a company-size selector on the left.

What follows is a version of an email I sent our entire R&D team about an explicit goal and deliberate action we’ll take to become twice as productive through our embrace of AI.

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I wrote recently about what Wall Street gets wrong about SaaS—how the $285 billion selloff confuses capability with full-throated DIY. Mission-critical enterprise software isn’t going anywhere. But I also argued that micro-apps are a different story. Small, personal utilities that solve one person’s problem? Those are absolutely getting built by non-developers now.

Anton Sten is a good example. Like me, he’s a designer, not a developer, who rebuilt his website with Cursor and Claude last year and then turned his attention to replacing the $11/month invoicing tool he’d been paying for. The initial version followed familiar SaaS patterns. Then something clicked:

I was building software that lived by old rules. Rules designed for generic tools that serve thousands of users. But this tool serves exactly one user. Me.

So I changed it. Now, instead of manually entering client details, I upload a signed contract and let AI parse it — mapping it to an existing client or creating a new one, extracting the scope, payment terms, duration, everything. It creates my own vault of documents. I added an AI chat where I can ask things like “draft an invoice for unbilled time on Project X” or “what’s the total amount invoiced to Client Y this year?”

That’s the micro-apps argument in practice. A tool shaped entirely around one person’s workflow, built in under two days. Jonny Burch stated that the source of truth for design is moving from Figma to code. Sten is further along that path—a designer who stopped hiring developers entirely.

Sten on the broader shift in thinking:

For decades, the default response to any problem was “what software should I subscribe to?” We browsed Product Hunt. We compared pricing pages. We squeezed our workflows into someone else’s idea of how things should work.

The point isn’t the tool. The point is the muscle. Once you’ve built one thing, you start seeing opportunities everywhere. You stop asking “is there an app for that?” and start asking “what if I just made it?”

Anton Sten, Product designer; under a thin divider green link text reading "Build something silly

Build something silly

The most important thing non-technical people can do right now isn

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Why AI isn’t showing up in productivity data? Chetan Dube offers one answer in Fast Company: most companies are bolting AI onto existing roles instead of redesigning the work.

Most managers are using AI the same way they use any productivity tool: to move faster. It summarizes meetings, drafts responses, and clears small tasks off the plate. That helps, but it misses the real shift. The real change begins when AI stops assisting and starts acting. When systems resolve issues, trigger workflows, and make routine decisions without human involvement, the work itself changes. And when the work changes, the job has to change too.

McKinsey data backs this up—78% of organizations now use AI in at least one function, “though some are still applying it on top of existing roles rather than redesigning work around it.” That’s the Solow paradox in one sentence.

Dube’s lost luggage example is a good one:

Generative AI can explain what steps to take to recover a lost bag. Agentic AI aims to actually find the bag, reroute it, and deliver it. The person that was working in lost luggage, doing these easily automated tasks, can now be freed to become more of a concierge for these disgruntled passengers.

The job goes from processing to judgment. And if leaders don’t get ahead of it:

If leaders don’t redesign the job intentionally, it will be redesigned for them, by the technology, by urgent failures, and by the slow erosion of clarity inside their teams.

That slow erosion of clarity is already visible. People less and less sure what they’re supposed to be doing because the tasks they were hired for are quietly handled by a system nobody put in charge.

Four-person open-plan desk with monitors, keyboards, office chairs and potted plants on a white oval amid colorful isometric cubes

If AI is doing the work, leaders need to redesign jobs

AI is taking a lot of work off of employees’ plates, but that doesn’t mean work has vanished. Now, there’s different work, and leaders need to craft jobs to match this new reality.

fastcompany.com iconfastcompany.com

In 1987, Robert Solow looked at the computer revolution and observed: “You can see the computer age everywhere but in the productivity statistics.” Nearly 40 years later, Apollo chief economist Torsten Slok is making the same observation about AI. Sasha Rogelberg reports in Fortune on new data that makes the parallel hard to ignore.

Among 6,000 executives surveyed, 90% said AI has had no impact on employment or productivity over the last three years. Average executive AI usage: 1.5 hours a week. That’s barely trying.

Slok, echoing Solow:

AI is everywhere except in the incoming macroeconomic data. Today, you don’t see AI in the employment data, productivity data, or inflation data.

The Solow paradox eventually resolved itself. Computers didn’t show up in productivity stats until the mid-1990s—decades after they entered the workplace. The technology arrived long before organizations figured out how to restructure around it.

Slok sees the same pattern forming:

The value creation is not the product, but how generative AI is used and implemented in different sectors in the economy.

That’s the part most companies are skipping. They’re giving employees an AI chatbot and expecting the productivity graph to move. The companies where AI is actually changing output are the ones rethinking their workflows. Most stall at the tooling.

If the Solow parallel holds, the productivity gains are coming. They’ll show up first in the companies that did the reorganization. I have a feeling that this Claude Code trend is going to hold and show up in stats next year.

Elderly man with glasses and a beige jacket speaking into a microphone, mouth open and gaze directed to the right.

Thousands of CEOs just admitted AI had no impact on employment or productivity—and it has economists resurrecting a paradox from 40 years ago | Fortune

In the 1980s, economist Robert Solow made an observation that reminded economists of today’s AI boom: “You can see the computer age everywhere but in the productivity statistics.”

fortune.com iconfortune.com

Nolan Lawson opens with a line that’s hard to argue with:

The worst fact about these tools is that they work. They can write code better than you or I can, and if you don’t believe me, wait six months.

He’s right. They do work.

Lawson again:

I didn’t ask for the role of a programmer to be reduced to that of a glorified TSA agent, reviewing code to make sure the AI didn’t smuggle something dangerous into production.

It’s a vivid image. But the people I know doing this work well look more like film directors than airport security—they’re deciding what gets built and when to throw the model’s work away. That’s a different job.

Lawson on economic gravity:

Ultimately if you have a mortgage and a car payment and a family you love, you’re going to make your decision. It’s maybe not the decision that your younger, more idealistic self would want you to make, but it does keep your car and your house and your family safe inside it.

I’ve seen this play out with every industry shift I’ve lived through—desktop publishing, print to web, responsive design. Each time, the people with financial obligations adapted first and mourned later. The idealism erodes fast when the market moves.

Where I part ways with Lawson is the framing. He presents two options: abstain on principle, or capitulate for the paycheck. There’s a third path—use the tools to expand what your craft can produce. The grief is real. So is the third path.

We mourn our craft

I didn’t ask for this and neither did you. I didn’t ask for a robot to consume every blog post and piece of code I ever wrote and parrot it back so that some hack could make money off o…

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I’ve been watching the design community fracture over the past year. Not over tools or methodologies—over what it means to be a designer at all. One camp is excited about AI-assisted workflows, shipping working UI from terminals. The other is doubling down on pixel-craft in Figma, treating the shift as a threat to everything they’ve built their careers on. Dave Gauer published a piece that puts words to this feeling better than anything I’ve read from the design side:

It’s weird to say I’ve lost it when I’m still every bit the computer programmer (in both the professional and hobby sense) I ever was. My love for computers and programming them hasn’t diminished at all. But a social identity isn’t about typing on a keyboard, It’s about belonging to a group, a community, a culture.

He hasn’t lost the skill. He’s lost the tribe. I recognize that grief. When I wrote about these same changes hitting design, a former colleague responded: “I didn’t sign up for this.” None of us did. And I think UX and product designers are less than twelve months behind programmers in feeling this exact thing.

He describes what drove the wedge:

When I identified with the programmer culture, it was about programming. Now programming is a means to an end (“let’s see how fast we can build a surveillance state!”) or simply an unwanted chore to be avoided.

Swap “programming” for “design” and you’re looking at the trajectory I wrote about in “Product Design Is Changing.” When the craft becomes something an AI agent can approximate, the culture around it shifts. The conversation moves from “how do we make this great?” to “how fast can we ship this?” The designers who cared about the craft are watching their community become unrecognizable. I get it.

And then there’s this, on what the programming community actually lost:

We should have been chopping the cruft away and replacing it with deterministic abstractions like we’ve always done. That’s what that Larry Wall quote about good programmers being lazy was about. It did not mean that we would be okay with pulling a damn slot machine lever a couple times to generate the boilerplate.

That “slot machine lever” is the programmer’s version of the vibe coding critique. The craft people—in programming and in design—wanted better tools. What they got was a culture that treats the craft itself as an obstacle to speed.

The identity split I described in my essay is already visible: designers who orchestrate AI and ship working software versus designers who push pixels in Figma. The deeper question Gauer is circling is whether the craft was ever the point for you, or just the bottleneck.

A programmer’s loss of a social identity

Dave Gauer reflects on losing his social identity as a “computer programmer” as the culture shifts toward surveillance capitalism and fear-driven agendas, even though his love of programming and learning remains intact.

ratfactor.com iconratfactor.com

Reactions to “Product Design Is Changing”

I posted my essay “Product Design Is Changing“ earlier this week and shared it on both LinkedIn and Reddit. The reactions split in a way was entirely predictable: LinkedIn was largely in agreement, Reddit was largely hostile (including some downvotes!). Debate is healthy and I’m glad people are talking about it. What I don’t want is designers willfully ignoring what is happening. To me, this similar to the industry-wide shifts when graphic design went from paste-up to desktop publishing, and then again from print to web. Folks have to adapt. To quote a previous essay of mine from August 2025:

The AI revolution mirrors the previous shifts in our industry, but with a crucial difference: it’s bigger and faster. Unlike the decade-long transitions from paste-up to desktop publishing and from print to web, AI’s impact is compressing adaptation timelines into months rather than years.

Anyway, I want to highlight some comments that widen the aperture a bit.

“I Didn’t Sign Up for This”

Julian Quayle, a brilliant creative director I worked with a long time ago in my agency years, left a comment on LinkedIn: “So much for years of craft and imagination… I didn’t sign up for this.”

He’s right. None of us signed up for it. And I don’t want to be glib about that. There’s a real grief in watching skills you spent years developing get compressed into a prompt. I’ve been doing this for 30 years. I know what it feels like to be proud of a pixel-perfect mockup, to care about the craft of visual design at a level that most people can’t even perceive. That craft isn’t worthless now. But the market is repricing it in real time, and pretending otherwise doesn’t help anyone.

And to be sure, my essay was about software design. I’m sure there’s an equivalent happening in the branding/graphic side of the house, but I can’t speak to it.

(BTW, Julian is one of the funnest and nicest Brits I’ve ever worked with. When we talk about taste, his is insanely good. And he got to work with David Bowie. Yes.)